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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-10-17 22:20:41 +00:00

twisted ray now takes angle_of_zero into account

This commit is contained in:
Zeno Rogue 2024-06-21 13:46:31 +02:00
parent 8a782d1e3a
commit 9349d08117
4 changed files with 48 additions and 23 deletions

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@ -132,6 +132,8 @@ struct subcellshape {
vector<vector<char>> next_dir; vector<vector<char>> next_dir;
/** useful in product geometries */ /** useful in product geometries */
vector<hyperpoint> walltester; vector<hyperpoint> walltester;
/** needed for twisted */
ld angle_of_zero;
/** compute all the properties based on `faces`, for the main heptagon cellshape */ /** compute all the properties based on `faces`, for the main heptagon cellshape */
void compute_hept(); void compute_hept();
@ -168,8 +170,6 @@ struct geometry_information {
/** distance between hexagon vertex and hexagon center */ /** distance between hexagon vertex and hexagon center */
ld hexvdist; ld hexvdist;
ld unused_value_1; /* removed */
/** distance from heptagon center to heptagon vertex (either hexf or hcrossf) */ /** distance from heptagon center to heptagon vertex (either hexf or hcrossf) */
ld rhexf; ld rhexf;
@ -371,6 +371,7 @@ hpcshape
vector<hyperpoint> walltester; vector<hyperpoint> walltester;
vector<int> wallstart; vector<int> wallstart;
vector<ld> angle_of_zero; /* needed for twisted, especially Archimedean */
vector<transmatrix> raywall; vector<transmatrix> raywall;
vector<struct plain_floorshape*> all_plain_floorshapes; vector<struct plain_floorshape*> all_plain_floorshapes;

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@ -4355,6 +4355,7 @@ EX subcellshape& generate_subcellshape_if_needed(cell *c, int id) {
for(int i=0; i<c1->type; i++) for(int i=0; i<c1->type; i++)
ss.faces.push_back({hybrid::get_corner(c1, i, 0, -1), hybrid::get_corner(c1, i, 0, +1), hybrid::get_corner(c1, i, 1, +1), hybrid::get_corner(c1, i, 1, -1)}); ss.faces.push_back({hybrid::get_corner(c1, i, 0, -1), hybrid::get_corner(c1, i, 0, +1), hybrid::get_corner(c1, i, 1, +1), hybrid::get_corner(c1, i, 1, -1)});
ss.angle_of_zero = -PIU(atan2(currentmap->adj(c1, 0)*C0));
for(int a: {0,1}) { for(int a: {0,1}) {
vector<hyperpoint> l; vector<hyperpoint> l;
int z = a ? 1 : -1; int z = a ? 1 : -1;
@ -4395,7 +4396,7 @@ int hrmap::wall_offset(cell *c) {
if(!cgi.wallstart.empty()) cgi.wallstart.pop_back(); if(!cgi.wallstart.empty()) cgi.wallstart.pop_back();
cgi.reserve_wall3d(wo + isize(ss.faces)); cgi.reserve_wall3d(wo + isize(ss.faces));
kleinize_sides = isize(ss.faces) - 2; rk_shape = &ss;
for(int i=0; i<isize(ss.faces); i++) { for(int i=0; i<isize(ss.faces); i++) {
cgi.make_wall(wo, i, ss.faces[i]); cgi.make_wall(wo, i, ss.faces[i]);
cgi.walltester[wo + i] = ss.walltester[i]; cgi.walltester[wo + i] = ss.walltester[i];

