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naming modes

This commit is contained in:
Zeno Rogue
2024-06-06 13:37:22 +02:00
parent 94c02b5082
commit 93dcc68acb
4 changed files with 53 additions and 5 deletions

View File

@@ -171,6 +171,8 @@ EX void initgame() {
DEBBI(DF_INIT, ("initGame"));
callhooks(hooks_initgame);
modecode();
if(!safety) fix_land_structure_choice();
if(multi::players < 1 || multi::players > MAXPLAYER)
@@ -1227,6 +1229,11 @@ EX void loadsave() {
while(s != "" && s.back() < 32) s.pop_back();
load_modecode_line(s);
}
if(buf[0] == 'N' && buf[1] == 'A') {
string s = buf;
while(s != "" && s.back() < 32) s.pop_back();
load_modename_line(s);
}
if(buf[0] == 'H' && buf[1] == 'y') {
if(fscanf(f, "%9999s", buf) <= 0) break;
sc.ver = buf;
@@ -1834,6 +1841,7 @@ EX void save_mode_to_file(const string& fname) {
println(f, modheader);
println(f, s);
if(custom_welcome != "") println(f, "CMSG ", custom_welcome);
if(modename.count(current_modecode)) println(f, "NAME ", modename[current_modecode]);
for(auto& ap: allowed_params) {
auto& s = params[ap];
@@ -1851,10 +1859,12 @@ EX void load_mode_from_file(const string& fname) {
shstream ss;
ss.s = from_hexstring(hex + "00");
custom_welcome = "";
string custom_name = "";
while(true) {
string s = scanline_noblank(f);
if(s == "") break;
else if(s.substr(0, 5) == "CMSG ") custom_welcome = s.substr(5);
else if(s.substr(0, 5) == "NAME ") custom_name = s.substr(5);
else {
auto pos = s.find("=");
if(pos != string::npos) {
@@ -1870,6 +1880,7 @@ EX void load_mode_from_file(const string& fname) {
}
stop_game();
load_mode_data_with_zero(ss);
if(custom_name != "") { modecode(); update_modename(custom_name); }
start_game();
}