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ray:: in VR raycasting, raycast_map is called just once per frame

This commit is contained in:
Zeno Rogue 2021-03-09 14:09:58 +01:00
parent 04472e513d
commit 91f7b2696f

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@ -1426,6 +1426,8 @@ int nesting;
struct raycast_map {
int saved_frameid;
vector<cell*> lst;
map<cell*, int> ids;
@ -1636,6 +1638,7 @@ struct raycast_map {
}
void create_all(cell *cs) {
saved_frameid = frameid;
generate_initial_ms(cs);
generate_cell_listing(cs);
apply_shape();
@ -1643,7 +1646,7 @@ struct raycast_map {
}
bool need_to_create(cell *cs) {
if(!fixed_map) return true;
if(!fixed_map && frameid != saved_frameid) return true;
return !ids.count(cs);
}
};