mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 13:07:16 +00:00
twisted ray now takes angle_of_zero into account
This commit is contained in:
parent
8a782d1e3a
commit
9349d08117
@ -132,6 +132,8 @@ struct subcellshape {
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vector<vector<char>> next_dir;
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vector<vector<char>> next_dir;
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/** useful in product geometries */
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/** useful in product geometries */
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vector<hyperpoint> walltester;
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vector<hyperpoint> walltester;
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/** needed for twisted */
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ld angle_of_zero;
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/** compute all the properties based on `faces`, for the main heptagon cellshape */
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/** compute all the properties based on `faces`, for the main heptagon cellshape */
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void compute_hept();
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void compute_hept();
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@ -168,8 +170,6 @@ struct geometry_information {
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/** distance between hexagon vertex and hexagon center */
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/** distance between hexagon vertex and hexagon center */
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ld hexvdist;
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ld hexvdist;
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ld unused_value_1; /* removed */
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/** distance from heptagon center to heptagon vertex (either hexf or hcrossf) */
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/** distance from heptagon center to heptagon vertex (either hexf or hcrossf) */
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ld rhexf;
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ld rhexf;
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@ -371,6 +371,7 @@ hpcshape
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vector<hyperpoint> walltester;
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vector<hyperpoint> walltester;
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vector<int> wallstart;
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vector<int> wallstart;
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vector<ld> angle_of_zero; /* needed for twisted, especially Archimedean */
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vector<transmatrix> raywall;
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vector<transmatrix> raywall;
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vector<struct plain_floorshape*> all_plain_floorshapes;
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vector<struct plain_floorshape*> all_plain_floorshapes;
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@ -4355,6 +4355,7 @@ EX subcellshape& generate_subcellshape_if_needed(cell *c, int id) {
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for(int i=0; i<c1->type; i++)
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for(int i=0; i<c1->type; i++)
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ss.faces.push_back({hybrid::get_corner(c1, i, 0, -1), hybrid::get_corner(c1, i, 0, +1), hybrid::get_corner(c1, i, 1, +1), hybrid::get_corner(c1, i, 1, -1)});
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ss.faces.push_back({hybrid::get_corner(c1, i, 0, -1), hybrid::get_corner(c1, i, 0, +1), hybrid::get_corner(c1, i, 1, +1), hybrid::get_corner(c1, i, 1, -1)});
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ss.angle_of_zero = -PIU(atan2(currentmap->adj(c1, 0)*C0));
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for(int a: {0,1}) {
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for(int a: {0,1}) {
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vector<hyperpoint> l;
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vector<hyperpoint> l;
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int z = a ? 1 : -1;
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int z = a ? 1 : -1;
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@ -4395,7 +4396,7 @@ int hrmap::wall_offset(cell *c) {
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if(!cgi.wallstart.empty()) cgi.wallstart.pop_back();
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if(!cgi.wallstart.empty()) cgi.wallstart.pop_back();
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cgi.reserve_wall3d(wo + isize(ss.faces));
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cgi.reserve_wall3d(wo + isize(ss.faces));
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kleinize_sides = isize(ss.faces) - 2;
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rk_shape = &ss;
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for(int i=0; i<isize(ss.faces); i++) {
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for(int i=0; i<isize(ss.faces); i++) {
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cgi.make_wall(wo, i, ss.faces[i]);
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cgi.make_wall(wo, i, ss.faces[i]);
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cgi.walltester[wo + i] = ss.walltester[i];
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cgi.walltester[wo + i] = ss.walltester[i];
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11
polygons.cpp
11
polygons.cpp
@ -877,12 +877,11 @@ void geometry_information::compute_cornerbonus() { }
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// Make a wall
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// Make a wall
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EX int kleinize_sides;
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EX subcellshape *rk_shape;
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hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, int id) {
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hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, ld angle_of_zero, int id) {
