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MXDIM, and some extra comments
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@@ -612,7 +612,7 @@ EX void glapplymatrix(const transmatrix& V) {
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GLfloat mat[16];
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int id = 0;
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if(MDIM == 3) {
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if(MXDIM == 3) {
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for(int y=0; y<3; y++) {
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for(int x=0; x<3; x++) mat[id++] = V[x][y];
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mat[id++] = 0;
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