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Merge pull request #40 from Quuxplusone/langen2
Refactor to improve the compile time of "langen.cpp"
This commit is contained in:
commit
91690f326f
388
langen.cpp
388
langen.cpp
@ -14,35 +14,39 @@
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#include <cstdlib>
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#include <set>
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using std::string;
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using std::map;
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using std::vector;
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using std::set;
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template<class T> int isize(const T& x) { return x.size(); }
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#define NUMLAN 7
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// language generator
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const char *escape(string s, string dft);
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const char *escape(std::string s, const std::string& dft);
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template<class T> struct dictionary {
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map<string, T> m;
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void add(const string& s, const T& val) {
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if(m.count(s)) add(s + " [repeat]", val);
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else m[s] = val;
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std::map<std::string, T> m;
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void add(const std::string& s, T val) {
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if(m.count(s)) add(s + " [repeat]", std::move(val));
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else m[s] = std::move(val);
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}
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T& operator [] (const string& s) { return m[s]; }
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int count(const string& s) { return m.count(s); }
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void clear() { m.clear(); }
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T& operator [] (const std::string& s) { return m[s]; }
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int count(const std::string& s) { return m.count(s); }
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};
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dictionary<string> d[NUMLAN];
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dictionary<std::string> d[NUMLAN];
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struct noun2 {
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int genus;
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const char *nom;
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const char *nomp;
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const char *acc;
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const char *abl;
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};
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struct noun {
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int genus;
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string nom, nomp, acc, abl;
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std::string nom, nomp, acc, abl;
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noun() = default;
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noun(const noun2& n) : genus(n.genus), nom(n.nom), nomp(n.nomp), acc(n.acc), abl(n.abl) {}
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};
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dictionary<noun> nouns[NUMLAN];
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@ -55,17 +59,16 @@ int utfsize(char c) {
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return 4;
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}
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void addutftoset(set<string>& s, string& w) {
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int i = 0;
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//printf("%s\n", w.c_str());
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while(i < isize(w)) {
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void addutftoset(std::set<std::string>& s, std::string& w) {
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size_t i = 0;
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while(i < w.size()) {
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int siz = utfsize(w[i]);
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s.insert(w.substr(i, siz));
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i += siz;
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}
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}
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void addutftoset(set<string>& s, noun& w) {
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void addutftoset(std::set<std::string>& s, noun& w) {
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addutftoset(s, w.nom);
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addutftoset(s, w.nomp);
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addutftoset(s, w.acc);
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@ -73,34 +76,22 @@ void addutftoset(set<string>& s, noun& w) {
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}
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template<class T>
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void addutftoset(set<string>& s, dictionary<T>& w) {
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for(typename map<string,T>::iterator it = w.m.begin(); it != w.m.end(); it++)
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addutftoset(s, it->second);
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void addutftoset(std::set<std::string>& s, dictionary<T>& w) {
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for(auto&& elt : w.m)
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addutftoset(s, elt.second);
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}
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set<string> allchars;
