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fixed the player going through walls in shmup

This commit is contained in:
Zeno Rogue 2018-11-18 01:40:57 +01:00
parent 3ef16bf6f3
commit 97c405fc87

View File

@ -1572,12 +1572,20 @@ void movePlayer(monster *m, int delta) {
if(isReptile(m->base->wall)) m->base->wparam = reptilemax();
int steps = 1 + abs(int(playergo[cpid] / (.2 * scalefactor)));
playergo[cpid] /= steps;
nextstep:
transmatrix nat1 = nat;
for(int igo=0; igo<IGO && !go; igo++) {
go = true;
if(playergo[cpid])
nat = nat * spin(igospan[igo]) * xpush(playergo[cpid]) * spin(-igospan[igo]);
nat = nat1 * spin(igospan[igo]) * xpush(playergo[cpid]) * spin(-igospan[igo]);
// spin(span[igo]) * xpush(playergo[cpid]) * spin(-span[igo]);
@ -1810,6 +1818,16 @@ void movePlayer(monster *m, int delta) {
}
}
if(go) {
// printf("#%3d: at %s\n", steps, display(nat * C0));
steps--;
if(steps > 0) {
nat0 = nat;
go = false;
goto nextstep;
}
}
if(shotkey && canmove && curtime >= m->nextshot) {
visibleFor(500);