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dual:: glance message
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parent
83d1e048e7
commit
9561e348a1
32
game.cpp
32
game.cpp
@ -7176,6 +7176,23 @@ bool collectItem(cell *c2, bool telekinesis) {
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return false;
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}
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void glance_message() {
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if(gold() >= 300)
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addMessage(XLAT("You feel great, like a true treasure hunter."));
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else if(gold() >= 200)
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addMessage(XLAT("Your eyes shine like gems."));
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else if(gold() >= 100)
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addMessage(XLAT("Your eyes shine as you glance at your precious treasures."));
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else if(gold() >= 50)
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addMessage(XLAT("You glance at your great treasures."));
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else if(gold() >= 10)
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addMessage(XLAT("You glance at your precious treasures."));
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else if(gold() > 0)
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addMessage(XLAT("You glance at your precious treasure."));
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else
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addMessage(XLAT("Your inventory is empty."));
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}
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void dropGreenStone(cell *c) {
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if(items[itGreenStone] && !passable(c, NULL, P_MONSTER)) {
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// NOTE: PL/CZ translations assume that itGreenStone is dropped to avoid extra forms!
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@ -7204,20 +7221,7 @@ void dropGreenStone(cell *c) {
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addMessage(XLAT("Cannot drop %the1 here!", itGreenStone));
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return;
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}
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else if(gold() >= 300)
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addMessage(XLAT("You feel great, like a true treasure hunter."));
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else if(gold() >= 200)
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addMessage(XLAT("Your eyes shine like gems."));
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else if(gold() >= 100)
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addMessage(XLAT("Your eyes shine as you glance at your precious treasures."));
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else if(gold() >= 50)
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addMessage(XLAT("You glance at your great treasures."));
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else if(gold() >= 10)
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addMessage(XLAT("You glance at your precious treasures."));
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else if(gold() > 0)
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addMessage(XLAT("You glance at your precious treasure."));
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else
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addMessage(XLAT("Your inventory is empty."));
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else glance_message();
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}
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}
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@ -96,8 +96,9 @@ namespace dual {
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for(int i=0; i<ittypes; i++) orbusedbak[i] = orbused[i];
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if(d < 0) {
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if(d == -2 && items[itGreenStone] == 1) {
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if(d == -2 && items[itGreenStone] < 2) {
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switch_to(cg);
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glance_message();
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return false;
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}
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bool ok = true;
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