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void printletters(dictionary<string>& la, dictionary<noun>& nounla, const char *lang) {
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set<string> s;
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addutftoset(s, la);
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addutftoset(s, nounla);
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addutftoset(allchars, la);
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addutftoset(allchars, nounla);
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//printf("%s:", lang);
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//for(set<string>::iterator it = s.begin(); it != s.end(); it++)
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// printf(" \"%s\",", it->c_str());
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//printf("\n");
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}
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std::set<std::string> allchars;
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typedef unsigned hashcode;
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hashcode hashval;
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bool isrepeat(const string& s) {
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return s.find(" [repeat]") != string::npos;
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bool isrepeat(const std::string& s) {
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return s.find(" [repeat]") != std::string::npos;
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}
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hashcode langhash(const string& s) {
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hashcode langhash(const std::string& s) {
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if(isrepeat(s)) {
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return langhash(s.substr(0, s.size() - 9)) + 1;
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}
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@ -109,19 +100,19 @@ hashcode langhash(const string& s) {
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return r;
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}
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map<hashcode, string> buildHashTable(set<string>& s) {
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map<hashcode, string> res;
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for(set<string>::iterator it = s.begin(); it != s.end(); it++)
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res[langhash(*it)] = *it;
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std::map<hashcode, std::string> buildHashTable(std::set<std::string>& s) {
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std::map<hashcode, std::string> res;
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for(auto&& elt : s)
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res[langhash(elt)] = elt;
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return res;
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}
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const char *escape(string s, string dft) {
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const char *escape(std::string s, const std::string& dft) {
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if(s == "") {
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printf("/*MISSING*/ ");
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s = dft;
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}
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static string t;
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static std::string t;
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t = "\"";
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for(int i=0; i<isize(s); i++)
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if(s[i] == '\\') t += "\\\\";
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@ -132,76 +123,121 @@ const char *escape(string s, string dft) {
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return t.c_str();
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}
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set<string> nothe;
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set<string> plural;
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std::set<std::string> nothe;
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std::set<std::string> plural;
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#ifdef CHECKALL
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const char* allstr[] = {
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#include "d"
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};
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#endif
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void setstats(set<string>& s, const char* bn) {
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int tlen=0, tc = 0;
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for(set<string>::iterator it = s.begin(); it != s.end(); it++)
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tc++, tlen += it->size();
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printf("// %-10s %5d %5d\n", bn, tc, tlen);
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}
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void langPL() {
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#define S(a,b) d[1].add(a,b);
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#define N(a,b,c,d,e,f) \
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{noun n; n.genus = b; n.nom = c; n.nomp = d; n.acc = e; n.abl = f; nouns[1].add(a,n);}
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#include "language-pl.cpp"
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#undef N
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#undef S
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}
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void langPL() {
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static std::pair<const char *, const char *> ds[] = {
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#define S(a,b) { a, b },
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#define N(a,b,c,d,e,f)
