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guard against double-finishshape
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@@ -1088,8 +1088,8 @@ void make_3d_models() {
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}
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last->flags |= POLY_TRIANGLES;
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add_texture(*last);
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finishshape();
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if(WDIM == 2) shift_last_straight(geom3::FLOOR);
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finishshape();
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shJelly = shSlime;
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shift_shape(shMagicSword, geom3::ABODY);
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