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minor fixes to color handling
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2
hyper.h
2
hyper.h
@@ -3716,7 +3716,7 @@ namespace glhr {
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void set_depthtest(bool b);
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glmatrix translate(ld x, ld y, ld z);
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void color2(color_t color, ld part = 1);
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void color2(color_t color, ld scale = 1);
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void be_nontextured(shader_projection sp = new_shader_projection);
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void be_textured(shader_projection sp = new_shader_projection);
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void set_modelview(const glmatrix& m);
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