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	provided some more help to bool parameters
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								config.cpp
									
									
									
									
									
								
							
							
						
						
									
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								config.cpp
									
									
									
									
									
								
							| @@ -1087,10 +1087,12 @@ EX void initConfig() { | ||||
|  | ||||
|   param_b(less_in_landscape, "less_in_landscape", false) | ||||
|   ->editable("less items/kills in landscape", 'L') | ||||
|   -> help("If set, only the important items and kills will be shown") | ||||
|   -> set_reaction([] { vid.killreduction = 0; }); | ||||
|  | ||||
|   param_b(less_in_portrait, "less_in_portrait", false) | ||||
|   ->editable("less items/kills in portrait", 'P') | ||||
|   -> help("If set, only the important items and kills will be shown") | ||||
|   -> set_reaction([] { vid.killreduction = 0; }); | ||||
|    | ||||
|   // basic graphics | ||||
| @@ -1099,12 +1101,12 @@ EX void initConfig() { | ||||
|   ->editable("openGL mode", 'o'); | ||||
|    | ||||
|   param_i(vid.want_antialias, "antialias", AA_NOGL | AA_FONT | (ISWEB ? AA_MULTI : AA_LINES) | AA_VERSION); | ||||
|   param_b(vid.fineline, "fineline", true); | ||||
|   param_b(vid.fineline, "fineline", true)->help("Disable this to make all line widths 1."); | ||||
|   param_f(vid.linewidth, "linewidth", 1); | ||||
|   param_f(precise_width, "precisewidth", .5); | ||||
|   param_i(perfect_linewidth, "perfect_linewidth", 1); | ||||
|   param_f(linepatterns::width, parameter_names("lpwidth", "pattern-linewidth"), 1); | ||||
|   param_b(fat_edges, "fat-edges"); | ||||
|   param_b(fat_edges, "fat-edges")->help("When this setting is ON, grid lines and various line patterns are drawn as pipes."); | ||||
|   param_f(vid.sspeed, parameter_names("sspeed", "scrollingspeed"), 0); | ||||
|   param_f(vid.mspeed, parameter_names("mspeed", "movement speed"), 1); | ||||
|   param_f(vid.ispeed, parameter_names("ispeed", "idle speed"), 1); | ||||
| @@ -1126,7 +1128,9 @@ EX void initConfig() { | ||||
|   param_b(startanims::enabled, "startanim", true) | ||||
|   -> editable("start animations", 's'); | ||||
|  | ||||
|   param_b(vid.flasheffects, "flasheffects", 1); | ||||
|   param_b(vid.flasheffects, "flasheffects", 1) | ||||
|   -> editable("flashing effects", 'h') | ||||
|   -> help("Disable if you are photosensitive. Replaces flashing effects such as Orb of Storms lightning with slow, adjustable animations."); | ||||
|  | ||||
|   param_f(vid.binary_width, parameter_names("bwidth", "binary-tiling-width"), 1); | ||||
|   param_custom_ld(vid.binary_width, "binary tiling width", menuitem_binary_width, 'v'); | ||||
| @@ -1162,11 +1166,13 @@ EX void initConfig() { | ||||
|     ) | ||||
|   -> set_reaction(hat::reshape); | ||||
|  | ||||
|   param_b(vid.particles, "extra effects", 1); | ||||
|   param_b(vid.particles, "extra effects", 1) | ||||
|   -> help("Disable if you do not want particle effects and similar."); | ||||
|   param_i(vid.framelimit, "frame limit", 999); | ||||
|  | ||||
|   #if !ISMOBWEB | ||||
|   param_b(vid.want_vsync, "vsync", true) | ||||
|   -> help("Disable if you want to see the actual framerate rendered by the engine.") | ||||
|   ->editable("vsync", 'v'); | ||||
|   #endif | ||||
|    | ||||
| @@ -1268,7 +1274,8 @@ EX void initConfig() { | ||||
|   param_f(rug::model_distance, "rug-model-distance"); | ||||
| #endif | ||||
|  | ||||
|   param_b(vid.backeffects, "background particle effects", (ISMOBILE || ISPANDORA) ? false : true); | ||||
|   param_b(vid.backeffects, "background particle effects", (ISMOBILE || ISPANDORA) ? false : true) | ||||
|   -> help("Background particle effects, e.g., in the Blizzard."); | ||||