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@ -877,12 +877,11 @@ void geometry_information::compute_cornerbonus() { }
// Make a wall // Make a wall
EX int kleinize_sides; EX subcellshape *rk_shape;
hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, int id) { hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, ld angle_of_zero, int id) {
/* todo: in Archimedean tilings it may be the case that pispin is incorrect, as shown by `angle of zero` -- need to carry it to raycaster */ h = spin(angle_of_zero) * h;
h = pispin * h;
ld& x = h[0]; ld& x = h[0];
ld& y = h[1]; ld& y = h[1];
@ -925,7 +924,8 @@ hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, int id) {
hyperpoint ray_kleinize(hyperpoint h, int id, ld pz) { hyperpoint ray_kleinize(hyperpoint h, int id, ld pz) {
if(nilv::get_nsi() == 0 && among(id, 2, 5)) h[2] = 0; if(nilv::get_nsi() == 0 && among(id, 2, 5)) h[2] = 0;
if(nilv::get_nsi() == 2 && among(id, 6, 7)) h[2] = 0; if(nilv::get_nsi() == 2 && among(id, 6, 7)) h[2] = 0;
if(mtwisted) return ray_kleinize_twisted(h, kleinize_sides, id);
if(mtwisted) return ray_kleinize_twisted(h, isize(rk_shape->faces)-2, rk_shape->angle_of_zero, id);
#if CAP_BT #if CAP_BT
if(hyperbolic && bt::in()) { if(hyperbolic && bt::in()) {
// ld co = vid.binary_width / log(2) / 4; // ld co = vid.binary_width / log(2) / 4;
@ -945,6 +945,7 @@ void geometry_information::make_wall(int wo, int id, vector<hyperpoint> vertices
int id1 = wo + id; int id1 = wo + id;
wallstart.push_back(isize(raywall)); wallstart.push_back(isize(raywall));
angle_of_zero.push_back(mtwisted ? rk_shape->angle_of_zero : 0);
// orient correctly // orient correctly
transmatrix T; transmatrix T;

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@ -161,7 +161,7 @@ EX bool requested() {
#if HDR #if HDR
struct raycaster : glhr::GLprogram { struct raycaster : glhr::GLprogram {
GLint uStart, uStartid, uM, uLength; GLint uStart, uStartid, uM, uLength;
GLint uWallstart, uWallX, uWallY; GLint uWallstart, uWallangle, uWallX, uWallY;
GLint tConnections, tWallcolor, tTextureMap, tVolumetric, tStart; GLint tConnections, tWallcolor, tTextureMap, tVolumetric, tStart;
GLint uBinaryWidth, uPLevel, uLP, uStraighten, uReflectX, uReflectY; GLint uBinaryWidth, uPLevel, uLP, uStraighten, uReflectX, uReflectY;
GLint uLinearSightRange, uExpStart, uExpDecay; GLint uLinearSightRange, uExpStart, uExpDecay;
@ -204,6 +204,7 @@ raycaster::raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
uProjection = glGetUniformLocation(_program, "uProjection"); uProjection = glGetUniformLocation(_program, "uProjection");
uWallstart = glGetUniformLocation(_program, "uWallstart"); uWallstart = glGetUniformLocation(_program, "uWallstart");
uWallangle = glGetUniformLocation(_program, "uWallangle");
uWallX = glGetUniformLocation(_program, "uWallX"); uWallX = glGetUniformLocation(_program, "uWallX");
