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shallow water graphics and mechanics
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@@ -3245,6 +3245,8 @@ EX bool placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, color_t
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else if(sidepar == SIDE_LAKE) prio = PPR::LAKEWALL;
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else if(sidepar == SIDE_LTOB) prio = PPR::INLAKEWALL;
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else if(sidepar == SIDE_BTOI) prio = PPR::BELOWBOTTOM;
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else if(sidepar == SIDE_ASHA) prio = PPR::ASHALLOW;
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else if(sidepar == SIDE_BSHA) prio = PPR::BSHALLOW;
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else prio = PPR::REDWALL-2+4*(sidepar-SIDE_SLEV);
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dynamicval<bool> ncor(approx_nearcorner, true);
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