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fixed a crash when running away from Clearing in single-land mode.
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@ -2317,7 +2317,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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int d = -celldistAlt(c);
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int d = -celldistAlt(c);
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if(hrand_monster(2500) < items[itMutant2] + yendor::hardness() - 10 && !reptilecheat)
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if(hrand_monster(2500) < items[itMutant2] + yendor::hardness() - 10 && !reptilecheat)
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c->monst = moRedFox;
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c->monst = moRedFox;
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else if(hrand(100 + d) < d && !reptilecheat)
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else if(d > 0 && hrand(100 + d) < d && !reptilecheat)
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c->item = itMutant2;
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c->item = itMutant2;
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}
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}
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}
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}
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