uWallY = glGetUniformLocation(_program, "uWallY"); uWallY = glGetUniformLocation(_program, "uWallY");
@ -332,6 +333,13 @@ struct raygen {
return "uWallstart[" + s + "]"; return "uWallstart[" + s + "]";
}; };
string getWallangle(string s) {
if(wall_via_texture)
return "getWallangle(" + s + ")";
else
return "uWallangle[" + s + "]";
};
void compute_which_and_dist(int flat1, int flat2); void compute_which_and_dist(int flat1, int flat2);
void apply_reflect(int flat1, int flat2); void apply_reflect(int flat1, int flat2);
void move_forward(); void move_forward();
@ -867,7 +875,7 @@ void raygen::move_forward() {
" }\n"; " }\n";
if(mtwisted) fmain += if(mtwisted) fmain +=
" if(which == -1) {\n" " if(which == -1) {\n"
" mediump float z = twist_zlevel(nposition, sides-2);\n" " mediump float z = twist_zlevel(nposition, sides-2, walloffset);\n"
" if(z > uPLevel) which = sides-1;\n" " if(z > uPLevel) which = sides-1;\n"
" if(z <-uPLevel) which = sides-2;\n" " if(z <-uPLevel) which = sides-2;\n"
" }\n"; " }\n";
@ -1408,8 +1416,8 @@ void raygen::emit_iterate(int gid1) {
if(nilv::get_nsi() == 0) fmain += "if(which == 2 || which == 5) pos.z = 0.;\n"; if(nilv::get_nsi() == 0) fmain += "if(which == 2 || which == 5) pos.z = 0.;\n";
if(nilv::get_nsi() == 2) fmain += "if(which == 6 || which == 7) pos.z = 0.;\n"; if(nilv::get_nsi() == 2) fmain += "if(which == 6 || which == 7) pos.z = 0.;\n";
else if(mtwisted) { else if(mtwisted) {
fmain += "pos = twist_coordinates(pos, sides-2, which);\n"; fmain += "pos = twist_coordinates(pos, sides-2, which, which+walloffset);\n";
string spinner = "h = cspin(0, 1, PI) * h;\n"; string spinner = "h = cspin(0, 1, getWallangle(wai)) * h;\n";
string calc_dxy = nil ? "dx = h.x; dy = -h.y;\n" : sl2 ? string calc_dxy = nil ? "dx = h.x; dy = -h.y;\n" : sl2 ?
"dx = -2. * (h.y*h.z - h.x*h.w);\n" "dx = -2. * (h.y*h.z - h.x*h.w);\n"
"dy = -2. * (h.x*h.z + h.y*h.w);\n" : "dy = -2. * (h.x*h.z + h.y*h.w);\n" :
@ -1426,7 +1434,7 @@ void raygen::emit_iterate(int gid1) {
"vec4 h1 = lorentz(1, 3, -vy) * lorentz(0, 2, -vy) * lorentz(0, 3, -vx) * lorentz(2, 1, vx) * h;\n" : "vec4 h1 = lorentz(1, 3, -vy) * lorentz(0, 2, -vy) * lorentz(0, 3, -vx) * lorentz(2, 1, vx) * h;\n" :
"vec4 h1 = cspin(0, 3, vy) * cspin(1, 2, -vy) * cspin(1, 3, -vx) * cspin(0, 2, -vx) * h;\n"; "vec4 h1 = cspin(0, 3, vy) * cspin(1, 2, -vy) * cspin(1, 3, -vx) * cspin(0, 2, -vx) * h;\n";
fsh += fsh +=
"vec4 twist_coordinates(vec4 h, int ks, int id) {\n" "vec4 twist_coordinates(vec4 h, int ks, int id, int wai) {\n"
+spinner+ +spinner+
"if(id < ks) h = cspin(0, 1, -TAU * float(id) / float(ks)) * h;\n" "if(id < ks) h = cspin(0, 1, -TAU * float(id) / float(ks)) * h;\n"
+dcalc_dxy + +dcalc_dxy +
@ -1439,13 +1447,13 @@ void raygen::emit_iterate(int gid1) {
"return dx*dx+dy*dy;\n" "return dx*dx+dy*dy;\n"
"}\n"; "}\n";
fsh += fsh +=
