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texture remapped when changing fake

This commit is contained in:
Zeno Rogue 2020-06-02 02:25:12 +02:00
parent d6e98ecf2a
commit 9729dbcbfc

@ -458,6 +458,7 @@ EX void change_around() {
fixmatrix(View);
playermoved = false;
sightranges[gFake] = range * t;
texture::config.remap();
}
EX void configure() {