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reg3:: bounded_celldistance used in create_patterns()
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parent
100b8f3534
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12
reg3.cpp
12
reg3.cpp
@ -377,8 +377,8 @@ EX namespace reg3 {
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void create_patterns() {
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void create_patterns() {
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// change the geometry to make sure that the correct celldistance is used
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DEBB(DF_GEOM, ("creating pattern = ", isize(allh)));
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dynamicval<eGeometry> g(geometry, gFieldQuotient);
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// also, strafe needs currentmap
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// also, strafe needs currentmap
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dynamicval<hrmap*> c(currentmap, this);
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dynamicval<hrmap*> c(currentmap, this);
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@ -387,18 +387,18 @@ EX namespace reg3 {
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cell *a = gamestart();
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cell *a = gamestart();
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cell *b = a;
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cell *b = a;
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for(cell *c: allcells())
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for(cell *c: allcells())
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if(hr::celldistance(a, c) == 5) {
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if(bounded_celldistance(a, c) == 5) {
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b = c;
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b = c;
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break;
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break;
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}
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}
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for(cell *c: allcells())
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for(cell *c: allcells())
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if(hr::celldistance(a, c) > hr::celldistance(b, c))
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if(bounded_celldistance(a, c) > bounded_celldistance(b, c))
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c->master->zebraval |= 1;
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c->master->zebraval |= 1;
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// Vineyard in 534
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// Vineyard in 534
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b = (cellwalker(a, 0) + wstep + rev + wstep).at;
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b = (cellwalker(a, 0) + wstep + rev + wstep).at;
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for(cell *c: allcells())
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for(cell *c: allcells())
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if(hr::celldistance(a, c) == hr::celldistance(b, c))
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if(bounded_celldistance(a, c) == bounded_celldistance(b, c))
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c->master->zebraval |= 2;
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c->master->zebraval |= 2;
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}
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}
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@ -406,7 +406,7 @@ EX namespace reg3 {
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// Emerald in 534
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// Emerald in 534
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cell *a = gamestart();
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cell *a = gamestart();
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for(cell *c: allcells())
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for(cell *c: allcells())
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if(hr::celldistance(a, c) > 3)
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if(bounded_celldistance(a, c) > 3)
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c->master->zebraval |= 1;
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c->master->zebraval |= 1;
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// Vineyard in 435
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// Vineyard in 435
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