"mediump float twist_zlevel(vec4 h, int ks) {\n" + spinner + dcalc_dxy + "mediump float twist_zlevel(vec4 h, int ks, int wai) {\n" + spinner + dcalc_dxy +
"float alpha = (floor(atan2(dy, dx) * float(ks) / TAU + 0.5)) * TAU / float(ks);\n" "float alpha = (floor(atan2(dy, dx) * float(ks) / TAU + 0.5)) * TAU / float(ks);\n"
"h = cspin(1, 0, alpha) * h;\n" + calc_dxy + calc_vxy + calc_h1 + calc_vz + "h = cspin(1, 0, alpha) * h;\n" + calc_dxy + calc_vxy + calc_h1 + calc_vz +
"return vz;\n" "return vz;\n"
"}\n\n"; "}\n\n";
fsh += fsh +=
"mediump bool twist_dark(vec4 h, int ks) {\n" + spinner + dcalc_dxy + "mediump bool twist_dark(vec4 h, int ks, int wai) {\n" + spinner + dcalc_dxy +
"float alpha = atan2(dy, dx) * float(ks);\n" "float alpha = atan2(dy, dx) * float(ks);\n"
"return cos(alpha) < -0.99;\n" "return cos(alpha) < -0.99;\n"
"}\n\n"; "}\n\n";
@ -1458,10 +1466,10 @@ void raygen::emit_iterate(int gid1) {
"pos /= pos.w;\n"; "pos /= pos.w;\n";
else if(gproduct && bt::in()) fmain += else if(gproduct && bt::in()) fmain +=
"pos.xy = deparabolic12(pos).xy;\n" "pos.xy = deparabolic12(pos).xy;\n"
"pos.z = -pos.w; pos.w = 0.;\n" "pos.z = -pos.w; pos.w = 0.;\n";
;
else if(gproduct) fmain += else if(gproduct) fmain +=
"pos = vec4(pos.x/pos.z, pos.y/pos.z, -pos.w, 0);\n"; "pos = vec4(pos.x/pos.z, pos.y/pos.z, -pos.w, 0);\n";
fmain += fmain +=
" mediump vec2 inface = map_texture(pos, which+walloffset);\n" " mediump vec2 inface = map_texture(pos, which+walloffset);\n"
" mediump vec3 tmap = texture2D(tTextureMap, u).rgb;\n" " mediump vec3 tmap = texture2D(tTextureMap, u).rgb;\n"
@ -1483,7 +1491,7 @@ void raygen::emit_iterate(int gid1) {
" col.xyz = col.xyz * d + uFogColor.xyz * (1.-d);\n"; " col.xyz = col.xyz * d + uFogColor.xyz * (1.-d);\n";
if(mtwisted) fmain += if(mtwisted) fmain +=
" if(twist_dark(position, sides-2)) col.xyz /= 2.;\n"; " if(twist_dark(position, sides-2, walloffset)) col.xyz /= 2.;\n";
else if(nilv::get_nsi() == 0) fmain += else if(nilv::get_nsi() == 0) fmain +=
" if(abs(abs(position.x)-abs(position.y)) < .005) col.xyz /= 2.;\n"; " if(abs(abs(position.x)-abs(position.y)) < .005) col.xyz /= 2.;\n";
else if(nilv::get_nsi() == 2) { else if(nilv::get_nsi() == 2) {
@ -2008,11 +2016,20 @@ void raygen::create() {
" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n" " mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n"
" return int(v[0] / uInvLengthWall);\n" " return int(v[0] / uInvLengthWall);\n"
" }\n"; " }\n";
if(mtwisted) fsh +=
"mediump float getWallangle(mediump int x) {\n"
" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n"
" return v[1] * TAU;\n"
" }\n";
} }
else fsh += else {
fsh +=
"uniform mediump vec4 uWallX["+rays+"];\n" "uniform mediump vec4 uWallX["+rays+"];\n"
"uniform mediump vec4 uWallY["+rays+"];\n" "uniform mediump vec4 uWallY["+rays+"];\n"
"uniform mediump int uWallstart["+its(isize(cgi.wallstart))+"];\n"; "uniform mediump int uWallstart["+its(isize(cgi.wallstart))+"];\n";
