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Free Fall treasures move in shmup
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@ -3164,6 +3164,7 @@ void turn(int delta) {
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heat::processfires();
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heat::processfires();
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if(havewhat&HF_WHIRLPOOL) whirlpool::move();
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if(havewhat&HF_WHIRLPOOL) whirlpool::move();
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if(havewhat&HF_WHIRLWIND) whirlwind::move();
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if(havewhat&HF_WHIRLWIND) whirlwind::move();
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if(havewhat & HF_WESTWALL) westwall::move();
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buildRosemap();
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buildRosemap();
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if(havewhat&HF_RIVER) prairie::move();
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if(havewhat&HF_RIVER) prairie::move();
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}
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}
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