mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-01-11 18:00:34 +00:00
flat and invert are now separate flags
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parent
9498a1de03
commit
91ac8a600b
40
config.cpp
40
config.cpp
@ -840,6 +840,14 @@ EX void initConfig() {
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param_b(geom3::auto_configure, "auto_configure_3d", "auto_configure_3d")
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-> editable("set 3D settings automatically", 'A');
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param_b(geom3::inverted_embedding, "inverted_3d", "inverted_3d")
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-> editable("invert convex/concave", 'I')
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-> set_reaction([] { geom3::switch_fpp(); geom3::switch_fpp(); });
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param_b(geom3::flat_embedding, "flat_3d", "flat_3d")
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-> editable("flat, not equidistant", 'F')
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-> set_reaction([] { geom3::switch_fpp(); geom3::switch_fpp(); });
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param_enum(geom3::spatial_embedding, "spatial_embedding", "spatial_embedding", geom3::seDefault)
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->editable(geom3::spatial_embedding_options, "3D embedding method", 'E')
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->set_reaction([] {
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@ -2207,15 +2215,12 @@ EX void edit_levellines(char c) {
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}
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EX geom3::eSpatialEmbedding shown_spatial_embedding() {
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if(GDIM == 2) {
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if(pmodel == mdDisk && pconf.camera_angle)
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return geom3::seTPP;
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else
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return geom3::seNone;
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}
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if(GDIM == 2) return geom3::seNone;
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return geom3::spatial_embedding;
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}
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EX bool in_tpp() { return pmodel == mdDisk && pconf.camera_angle; }
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EX void show_spatial_embedding() {
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cmode = sm::SIDE | sm::MAYDARK | sm::CENTER | sm::PANNING | sm::SHOWCURSOR;
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gamescreen();
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@ -2229,14 +2234,11 @@ EX void show_spatial_embedding() {
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for(int i=0; i<isize(seo); i++) {
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auto se = geom3::eSpatialEmbedding(i);
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if(!geom3::auto_configure && geom3::is_suboption(se)) continue;
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dialog::addBoolItem(XLAT(seo[i].first), emb == i, 'a' + i);
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dialog::add_action([se, emb] {
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if(GDIM == 3) { if(geom3::auto_configure) geom3::switch_fpp(); else geom3::switch_always3(); }
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if(se == geom3::seNone && emb == geom3::seTPP) geom3::switch_tpp();
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if(se == geom3::seTPP && emb == geom3::seNone) geom3::switch_tpp();
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if(se != geom3::seNone && se != geom3::seTPP) {
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println(hlog, "set spatial_embedding to ", int(se));
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if(in_tpp()) geom3::switch_tpp();
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if(se != geom3::seNone) {
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geom3::spatial_embedding = se;
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if(geom3::auto_configure) geom3::switch_fpp(); else geom3::switch_always3();
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delete_sky();
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@ -2248,6 +2250,22 @@ EX void show_spatial_embedding() {
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dialog::addBreak(100);
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dialog::addHelp(XLAT(seo[emb].second));
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dialog::addBreak(100);
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if(geom3::auto_configure) {
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if(emb == geom3::seNone) {
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dialog::addBoolItem(XLAT("third-person perspective"), in_tpp(), 'T');
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dialog::add_action(geom3::switch_tpp);
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dialog::addBreak(100);
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}
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else {
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if(geom3::supports_flat()) add_edit(geom3::flat_embedding);
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else dialog::addBreak(100);
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if(geom3::supports_invert()) add_edit(geom3::inverted_embedding);
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else dialog::addBreak(100);
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}
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}
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dialog::addBreak(100);
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dialog::addBack();
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dialog::display();
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51
geometry.cpp
51
geometry.cpp
@ -1074,14 +1074,9 @@ EX namespace geom3 {
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#if HDR
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enum eSpatialEmbedding {
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seNone,
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seTPP,
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seDefault,
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seFlat,
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seInverted,
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seLowerCurvature,
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seLowerCurvatureInverted,
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seMuchLowerCurvature,
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seMuchLowerCurvatureInverted,
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seProduct,
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seNil,
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seSol, seNIH, seSolN,
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@ -1090,30 +1085,25 @@ EX namespace geom3 {
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#endif
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EX vector<pair<string, string>> spatial_embedding_options = {
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{"2D engine", "Use HyperRogue's 2D engine to simulate 'default 3D' top-down."},
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{"2D engine in TPP","HyperRogue's 2D engine, but using third-person perspective."},
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{"default 3D", "Embed as a equidistant surface in the 3D version of the same geometry."},
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{"flat", "Embed as a flat surface in the 3D version of the same geometry."},
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{"inverted", "Embed as a equidistant surface, but this time it is inverted."},
