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mirror:: fixed a but with target_at not cleared
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@ -224,7 +224,7 @@ EX void switch_fire_mode() {
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addMessage(items[itCrossbow] ? XLAT("Note: cannot fire again yet. Turns to reload: %1.", its(items[itCrossbow])) : XLAT("Fire crossbow! Click to aim, click again to confirm."));
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addMessage(items[itCrossbow] ? XLAT("Note: cannot fire again yet. Turns to reload: %1.", its(items[itCrossbow])) : XLAT("Fire crossbow! Click to aim, click again to confirm."));
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fire_mode = true;
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fire_mode = true;
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clear_bowpath();
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clear_bowpath();
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targets = {};
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target_at = {};
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}
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}
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else if(fire_mode) {
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else if(fire_mode) {
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addMessage(items[itCrossbow] ? XLAT("Fire mode disabled.") : XLAT("Firing cancelled."));
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addMessage(items[itCrossbow] ? XLAT("Fire mode disabled.") : XLAT("Firing cancelled."));
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