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moved zpush from 3dmodels to hyperpoint
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@@ -235,6 +235,8 @@ void display_data::set_projection(int ed) {
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3, pers3 = true;
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if(DIM == 3 && euclid && apply_models && pmodel == mdPerspective)
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3, pers3 = true;
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if(DIM == 3 && sol && apply_models && pmodel == mdPerspective)
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3, pers3 = true;
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if(DIM == 3 && sphere && apply_models && pmodel == mdPerspective) {
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shaderside_projection = true; pers3 = true;
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int sp = spherephase & 3;
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