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in_wallopt(): auto in racing
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@@ -581,7 +581,7 @@ struct hrmap_crystal : hrmap_standard {
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if(!do_draw(c, V)) continue;
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drawcell(c, V);
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if(wallopt && isWall3(c) && isize(dq::drawqueue) > 1000) continue;
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if(in_wallopt() && isWall3(c) && isize(dq::drawqueue) > 1000) continue;
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for(int d=0; d<S7; d++) {
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dq::enqueue_by_matrix(h->move(d), V * adj(h, d));
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