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rv:: snow:: fixes
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19019c907a
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@ -40,11 +40,15 @@ bool snow_glitch = false;
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/* disable textures */
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bool snow_texture = true;
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/* draw single objects? */
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bool single_objects = true;
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int snow_shape = 0;
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struct snowball {
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transmatrix T;
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int model_id;
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int object_id;
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};
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map<cell*, vector<snowball>> snowballs_at;
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@ -134,14 +138,29 @@ bool draw_snow(cell *c, const shiftmatrix& V) {
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}
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}
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for(int t=0; t<cnt; t++)
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v.emplace_back(snowball{random_snow_matrix(c), isize(models) ? hrand(isize(models)) : 0});
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for(int t=0; t<cnt; t++) {
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snowball b{random_snow_matrix(c), 0, -1};
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if(isize(models)) {
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b.model_id = hrand(isize(models));
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if(single_objects)
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b.object_id = hrand(isize(models[b.model_id].get().objindex)-1);
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}
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v.emplace_back(b);
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}
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}
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poly_outline = 0xFF;
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for(auto& T: snowballs_at[c]) {
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if(models.size()) {
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models[T.model_id].render(V*T.T);
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if(T.object_id == -1)
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models[T.model_id].render(V*T.T);
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else {
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auto& m = models[T.model_id].get();
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for(int i=m.objindex[T.object_id]; i<m.objindex[T.object_id+1]; i++) {
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auto& obj = m.objs[i];
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if(obj->color) queuepoly(V*T.T, obj->sh, obj->color);
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}
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}
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}
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else {
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auto& p = queuepoly(V * T.T, shapeid(snow_shape), snow_color);
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