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	Merge pull request #266 from jruderman/teleport_euclid
Teleport cheat (from overview) now works in Euclidean
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		| @@ -191,7 +191,7 @@ EX void initgame() { | |||||||
|   if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety && !yendor::on))  |   if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety && !yendor::on))  | ||||||
|     firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads; |     firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads; | ||||||
|    |    | ||||||
|   clear_euland(specialland); |   clear_euland(firstland); | ||||||
|  |  | ||||||
|   cwt.at = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false; |   cwt.at = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false; | ||||||
|   cwt.at->land = firstland; |   cwt.at->land = firstland; | ||||||
|   | |||||||
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