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	fixed simple perspective in nonisotropic
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		| @@ -217,7 +217,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) { | ||||
|     shader_flags |= SF_PERS3 | SF_DIRECT; | ||||
|     if(hyperbolic) | ||||
|       distfun = "acosh(t[3])", treset = true; | ||||
|     else if(euclid) | ||||
|     else if(euclid || nonisotropic) | ||||
|       distfun = "length(t.xyz)", treset = true; | ||||
|     else { | ||||
|       if(spherephase & 4) coordinator += "t = -t;\n"; | ||||
|   | ||||
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