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Do Orb of Aether.
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10
graph.cpp
10
graph.cpp
@@ -1106,10 +1106,12 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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queuepolyat(Vit, cgi.shSnowflake, dark, prio);
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else if (it == itOrbLuck)
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queuepolyat(Vit, cgi.shSmallerDodeca, dark, prio);
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/*else if (it == itOrbIllusion) {
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queuepolyat(Vit, cgi.shHumanoid, dark, prio);
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//queuepolyat(Vit*Mirror, cgi.shHalfHumanoid, dark, prio);
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}*/
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else if (it == itOrbAether) {
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queuepolyat(Vit, cgi.shHalfDisk, dark, prio);
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queuepolyat(Vit*Mirror, cgi.shHalfDisk, 0xFF, prio);
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queuepolyat(Vit, cgi.shHalfHumanoid, dark, prio);
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queuepolyat(Vit*Mirror, cgi.shHalfHumanoid, 0xFF, prio);
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}
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else if (it == itOrbFlash)
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queuepolyat(Vit, cgi.shFlash, dark, prio);
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else if (it == itOrbMatter || it == itOrbStone)
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