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#include "language-pl.cpp"
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#undef N
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#undef S
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};
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static std::pair<const char *, noun2> ns[] = {
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#define S(a,b)
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#define N(a,b,c,d,e,f) { a, noun2{ b, c, d, e, f } },
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#include "language-pl.cpp"
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#undef N
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#undef S
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};
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for(auto&& elt : ds) d[1].add(elt.first, elt.second);
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for(auto&& elt : ns) nouns[1].add(elt.first, elt.second);
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}
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void langTR() {
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#define S(a,b) d[2].add(a,b);
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#define N5(a,b,c,d,e) \
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{noun n; n.genus = b; n.nom = c; n.nomp = d; n.acc = e; n.abl = e; nouns[2].add(a,n);}
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#define N(a,b,c,d,e,f) \
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{noun n; n.genus = b; n.nom = c; n.nomp = d; n.acc = e; n.abl = f; nouns[2].add(a,n);}
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#include "language-tr.cpp"
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#undef N
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#undef S
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static std::pair<const char *, const char *> ds[] = {
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#define S(a,b) { a, b },
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#define N(a,b,c,d,e,f)
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#include "language-tr.cpp"
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#undef N
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#undef S
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};
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static std::pair<const char *, noun2> ns[] = {
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#define S(a,b)
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#define N(a,b,c,d,e,f) { a, noun2{ b, c, d, e, f } },
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#include "language-tr.cpp"
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#undef N
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#undef S
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};
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for(auto&& elt : ds) d[2].add(elt.first, elt.second);
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for(auto&& elt : ns) nouns[2].add(elt.first, elt.second);
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}
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void langCZ() {
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#define S(a,b) d[3].add(a,b);
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#define N(a,b,c,d,e,f) \
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{noun n; n.genus = b; n.nom = c; n.nomp = d; n.acc = e; n.abl = f; nouns[3].add(a,n);}
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#include "language-cz.cpp"
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#undef N
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#undef S
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static std::pair<const char *, const char *> ds[] = {
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#define S(a,b) { a, b },
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#define N(a,b,c,d,e,f)
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#include "language-cz.cpp"
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#undef N
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#undef S
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};
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static std::pair<const char *, noun2> ns[] = {
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#define S(a,b)
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#define N(a,b,c,d,e,f) { a, noun2{ b, c, d, e, f } },
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#include "language-cz.cpp"
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#undef N
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#undef S
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};
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for(auto&& elt : ds) d[3].add(elt.first, elt.second);
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for(auto&& elt : ns) nouns[3].add(elt.first, elt.second);
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}
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void langRU() {
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#define S(a,b) d[4].add(a,b);
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#define N(a,b,c,d,e,f) \
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{noun n; n.genus = b; n.nom = c; n.nomp = d; n.acc = e; n.abl = f; nouns[4].add(a,n);}
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#include "language-ru.cpp"
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#undef N
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#undef S
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static std::pair<const char *, const char *> ds[] = {
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#define S(a,b) { a, b },
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#define N(a,b,c,d,e,f)
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#include "language-ru.cpp"
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#undef N
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#undef S
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};
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static std::pair<const char *, noun2> ns[] = {
