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spawn sounds are not played for monsters entering vision
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@@ -326,6 +326,10 @@ EX void moveMonster(const movei& mi) {
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attackMonster(ct, AF_SWORD_INTO | AF_MSG, moPlayer);
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achievement_gain_once("GOSWORD");
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}
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if(ct->mpdist == 7 && cf->mpdist > 7) {
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playSeenSound(ct);
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}
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}
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EX bool cannotGo(eMonster m, cell *c) {
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