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{"lower curvature", "Embed as a convex surface in a space of lower curvature."},
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{"lower curvature inverted", "Embed as a concave surface in a space of lower curvature."},
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{"much lower curvature", "Embed sphere as a convex sphere in hyperbolic space."},
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{"much lower curvature inverted", "Embed sphere as a concave sphere in hyperbolic space."},
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{"2D engine", "Use HyperRogue's 2D engine to simulate same curvature. Works well in top-down and third-person perspective."},
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{"same curvature", "Embed as an equidistant surface in the 3D version of the same geometry."},
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{"lower curvature", "Embed as a surface in a space of lower curvature."},
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{"much lower curvature", "Embed sphere as a sphere in hyperbolic space."},
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{"product", "Add one extra dimension in the Euclidean way."},
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{"Nil", "Embed into Nil. Works only with Euclidean. You need to set the variation to Pure."},
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{"Sol", "Embed into Sol. Works only with Euclidean. You need to set the variation to Pure."},
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{"stretched hyperbolic", "Embed into stretched hyperbolic geometry. Works only with Euclidean. You need to set the variation to Pure."},
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{"stretched Sol", "Embed into stretched Sol geometry. Works only with Euclidean. You need to set the variation to Pure."},
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{"stretched hyperbolic inverted", "Embed into stretched hyperbolic geometry as a concave horosphere. Works only with Euclidean. You need to set the variation to Pure."},
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};
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EX eSpatialEmbedding spatial_embedding = seDefault;
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EX ld euclid_embed_scale = 1;
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EX bool auto_configure = true;
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EX bool flat_embedding = false;
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EX bool inverted_embedding = false;
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EX bool is_suboption(eSpatialEmbedding se) {
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return among(se, seTPP, seInverted, seFlat, seLowerCurvatureInverted, seMuchLowerCurvatureInverted, seNIH_inv);
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}
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EX bool supports_flat() { return spatial_embedding == seDefault; }
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EX bool supports_invert() { return among(spatial_embedding, seDefault, seLowerCurvature, seMuchLowerCurvature, seNil, seSol, seNIH, seSolN); }
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EX vector<geometryinfo> ginf_backup;
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@ -1202,13 +1192,13 @@ EX namespace geom3 {
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g.sig[2] = g.sig[3];
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}
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if(among(spatial_embedding, seLowerCurvature, seLowerCurvatureInverted)) {
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if(spatial_embedding == seLowerCurvature) {
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if(g.kind == gcEuclid) g = ginf[gSpace534].g;
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if(g.kind == gcSphere) g = ginf[gCubeTiling].g;
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g.gameplay_dimension = 2;
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}
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if(among(spatial_embedding, seMuchLowerCurvature, seMuchLowerCurvatureInverted)) {
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if(spatial_embedding == seMuchLowerCurvature) {
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g = ginf[gSpace534].g;
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g.gameplay_dimension = 2;
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}
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@ -1232,11 +1222,6 @@ EX namespace geom3 {
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g.gameplay_dimension = 2;
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}
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if(spatial_embedding == seNIH_inv && ieuc_or_binary) {
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g = ginf[gNIH].g;
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g.gameplay_dimension = 2;
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}
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if(spatial_embedding == seSolN && ieuc_or_binary) {
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g = ginf[gSolN].g;
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g.gameplay_dimension = 2;
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@ -1308,29 +1293,21 @@ EX void switch_always3() {
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vid.depth = 0;
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vid.wall_height = -1;
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vid.eye = 0.5;
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if(among(spatial_embedding, seLowerCurvatureInverted, seMuchLowerCurvatureInverted)) {
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if(inverted_embedding) {
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vid.wall_height = 1.4;
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vid.eye = -0.2;
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vid.depth = 0.5;
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}
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}
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if(spatial_embedding == seFlat) {
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if(spatial_embedding == seDefault && flat_embedding) {
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vid.eye -= vid.depth / 2;
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vid.depth = 0;
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}
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if(spatial_embedding == seInverted) {
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if(spatial_embedding == seDefault && !flat_embedding && inverted_embedding) {
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vid.eye -= vid.depth * 1.5;
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vid.depth *= -1;
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}
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if(euc_in_hyp() && spatial_embedding == seLowerCurvatureInverted) {
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vid.wall_height *= -1;
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vid.eye = 2 * vid.depth;
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}
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if(euc_in_hyp() && spatial_embedding == seMuchLowerCurvatureInverted) {
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vid.wall_height *= -1;
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vid.eye = 2 * vid.depth;
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}
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if(euc_in_noniso() && spatial_embedding == seNIH_inv) {
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if((euc_in_hyp() || euc_in_noniso()) && inverted_embedding) {
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vid.wall_height *= -1;
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vid.eye = 2 * vid.depth;
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}
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