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#define S(a,b)
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#define N(a,b,c,d,e,f) { a, noun2{ b, c, d, e, f } },
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#include "language-ru.cpp"
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#undef N
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#undef S
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};
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for(auto&& elt : ds) d[4].add(elt.first, elt.second);
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for(auto&& elt : ns) nouns[4].add(elt.first, elt.second);
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}
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void langDE() {
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#define S(a,b) d[5].add(a,b);
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#define N(a,b,c,d,e) \
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{noun n; n.genus = b; n.nom = c; n.nomp = d; n.acc = e; n.abl = e; nouns[5].add(a,n);}
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#include "language-de.cpp"
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#undef N
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#undef S
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static std::pair<const char *, const char *> ds[] = {
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#define S(a,b) { a, b },
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#define N(a,b,c,d,e)
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#include "language-de.cpp"
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#undef N
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#undef S
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};
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static std::pair<const char *, noun2> ns[] = {
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#define S(a,b)
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#define N(a,b,c,d,e) { a, noun2{ b, c, d, e, e } },
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#include "language-de.cpp"
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#undef N
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#undef S
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};
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for(auto&& elt : ds) d[5].add(elt.first, elt.second);
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for(auto&& elt : ns) nouns[5].add(elt.first, elt.second);
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}
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void langPT() {
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#define S(a,b) d[6].add(a,b);
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#define N(a,b,c,d,e) \
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{noun n; n.genus = b; n.nom = c; n.nomp = d; n.abl = e; nouns[6].add(a,n);}
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#include "language-ptbr.cpp"
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#undef N
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#undef S
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static std::pair<const char *, const char *> ds[] = {
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#define S(a,b) { a, b },
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#define N(a,b,c,d,e)
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#include "language-ptbr.cpp"
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#undef N
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#undef S
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};
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static std::pair<const char *, noun2> ns[] = {
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#define S(a,b)
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#define N(a,b,c,d,e) { a, noun2{ b, c, d, "", e } },
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#include "language-ptbr.cpp"
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#undef N
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#undef S
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};
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for(auto&& elt : ds) d[6].add(elt.first, elt.second);
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for(auto&& elt : ns) nouns[6].add(elt.first, elt.second);
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}
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int completeness[NUMLAN];
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@ -226,87 +262,68 @@ int main() {
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langTR(); langDE(); langPT();
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// verify
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set<string> s;
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std::set<std::string> s;
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for(int i=1; i<NUMLAN; i++)
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for(map<string,string>::iterator it = d[i].m.begin(); it != d[i].m.end(); it++)
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s.insert(it->first);
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for(auto&& elt : d[i].m)
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s.insert(elt.first);
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printf("// DO NOT EDIT -- this file is generated automatically with langen\n\n");
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for(set<string>::iterator x=s.begin(); x != s.end(); x++) {
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string mis = "", mis1 = "";
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for(int i=1; i<NUMLAN; i++) if(d[i].count(*x) == 0) {
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string which = d[i]["EN"];
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for(auto&& elt : s) {
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std::string mis = "", mis1 = "";
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for(int i=1; i<NUMLAN; i++) if(d[i].count(elt) == 0) {
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std::string which = d[i]["EN"];
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if(which != "TR" && which != "DE" && which != "PT-BR")