|   // control | ||||
|    | ||||
|   param_i(vid.joyvalue, "vid.joyvalue", 4800); | ||||
| @@ -1281,7 +1288,8 @@ EX void initConfig() { | ||||
|   vid.killreduction = 0; | ||||
|    | ||||
|   param_b(vid.skipstart, "skip the start menu", false); | ||||
|   param_b(vid.quickmouse, "quick mouse", !ISPANDORA); | ||||
|   param_b(vid.quickmouse, "quick mouse", !ISPANDORA) | ||||
|   -> help("Buttons activate when they are pressed (by clicking), not when they are released."); | ||||
|    | ||||
|   // colors | ||||
|  | ||||
| @@ -1325,10 +1333,10 @@ EX void initConfig() { | ||||
|   param_b(hardcore, "mode-hardcore", false)->set_reaction([] { hardcore = !hardcore; switchHardcore_quiet(); }); | ||||
|   param_enum(land_structure, "mode-chaos", lsNiceWalls)->be_non_editable(); | ||||
|   #if CAP_INV | ||||
|   param_b(inv::on, "mode-Orb Strategy"); | ||||
|   param_b(inv::on, "mode-Orb Strategy")->be_non_editable(); | ||||
|   #endif | ||||
|   param_b(peace::on, "mode-peace"); | ||||
|   param_b(peace::otherpuzzles, "mode-peace-submode"); | ||||
|   param_b(peace::on, "mode-peace")->be_non_editable(); | ||||
|   param_b(peace::otherpuzzles, "mode-peace-submode")->be_non_editable(); | ||||
|   param_enum(specialland, parameter_names("specialland", "land for special modes"), specialland)->be_non_editable(); | ||||
|    | ||||
|   param_b(viewdists, "expansion mode"); | ||||
| @@ -1488,14 +1496,20 @@ EX void initConfig() { | ||||
|   param_f(sightranges[gSpace344], "sight-344", 4.5); | ||||
|   param_f(sightranges[gSpace336], "sight-336", 4); | ||||
|  | ||||
|   param_b(vid.sloppy_3d, "sloppy3d", true); | ||||
|   param_b(vid.sloppy_3d, "sloppy3d", true) | ||||
|   ->editable("sloppy range checking", 's') | ||||
|   ->help("Do not draw if their distance is greater than the sight range (although some points might be closer). This is faster."); | ||||
|  | ||||
|   param_i(vid.texture_step, "wall-quality", 4); | ||||
|    | ||||
|   param_b(smooth_scrolling, "smooth-scrolling", false); | ||||
|   param_b(smooth_scrolling, "smooth-scrolling", false) | ||||
|   ->editable("smooth scrolling", 'c'); | ||||
|   param_f(mouseaim_sensitivity, "mouseaim_sensitivity", 0.01); | ||||
|  | ||||
|   param_b(vid.consider_shader_projection, "shader-projection", true); | ||||
|   param_b(vid.consider_shader_projection, "shader-projection", true) | ||||
|   ->editable("use GPU to compute projections", 'G') | ||||
|   ->help("Computing projections using a GPU (vertex shader) is faster, but sometimes, some projections or their minor details are not available."); | ||||
|  | ||||
|   param_b(semidirect_rendering, "semidirect_rendering", false) | ||||
|   ->editable("semidirect_rendering (perspective on GPU)", 'k'); | ||||
|  | ||||
| @@ -1944,7 +1958,7 @@ EX void edit_sightrange() { | ||||
|     dialog::add_action([] () { gamerange_bonus = sightrange_bonus; doOvergenerate(); }); | ||||
|     } | ||||
|   if(wdim == 3 && !vid.use_smart_range) { | ||||
|     dialog::addBoolItem_action(XLAT("sloppy range checking"), vid.sloppy_3d, 's'); | ||||
|     add_edit(vid.sloppy_3d); | ||||
|     } | ||||
|   if(GDIM == 3 && !vid.use_smart_range) { | ||||
|     dialog::addSelItem(XLAT("limit generation"), fts(extra_generation_distance), 'e'); | ||||
| @@ -2217,9 +2231,7 @@ EX void showGraphConfig() { | ||||
|       ); | ||||
|     }); | ||||
|  | ||||
|   dialog::addBoolItem_action(XLAT("flashing effects"), (vid.flasheffects), 'h'); | ||||
|   if(getcstat == 'h')  | ||||
|     mouseovers = XLAT("Disable if you are photosensitive. Replaces flashing effects such as Orb of Storms lightning with slow, adjustable animations."); | ||||
|   add_edit(vid.flasheffects); | ||||
|  | ||||
|   dialog::addItem(XLAT("extra graphical effects"), 'u'); | ||||
|  | ||||
|   | ||||
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