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/* todo: in Archimedean tilings it may be the case that pispin is incorrect, as shown by `angle of zero` -- need to carry it to raycaster */
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h = spin(angle_of_zero) * h;
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h = pispin * h;
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ld& x = h[0];
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ld& x = h[0];
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ld& y = h[1];
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ld& y = h[1];
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@ -925,7 +924,8 @@ hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, int id) {
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hyperpoint ray_kleinize(hyperpoint h, int id, ld pz) {
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hyperpoint ray_kleinize(hyperpoint h, int id, ld pz) {
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if(nilv::get_nsi() == 0 && among(id, 2, 5)) h[2] = 0;
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if(nilv::get_nsi() == 0 && among(id, 2, 5)) h[2] = 0;
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if(nilv::get_nsi() == 2 && among(id, 6, 7)) h[2] = 0;
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if(nilv::get_nsi() == 2 && among(id, 6, 7)) h[2] = 0;
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if(mtwisted) return ray_kleinize_twisted(h, kleinize_sides, id);
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if(mtwisted) return ray_kleinize_twisted(h, isize(rk_shape->faces)-2, rk_shape->angle_of_zero, id);
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#if CAP_BT
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#if CAP_BT
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if(hyperbolic && bt::in()) {
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if(hyperbolic && bt::in()) {
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// ld co = vid.binary_width / log(2) / 4;
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// ld co = vid.binary_width / log(2) / 4;
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@ -945,6 +945,7 @@ void geometry_information::make_wall(int wo, int id, vector<hyperpoint> vertices
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int id1 = wo + id;
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int id1 = wo + id;
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wallstart.push_back(isize(raywall));
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wallstart.push_back(isize(raywall));
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angle_of_zero.push_back(mtwisted ? rk_shape->angle_of_zero : 0);
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// orient correctly
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// orient correctly
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transmatrix T;
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transmatrix T;
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@ -161,7 +161,7 @@ EX bool requested() {
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#if HDR
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#if HDR
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struct raycaster : glhr::GLprogram {
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struct raycaster : glhr::GLprogram {
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GLint uStart, uStartid, uM, uLength;
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GLint uStart, uStartid, uM, uLength;
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GLint uWallstart, uWallX, uWallY;
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GLint uWallstart, uWallangle, uWallX, uWallY;
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GLint tConnections, tWallcolor, tTextureMap, tVolumetric, tStart;
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GLint tConnections, tWallcolor, tTextureMap, tVolumetric, tStart;
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GLint uBinaryWidth, uPLevel, uLP, uStraighten, uReflectX, uReflectY;
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GLint uBinaryWidth, uPLevel, uLP, uStraighten, uReflectX, uReflectY;
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GLint uLinearSightRange, uExpStart, uExpDecay;
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GLint uLinearSightRange, uExpStart, uExpDecay;
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@ -204,6 +204,7 @@ raycaster::raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
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uProjection = glGetUniformLocation(_program, "uProjection");
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uProjection = glGetUniformLocation(_program, "uProjection");
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uWallstart = glGetUniformLocation(_program, "uWallstart");
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uWallstart = glGetUniformLocation(_program, "uWallstart");
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uWallangle = glGetUniformLocation(_program, "uWallangle");
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uWallX = glGetUniformLocation(_program, "uWallX");
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uWallX = glGetUniformLocation(_program, "uWallX");
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uWallY = glGetUniformLocation(_program, "uWallY");
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uWallY = glGetUniformLocation(_program, "uWallY");
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@ -332,6 +333,13 @@ struct raygen {
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return "uWallstart[" + s + "]";
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return "uWallstart[" + s + "]";
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};
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};
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string getWallangle(string s) {
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if(wall_via_texture)
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return "getWallangle(" + s + ")";
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else
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return "uWallangle[" + s + "]";
