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Consistently name every hookset with prefix hooks_. NFC.

I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
This commit is contained in:
Arthur O'Dwyer
2020-04-11 14:40:12 -04:00
parent 84881f0e04
commit 934e3d9a42
20 changed files with 32 additions and 32 deletions

View File

@@ -1246,11 +1246,11 @@ eModel default_model() {
return mdDisk;
}
EX purehookset on_geometry_change;
EX purehookset hooks_on_geometry_change;
EX void set_geometry(eGeometry target) {
bool was_default = pmodel == default_model();
callhooks(on_geometry_change);
callhooks(hooks_on_geometry_change);
if(geometry != target) {
int old_DIM = GDIM;
stop_game();
@@ -1497,10 +1497,10 @@ EX void stop_game_and_switch_mode(char switchWhat IS(rg::nothing)) {
switch_game_mode(switchWhat);
}
EX purehookset clearmemory;
EX purehookset hooks_clearmemory;
EX void clearMemory() {
callhooks(clearmemory);
callhooks(hooks_clearmemory);
}
EX bool fixseed = false;
@@ -1544,7 +1544,7 @@ EX void initAll() {
polygonal::solve();
}
EX purehookset final_cleanup;
EX purehookset hooks_final_cleanup;
EX void finishAll() {
achievement_final(!items[itOrbSafety]);
@@ -1558,11 +1558,11 @@ EX void finishAll() {
#endif
achievement_close();
callhooks(final_cleanup);
callhooks(hooks_final_cleanup);
}
auto cgm = addHook(clearmemory, 40, [] () {
auto cgm = addHook(hooks_clearmemory, 40, [] () {
pathq.clear();
dcal.clear();
clearshadow();