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mis += which;
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else
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mis1 += which;
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}
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if(mis != "" && !isrepeat(*x))
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printf("// #warning Missing [%s/%s]: %s\n", mis.c_str(), mis1.c_str(), escape(*x, "?"));
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if(mis != "" && !isrepeat(elt))
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printf("// #warning Missing [%s/%s]: %s\n", mis.c_str(), mis1.c_str(), escape(elt, "?"));
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if(!isrepeat(*x)) {
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if(!isrepeat(elt)) {
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completeness[0]++;
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for(int i=1; i<NUMLAN; i++) if(d[i].count(*x)) completeness[i]++;
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for(int i=1; i<NUMLAN; i++) if(d[i].count(elt)) completeness[i]++;
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}
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}
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s.clear();
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for(int i=1; i<NUMLAN; i++)
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for(map<string,noun>::iterator it = nouns[i].m.begin(); it != nouns[i].m.end(); it++)
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s.insert(it->first);
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for(set<string>::iterator x=s.begin(); x != s.end(); x++) {
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string mis = "", mis1 = "";
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for(int i=1; i<NUMLAN; i++) if(nouns[i].count(*x) == 0) {
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string which = d[i]["EN"];
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for(auto&& elt : nouns[i].m)
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s.insert(elt.first);
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for(auto&& elt : s) {
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std::string mis = "", mis1 = "";
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for(int i=1; i<NUMLAN; i++) if(nouns[i].count(elt) == 0) {
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std::string which = d[i]["EN"];
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if(which != "TR" && which != "DE" && which != "PT-BR")
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mis += which;
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else mis1 += which;
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}
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if(mis != "" && !isrepeat(*x))
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printf("// #warning Missing [%s/%s]: %s\n", mis.c_str(), mis1.c_str(), escape(*x, "?"));
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if(mis != "" && !isrepeat(elt))
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printf("// #warning Missing [%s/%s]: %s\n", mis.c_str(), mis1.c_str(), escape(elt, "?"));
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if(!isrepeat(*x)) {
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if(!isrepeat(elt)) {
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completeness[0]++;
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for(int i=1; i<NUMLAN; i++) if(nouns[i].count(*x)) completeness[i]++;
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for(int i=1; i<NUMLAN; i++) if(nouns[i].count(elt)) completeness[i]++;
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}
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}
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#ifdef CHECKALL
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for(int i=1; i<NUMLAN; i++)
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for(map<string,string>::iterator it = d[i].m.begin(); it != d[i].m.end(); it++)
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s.insert(it->first);
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int ca = sizeof(allstr) / sizeof(char*);
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for(int i=0; i<ca; i++) if(!s.count(allstr[i])) {
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printf("#warning GO %s\n", escape(allstr[i], "?"));
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}
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for(set<string>::iterator x=s.begin(); x != s.end(); x++) {
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bool b = false;
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for(int i=0; i<ca; i++) if(allstr[i] == *x) b = true;
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if(!b) printf("#warning TO %s\n", escape(*x, "?"));
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}
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#endif
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for(int i=1; i<NUMLAN; i++) {
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printletters(d[i], nouns[i], "SOMETHING");
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addutftoset(allchars, d[i]);
|
||||
addutftoset(allchars, nouns[i]);
|
||||
}
|
||||
|
||||
int c =0;
|
||||
string javastring;
|
||||
vector<string> vchars;
|
||||
//printf("ALL:");
|
||||
for(set<string>::iterator it = allchars.begin(); it != allchars.end(); it++) {
|
||||
// printf(" \"%s\",", it->c_str());
|
||||
if(isize(*it) >= 2) { javastring += (*it); vchars.push_back(*it); c++; }
|
||||
std::string javastring;
|
||||
std::vector<std::string> vchars;
|
||||
for(auto&& elt : allchars) {
|
||||
if(isize(elt) >= 2) { javastring += elt; vchars.push_back(elt); }
|
||||
}
|
||||
printf("\n");
|
||||
printf("#define NUMEXTRA %d\n", c);
|
||||
printf("#define NUMEXTRA %zu\n", vchars.size());
|
||||
printf("#define NATCHARS {");
|
||||
for(int i=0; i<c; i++) printf("\"%s\",", vchars[i].c_str());
|
||||
for(auto&& elt : vchars) printf("\"%s\",", elt.c_str());
|
||||
printf("};\n");
|
||||
printf("const char* natchars[NUMEXTRA] = NATCHARS;");
|
||||
