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shallow water graphics and mechanics
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@@ -630,7 +630,7 @@ EX void moverefresh(bool turn IS(true)) {
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fallMonster(c, AF_FALL);
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}
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}
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else if(!isWateryOrBoat(c)) {
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else if(!isWateryOrBoat(c) && c->wall != waShallow) {
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if(c->monst == moGreaterShark)
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c->monst = moGreaterM;
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else if(c->monst == moShark || c->monst == moCShark) {
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