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};
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void compute_which_and_dist(int flat1, int flat2);
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void compute_which_and_dist(int flat1, int flat2);
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void apply_reflect(int flat1, int flat2);
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void apply_reflect(int flat1, int flat2);
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void move_forward();
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void move_forward();
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@ -867,7 +875,7 @@ void raygen::move_forward() {
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" }\n";
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" }\n";
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if(mtwisted) fmain +=
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if(mtwisted) fmain +=
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" if(which == -1) {\n"
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" if(which == -1) {\n"
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" mediump float z = twist_zlevel(nposition, sides-2);\n"
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" mediump float z = twist_zlevel(nposition, sides-2, walloffset);\n"
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" if(z > uPLevel) which = sides-1;\n"
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" if(z > uPLevel) which = sides-1;\n"
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" if(z <-uPLevel) which = sides-2;\n"
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" if(z <-uPLevel) which = sides-2;\n"
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" }\n";
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" }\n";
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@ -1408,8 +1416,8 @@ void raygen::emit_iterate(int gid1) {
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if(nilv::get_nsi() == 0) fmain += "if(which == 2 || which == 5) pos.z = 0.;\n";
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if(nilv::get_nsi() == 0) fmain += "if(which == 2 || which == 5) pos.z = 0.;\n";
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if(nilv::get_nsi() == 2) fmain += "if(which == 6 || which == 7) pos.z = 0.;\n";
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if(nilv::get_nsi() == 2) fmain += "if(which == 6 || which == 7) pos.z = 0.;\n";
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else if(mtwisted) {
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else if(mtwisted) {
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fmain += "pos = twist_coordinates(pos, sides-2, which);\n";
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fmain += "pos = twist_coordinates(pos, sides-2, which, which+walloffset);\n";
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string spinner = "h = cspin(0, 1, PI) * h;\n";
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string spinner = "h = cspin(0, 1, getWallangle(wai)) * h;\n";
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string calc_dxy = nil ? "dx = h.x; dy = -h.y;\n" : sl2 ?
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string calc_dxy = nil ? "dx = h.x; dy = -h.y;\n" : sl2 ?
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"dx = -2. * (h.y*h.z - h.x*h.w);\n"
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"dx = -2. * (h.y*h.z - h.x*h.w);\n"
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"dy = -2. * (h.x*h.z + h.y*h.w);\n" :
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"dy = -2. * (h.x*h.z + h.y*h.w);\n" :
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@ -1426,7 +1434,7 @@ void raygen::emit_iterate(int gid1) {
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"vec4 h1 = lorentz(1, 3, -vy) * lorentz(0, 2, -vy) * lorentz(0, 3, -vx) * lorentz(2, 1, vx) * h;\n" :
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"vec4 h1 = lorentz(1, 3, -vy) * lorentz(0, 2, -vy) * lorentz(0, 3, -vx) * lorentz(2, 1, vx) * h;\n" :
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"vec4 h1 = cspin(0, 3, vy) * cspin(1, 2, -vy) * cspin(1, 3, -vx) * cspin(0, 2, -vx) * h;\n";
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"vec4 h1 = cspin(0, 3, vy) * cspin(1, 2, -vy) * cspin(1, 3, -vx) * cspin(0, 2, -vx) * h;\n";
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fsh +=
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fsh +=
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"vec4 twist_coordinates(vec4 h, int ks, int id) {\n"
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"vec4 twist_coordinates(vec4 h, int ks, int id, int wai) {\n"
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+spinner+
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+spinner+
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"if(id < ks) h = cspin(0, 1, -TAU * float(id) / float(ks)) * h;\n"
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"if(id < ks) h = cspin(0, 1, -TAU * float(id) / float(ks)) * h;\n"
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+dcalc_dxy +
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+dcalc_dxy +
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@ -1439,13 +1447,13 @@ void raygen::emit_iterate(int gid1) {
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"return dx*dx+dy*dy;\n"
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"return dx*dx+dy*dy;\n"
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"}\n";
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"}\n";
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fsh +=
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fsh +=
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"mediump float twist_zlevel(vec4 h, int ks) {\n" + spinner + dcalc_dxy +
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"mediump float twist_zlevel(vec4 h, int ks, int wai) {\n" + spinner + dcalc_dxy +
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"float alpha = (floor(atan2(dy, dx) * float(ks) / TAU + 0.5)) * TAU / float(ks);\n"
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"float alpha = (floor(atan2(dy, dx) * float(ks) / TAU + 0.5)) * TAU / float(ks);\n"
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"h = cspin(1, 0, alpha) * h;\n" + calc_dxy + calc_vxy + calc_h1 + calc_vz +
