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shallow water graphics and mechanics

This commit is contained in:
Zeno Rogue
2020-02-26 01:15:30 +01:00
parent 87254a551e
commit 99e64d862d
9 changed files with 37 additions and 10 deletions

View File

@@ -630,7 +630,7 @@ EX void moverefresh(bool turn IS(true)) {
fallMonster(c, AF_FALL);
}
}
else if(!isWateryOrBoat(c)) {
else if(!isWateryOrBoat(c) && c->wall != waShallow) {
if(c->monst == moGreaterShark)
c->monst = moGreaterM;
else if(c->monst == moShark || c->monst == moCShark) {