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shallow water graphics and mechanics
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@@ -333,6 +333,7 @@ EX int chasmgraph(cell *c) {
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if(c->wall == waChasm || c->wall == waInvisibleFloor) return 2;
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if(isChasmy(c)) return 1;
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if(isWateryOrBoat(c)) return 1;
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if(c->wall == waShallow) return 1;
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if(wmescher && c->wall == waBarrier && c->land == laOceanWall) return 1;
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if(c->wall == waReptileBridge) return 1;
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return 0;
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