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ray:: stereo modes

This commit is contained in:
Zeno Rogue
2019-11-16 03:04:01 +01:00
parent 838d6a583a
commit 928e369977
4 changed files with 33 additions and 12 deletions

View File

@@ -1027,6 +1027,8 @@ void geometry_information::make_floor_textures_here() {
gv.emplace_back(+1, +1, 1, 1, 1);
gv.emplace_back(-1, +1, 1, 1, 1);
dynamicval<bool> riu(ray::in_use, false);
if(1) {
current_display->next_shader_flags = GF_VARCOLOR;
dynamicval<eModel> m(pmodel, mdPixel);