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	increased treasure generation in Terra
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		| @@ -5094,7 +5094,7 @@ void setdist(cell *c, int d, cell *from) { | |||||||
|       if(c->land == laTerracotta) { |       if(c->land == laTerracotta) { | ||||||
|         bool nearwarrior = false; |         bool nearwarrior = false; | ||||||
|         forCellEx(c2, c) if(c2->wall == waTerraWarrior) nearwarrior = true; |         forCellEx(c2, c) if(c2->wall == waTerraWarrior) nearwarrior = true; | ||||||
|         if(nearwarrior && hrand(5000) < PT(100 + 2 * kills[moJiangshi], 200) && notDippingFor(itTerra)) |         if(nearwarrior && hrand(5000) < PT(130 + 2 * kills[moJiangshi], 260) && notDippingFor(itTerra)) | ||||||
|           c->item = itTerra; |           c->item = itTerra; | ||||||
|         if(hrand(20000) < 2 * (items[itTerra] + hard)) |         if(hrand(20000) < 2 * (items[itTerra] + hard)) | ||||||
|           c->monst = moJiangshi; |           c->monst = moJiangshi; | ||||||
|   | |||||||
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