printf("//javastring = \"%s\";\n", javastring.c_str());
|
||||
@ -316,47 +333,47 @@ int main() {
|
||||
printf("};\n");
|
||||
|
||||
for(int i=1; i<NUMLAN; i++)
|
||||
for(map<string,string>::iterator it = d[i].m.begin(); it != d[i].m.end(); it++)
|
||||
s.insert(it->first);
|
||||
for(auto&& elt : d[i].m)
|
||||
s.insert(elt.first);
|
||||
|
||||
printf("\n//statistics\n");
|
||||
for(map<string, string>::iterator it = d[1].m.begin(); it != d[1].m.end(); it++)
|
||||
d[0][it->first] = it->first;
|
||||
for(map<string, noun>::iterator it = nouns[1].m.begin(); it != nouns[1].m.end(); it++) {
|
||||
noun n = it->second;
|
||||
n.nom = n.nomp = n.acc = n.abl = it->first;
|
||||
nouns[0][it->first] = n;
|
||||
for(auto&& elt : d[1].m)
|
||||
d[0][elt.first] = elt.first;
|
||||
for(auto&& elt : nouns[1].m) {
|
||||
noun n = elt.second;
|
||||
n.nom = n.nomp = n.acc = n.abl = elt.first;
|
||||
nouns[0][elt.first] = n;
|
||||
}
|
||||
|
||||
printf("// total: %5d nouns, %5d sentences\n", isize(nouns[1].m), isize(d[1].m));
|
||||
|
||||
printf("// total: %5zu nouns, %5zu sentences\n", nouns[1].m.size(), d[1].m.size());
|
||||
|
||||
for(int i=0; i<NUMLAN; i++) {
|
||||
int bnouns = 0;
|
||||
int dict = 0;
|
||||
size_t bnouns = 0;
|
||||
size_t bdict = 0;
|
||||
|
||||
for(map<string, string>::iterator it = d[i].m.begin(); it != d[i].m.end(); it++)
|
||||
dict += isize(it->second);
|
||||
for(map<string, noun>::iterator it = nouns[i].m.begin(); it != nouns[i].m.end(); it++) {
|
||||
noun& n = it->second;
|
||||
bnouns += isize(n.nom);
|
||||
bnouns += isize(n.nomp);
|
||||
bnouns += isize(n.acc);
|
||||
bnouns += isize(n.abl);
|
||||
for(auto&& elt : d[i].m)
|
||||
bdict += elt.second.size();
|
||||
for(auto&& elt : nouns[i].m) {
|
||||
const noun& n = elt.second;
|
||||
bnouns += n.nom.size();
|
||||
bnouns += n.nomp.size();
|
||||
bnouns += n.acc.size();
|
||||
bnouns += n.abl.size();
|
||||
}
|
||||
|
||||
printf("// %s: %5dB nouns, %5dB sentences\n",
|
||||
d[i]["EN"].c_str(), bnouns, dict);
|
||||
printf("// %s: %5zuB nouns, %5zuB sentences\n",
|
||||
d[i]["EN"].c_str(), bnouns, bdict);
|
||||
}
|
||||
|
||||
set<string> allsent;
|
||||
for(map<string, string>::iterator it = d[1].m.begin(); it != d[1].m.end(); it++)
|
||||
allsent.insert(it->first);
|
||||
std::set<std::string> allsent;
|
||||
for(auto&& elt : d[1].m)
|
||||
allsent.insert(elt.first);
|
||||
|
||||
set<string> allnouns;
|
||||
for(map<string, noun>::iterator it = nouns[1].m.begin(); it != nouns[1].m.end(); it++)
|
||||
allnouns.insert(it->first);
|
||||
std::set<std::string> allnouns;
|
||||
for(auto&& elt : nouns[1].m)
|
||||
allnouns.insert(elt.first);
|
||||
|
||||
map<hashcode, string> ms, mn;
|
||||
std::map<hashcode, std::string> ms, mn;
|
||||
|
||||
do {
|
||||
hashval = rand();
|
||||
@ -364,16 +381,16 @@ int main() {
|
||||
ms = buildHashTable(allsent);
|
||||
mn = buildHashTable(allnouns);
|
||||
}
|
||||
while(isize(ms) != isize(allsent) || isize(mn) != isize(allnouns));
|
||||
while(ms.size() != allsent.size() || mn.size() != allnouns.size());
|
||||
|
||||
printf("hashcode hashval = 0x%x;\n\n", hashval);
|
||||
|
||||
printf("sentence all_sentences[] = {\n");
|
||||
|
||||
for(map<hashcode,string>::iterator it = ms.begin(); it != ms.end(); it++) {
|
||||
string s = it->second;
|
||||
for(auto&& elt : ms) {
|
||||
const std::string& s = elt.second;
|
||||
if(isrepeat(s)) printf("#if REPEATED\n");
|
||||
printf(" {0x%x, { // %s\n", it->first, escape(s, s));
|
||||
printf(" {0x%x, { // %s\n", elt.first, escape(s, s));
|
||||
for(int i=1; i<NUMLAN; i++) printf(" %s,\n", escape(d[i][s], s));
|
||||
printf(" }},\n");
|
||||
if(isrepeat(s)) printf("#endif\n");
|
||||
@ -382,10 +399,10 @@ int main() {
|
||||
|
||||
printf("fullnoun all_nouns[] = {\n");
|
||||
|
||||
for(map<hashcode,string>::iterator it = mn.begin(); it != mn.end(); it++) {
|
||||
string s = it->second;
|
||||
for(auto&& elt : mn) {
|
||||
const std::string& s = elt.second;
|
||||
if(isrepeat(s)) printf("#if REPEATED\n");
|
||||
printf(" {0x%x, %d, { // \"%s\"\n", it->first,
|
||||
printf(" {0x%x, %d, { // \"%s\"\n", elt.first,
|
||||
(nothe.count(s) ? 1:0) + (plural.count(s) ? 2:0),
|
||||
escape(s, s));
|
||||
|
||||
@ -404,4 +421,3 @@ int main() {
|
||||
printf(" };\n");
|
||||
|
||||
}
|
||||
|
||||
|
@ -965,8 +965,8 @@ S("Shift=random, Ctrl=mix", "Shift=náhodná, Ctrl=směs")
|
||||
S("Euclidean mode", "Eukleidovský mód")
|
||||
S("Return to the hyperbolic world", "Návrat do hyperbolického světa")
|
||||
S("Choose from the lands visited this game.", "Vyber si z krajů, které jsi v této hře navštívil.")
|
||||
S("Scores and achievements are not", "V Eukleidovském módu se");
|
||||
S("saved in the Euclidean mode!", "neukládají skóre a achievementy!");
|
||||
S("Scores and achievements are not", "V Eukleidovském módu se")
|
||||
S("saved in the Euclidean mode!", "neukládají skóre a achievementy!")
|
||||
|
||||
S("MOVE", "POHYB")
|
||||
S("BACK", "ZPĚT")
|
||||
@ -1481,8 +1481,8 @@ S("A castle in the Crossroads...", "O hradu na Křižovatce...")
|
||||
//S("You can find Temples of Cthulhu in R'Lyeh once you collect five Statues of Cthulhu.",
|
||||
// "Po sebrání pěti Cthulhuových sošek můžeš v R'Lyeh najít Cthulhuovy chrámy.")
|
||||
|
||||
S("You have to escape first!", "Nejprve musíš utéct!");
|
||||
S("There is not enough space!", "Není tady dost místa!");
|
||||
S("You have to escape first!", "Nejprve musíš utéct!")
|
||||
S("There is not enough space!", "Není tady dost místa!")
|
||||
|
||||
S("Customize character", "upravit postavu")
|
||||
S("gender", "pohlaví")
|
||||
@ -1540,7 +1540,7 @@ S("Cannot throw fire there!", "Sem nemůžeš vrhnout oheň!")
|
||||
|
||||
S("or ESC to see how it ended", "nebo ESC, abys vidě%l0, jak to skončilo")
|
||||
S("high contrast", "vysoký kontrast")
|
||||
S("draw the heptagons darker", "tmavší sedmiúhelníky");
|
||||
S("draw the heptagons darker", "tmavší sedmiúhelníky")
|
||||
S("targetting ranged Orbs Shift+click only",
|
||||
"zaměřování dálkových Sfér pouze kombinací Shift + kliknutí")
|
||||
S("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.",
|
||||
@ -1721,8 +1721,8 @@ S(
|
||||
|
||||
// missing sentences
|
||||
|
||||
S("%The1 drowns!", "%1 se utopi%l1!");
|
||||
S("%The1 falls!", "%1 spad%l1!");
|
||||
S("%The1 drowns!", "%1 se utopi%l1!")