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"h = cspin(1, 0, alpha) * h;\n" + calc_dxy + calc_vxy + calc_h1 + calc_vz +
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"return vz;\n"
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"return vz;\n"
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"}\n\n";
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"}\n\n";
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fsh +=
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fsh +=
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"mediump bool twist_dark(vec4 h, int ks) {\n" + spinner + dcalc_dxy +
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"mediump bool twist_dark(vec4 h, int ks, int wai) {\n" + spinner + dcalc_dxy +
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"float alpha = atan2(dy, dx) * float(ks);\n"
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"float alpha = atan2(dy, dx) * float(ks);\n"
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"return cos(alpha) < -0.99;\n"
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"return cos(alpha) < -0.99;\n"
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"}\n\n";
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"}\n\n";
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@ -1458,10 +1466,10 @@ void raygen::emit_iterate(int gid1) {
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"pos /= pos.w;\n";
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"pos /= pos.w;\n";
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else if(gproduct && bt::in()) fmain +=
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else if(gproduct && bt::in()) fmain +=
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"pos.xy = deparabolic12(pos).xy;\n"
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"pos.xy = deparabolic12(pos).xy;\n"
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"pos.z = -pos.w; pos.w = 0.;\n"
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"pos.z = -pos.w; pos.w = 0.;\n";
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;
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else if(gproduct) fmain +=
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else if(gproduct) fmain +=
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"pos = vec4(pos.x/pos.z, pos.y/pos.z, -pos.w, 0);\n";
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"pos = vec4(pos.x/pos.z, pos.y/pos.z, -pos.w, 0);\n";
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fmain +=
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fmain +=
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" mediump vec2 inface = map_texture(pos, which+walloffset);\n"
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" mediump vec2 inface = map_texture(pos, which+walloffset);\n"
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" mediump vec3 tmap = texture2D(tTextureMap, u).rgb;\n"
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" mediump vec3 tmap = texture2D(tTextureMap, u).rgb;\n"
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@ -1483,7 +1491,7 @@ void raygen::emit_iterate(int gid1) {
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" col.xyz = col.xyz * d + uFogColor.xyz * (1.-d);\n";
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" col.xyz = col.xyz * d + uFogColor.xyz * (1.-d);\n";
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if(mtwisted) fmain +=
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if(mtwisted) fmain +=
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" if(twist_dark(position, sides-2)) col.xyz /= 2.;\n";
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" if(twist_dark(position, sides-2, walloffset)) col.xyz /= 2.;\n";
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else if(nilv::get_nsi() == 0) fmain +=
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else if(nilv::get_nsi() == 0) fmain +=
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" if(abs(abs(position.x)-abs(position.y)) < .005) col.xyz /= 2.;\n";
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" if(abs(abs(position.x)-abs(position.y)) < .005) col.xyz /= 2.;\n";
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else if(nilv::get_nsi() == 2) {
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else if(nilv::get_nsi() == 2) {
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@ -2008,11 +2016,20 @@ void raygen::create() {
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" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n"
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" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n"
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" return int(v[0] / uInvLengthWall);\n"
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" return int(v[0] / uInvLengthWall);\n"
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" }\n";
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" }\n";
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if(mtwisted) fsh +=
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"mediump float getWallangle(mediump int x) {\n"
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" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n"
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" return v[1] * TAU;\n"
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" }\n";
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}
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}
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else fsh +=
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else {
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fsh +=
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"uniform mediump vec4 uWallX["+rays+"];\n"
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"uniform mediump vec4 uWallX["+rays+"];\n"
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"uniform mediump vec4 uWallY["+rays+"];\n"
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"uniform mediump vec4 uWallY["+rays+"];\n"
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"uniform mediump int uWallstart["+its(isize(cgi.wallstart))+"];\n";
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"uniform mediump int uWallstart["+its(isize(cgi.wallstart))+"];\n";