if(mtwisted) fsh +=
"uniform mediump int uWallangle["+its(isize(cgi.wallstart))+"];\n";
}
if(m_via_texture) { if(m_via_texture) {
fsh += fsh +=
@ -2647,13 +2664,14 @@ EX void reset_raycaster_map() {
rmap = nullptr; rmap = nullptr;
} }
EX void load_walls(vector<glvertex>& wallx, vector<glvertex>& wally, vector<GLint>& wallstart) { EX void load_walls(vector<glvertex>& wallx, vector<glvertex>& wally, vector<GLint>& wallstart, vector<GLfloat>& wallangle) {
int q = 0; int q = 0;
if(isize(wallx)) { if(isize(wallx)) {
q = isize(wallx); q = isize(wallx);
wallstart.pop_back(); wallstart.pop_back();
} }
for(auto i: cgi.wallstart) wallstart.push_back(q + i); for(auto i: cgi.wallstart) wallstart.push_back(q + i);
for(auto i: cgi.angle_of_zero) wallangle.push_back(frac(i / TAU));
dynamicval<eGeometry> g(geometry, gCubeTiling); dynamicval<eGeometry> g(geometry, gCubeTiling);
for(auto& m: cgi.raywall) { for(auto& m: cgi.raywall) {
wallx.push_back(glhr::pointtogl(m[0])); wallx.push_back(glhr::pointtogl(m[0]));
@ -2794,16 +2812,17 @@ EX void cast() {
vector<glvertex> wallx, wally; vector<glvertex> wallx, wally;
vector<GLint> wallstart; vector<GLint> wallstart;
vector<GLfloat> wallangle;
if(intra::in) { if(intra::in) {
intra::resetter ir; intra::resetter ir;
for(int i=0; i<isize(intra::data); i++) { for(int i=0; i<isize(intra::data); i++) {
intra::switch_to(i); intra::switch_to(i);
load_walls(wallx, wally, wallstart); load_walls(wallx, wally, wallstart, wallangle);
} }
} }
else else
load_walls(wallx, wally, wallstart); load_walls(wallx, wally, wallstart, wallangle);
if(wall_via_texture) { if(wall_via_texture) {
int wlength = next_p2(isize(wallx)); int wlength = next_p2(isize(wallx));
@ -2821,8 +2840,10 @@ EX void cast() {
} }
} }
// println(hlog, "wallrange = ", tie(minval, maxval), " wallx = ", isize(wallx), " wallstart = ", isize(cgi.wallstart)); // println(hlog, "wallrange = ", tie(minval, maxval), " wallx = ", isize(wallx), " wallstart = ", isize(cgi.wallstart));
for(int i=0; i<isize(wallstart); i++) for(int i=0; i<isize(wallstart); i++) {
w_map[i+2*wlength][0] = (wallstart[i]+.5) / wlength; w_map[i+2*wlength][0] = (wallstart[i]+.5) / wlength;
w_map[i+2*wlength][1] = wallangle[i];
}
bind_array(w_map, o->tWall, txWall, 8, wlength); bind_array(w_map, o->tWall, txWall, 8, wlength);
glUniform1f(o->uInvLengthWall, 1. / wlength); glUniform1f(o->uInvLengthWall, 1. / wlength);
} }
@ -2830,6 +2851,7 @@ EX void cast() {
glUniform1iv(o->uWallstart, isize(wallstart), &wallstart[0]); glUniform1iv(o->uWallstart, isize(wallstart), &wallstart[0]);
glUniform4fv(o->uWallX, isize(wallx), &wallx[0][0]); glUniform4fv(o->uWallX, isize(wallx), &wallx[0][0]);
glUniform4fv(o->uWallY, isize(wally), &wally[0][0]); glUniform4fv(o->uWallY, isize(wally), &wally[0][0]);
if(mtwisted) glUniform1fv(o->uWallangle, isize(wallangle), &wallangle[0]);
} }
if(o->uLevelLines != -1) if(o->uLevelLines != -1)