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if(mtwisted) fsh +=
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"uniform mediump int uWallangle["+its(isize(cgi.wallstart))+"];\n";
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}
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if(m_via_texture) {
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if(m_via_texture) {
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fsh +=
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fsh +=
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@ -2647,13 +2664,14 @@ EX void reset_raycaster_map() {
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rmap = nullptr;
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rmap = nullptr;
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}
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}
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EX void load_walls(vector<glvertex>& wallx, vector<glvertex>& wally, vector<GLint>& wallstart) {
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EX void load_walls(vector<glvertex>& wallx, vector<glvertex>& wally, vector<GLint>& wallstart, vector<GLfloat>& wallangle) {
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int q = 0;
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int q = 0;
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if(isize(wallx)) {
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if(isize(wallx)) {
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q = isize(wallx);
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q = isize(wallx);
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wallstart.pop_back();
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wallstart.pop_back();
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}
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}
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for(auto i: cgi.wallstart) wallstart.push_back(q + i);
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for(auto i: cgi.wallstart) wallstart.push_back(q + i);
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for(auto i: cgi.angle_of_zero) wallangle.push_back(frac(i / TAU));
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dynamicval<eGeometry> g(geometry, gCubeTiling);
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dynamicval<eGeometry> g(geometry, gCubeTiling);
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for(auto& m: cgi.raywall) {
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for(auto& m: cgi.raywall) {
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wallx.push_back(glhr::pointtogl(m[0]));
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wallx.push_back(glhr::pointtogl(m[0]));
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@ -2794,16 +2812,17 @@ EX void cast() {
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vector<glvertex> wallx, wally;
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vector<glvertex> wallx, wally;
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vector<GLint> wallstart;
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vector<GLint> wallstart;
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vector<GLfloat> wallangle;
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if(intra::in) {
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if(intra::in) {
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intra::resetter ir;
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intra::resetter ir;
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for(int i=0; i<isize(intra::data); i++) {
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for(int i=0; i<isize(intra::data); i++) {
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intra::switch_to(i);
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intra::switch_to(i);
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load_walls(wallx, wally, wallstart);
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load_walls(wallx, wally, wallstart, wallangle);
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}
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}
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}
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}
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else
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else
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load_walls(wallx, wally, wallstart);
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load_walls(wallx, wally, wallstart, wallangle);
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if(wall_via_texture) {
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if(wall_via_texture) {
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int wlength = next_p2(isize(wallx));
|
int wlength = next_p2(isize(wallx));
|
||||||
@ -2821,8 +2840,10 @@ EX void cast() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// println(hlog, "wallrange = ", tie(minval, maxval), " wallx = ", isize(wallx), " wallstart = ", isize(cgi.wallstart));
|
// println(hlog, "wallrange = ", tie(minval, maxval), " wallx = ", isize(wallx), " wallstart = ", isize(cgi.wallstart));
|
||||||
for(int i=0; i<isize(wallstart); i++)
|
for(int i=0; i<isize(wallstart); i++) {
|
||||||
w_map[i+2*wlength][0] = (wallstart[i]+.5) / wlength;
|
w_map[i+2*wlength][0] = (wallstart[i]+.5) / wlength;
|
||||||
|
w_map[i+2*wlength][1] = wallangle[i];
|
||||||
|
}
|
||||||
bind_array(w_map, o->tWall, txWall, 8, wlength);
|
bind_array(w_map, o->tWall, txWall, 8, wlength);
|
||||||
glUniform1f(o->uInvLengthWall, 1. / wlength);
|
glUniform1f(o->uInvLengthWall, 1. / wlength);
|
||||||
}
|
}
|
||||||
@ -2830,6 +2851,7 @@ EX void cast() {
|
|||||||
glUniform1iv(o->uWallstart, isize(wallstart), &wallstart[0]);
|
glUniform1iv(o->uWallstart, isize(wallstart), &wallstart[0]);
|
||||||
glUniform4fv(o->uWallX, isize(wallx), &wallx[0][0]);
|
glUniform4fv(o->uWallX, isize(wallx), &wallx[0][0]);
|
||||||
glUniform4fv(o->uWallY, isize(wally), &wally[0][0]);
|
glUniform4fv(o->uWallY, isize(wally), &wally[0][0]);
|
||||||
|
if(mtwisted) glUniform1fv(o->uWallangle, isize(wallangle), &wallangle[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(o->uLevelLines != -1)
|
if(o->uLevelLines != -1)
|
||||||
|
Loading…
Reference in New Issue
Block a user