|
||||
S("%The1 falls!", "%1 spad%l1!")
|
||||
|
||||
// these were missing from the translation for some reason
|
||||
|
||||
@ -1732,17 +1732,17 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
|
||||
// Hardcore Mode
|
||||
// -------------
|
||||
|
||||
S("hardcore mode", "hardcore mód");
|
||||
S("hardcore mode", "hardcore mód")
|
||||
|
||||
S("One wrong move and it is game over!", "Jediný špatný tah a hra končí!");
|
||||
S("Not so hardcore?", "Že bys nebyl zas až tak hardcore?");
|
||||
S("One wrong move and it is game over!", "Jediný špatný tah a hra končí!")
|
||||
S("Not so hardcore?", "Že bys nebyl zas až tak hardcore?")
|
||||
|
||||
// Shoot'em up Mode
|
||||
// ----------------
|
||||
|
||||
S("shoot'em up mode", "mód střílečky");
|
||||
S("Welcome to the Shoot'em Up mode!", "Vítej v módu střílečky!");
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = střelba, WASD/IJKL/Numpad = pohyb");
|
||||
S("shoot'em up mode", "mód střílečky")
|
||||
S("Welcome to the Shoot'em Up mode!", "Vítej v módu střílečky!")
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = střelba, WASD/IJKL/Numpad = pohyb")
|
||||
|
||||
N("Rogue", GEN_M, "Chytrák", "Chytráci", "Chytráka", "Chytrákem")
|
||||
N("Knife", GEN_O, "Nůž", "Nože", "Nůž", "Nožem")
|
||||
@ -1775,16 +1775,16 @@ S(", m - mode: shoot'em up", "m - mód střílečky")
|
||||
S("You would get hurt!", "To by bolelo!")
|
||||
S("PARTIAL", "CZĘŚCIOWO")
|
||||
|
||||
S("Cannot drop %the1 here!", "Tady nelze položit Mrtvou Sféru!");
|
||||
S("Cannot drop %the1 here!", "Tady nelze položit Mrtvou Sféru!")
|
||||
|
||||
// Euclidean scores
|
||||
// ----------------
|
||||
|
||||
S(" (E:%1)", " (E:%1)");
|
||||
S(" (E:%1)", " (E:%1)")
|
||||
|
||||
S("You cannot attack Rock Snakes directly!", "Na Kamenné hady nemůžeš útočit přímo!");
|
||||
S("You cannot attack Rock Snakes directly!", "Na Kamenné hady nemůžeš útočit přímo!")
|
||||
|
||||
S("\"I am lost...\"", "\"I am lost...\"");
|
||||
S("\"I am lost...\"", "\"I am lost...\"")
|
||||
|
||||
S("You are killed by %the1!", "Zabi%l1 tě %1!")
|
||||
|
||||
@ -2273,7 +2273,7 @@ S("You destroy %the1 with a mental blast!", "Zniči%l0 jsi %a1 mentálním úder
|
||||
S("The ivy kills %the1!", "Břečťan zabil %a1!")
|
||||
S("You destroy %the1.", "Zniči%l0 jsi %a1.")
|
||||
S("%The1 kills %the2!", "%1 zabi%l1 %a2!")
|
||||
S("%The1 sinks!", "%1 zmize%l1 pod vodou!");
|
||||
S("%The1 sinks!", "%1 zmize%l1 pod vodou!")
|
||||
|
||||
S("Cannot jump on %the1!", "Nemůžeš skočit na %1!")
|
||||
|
||||
@ -2400,13 +2400,13 @@ N("Mouse", GEN_F, "Myška", "Myška", "Myšku", "Myškou")
|
||||
|
||||
S("You hear a distant squeak!", "V dálce slyšíš zapištění!")
|
||||
S("%The1 squeaks in a confused way.", "%1 zmateně piští.")
|
||||
S("%The1 squeaks gratefully!", "%1 vděčně piští!");
|
||||
S("%The1 squeaks hopelessly.", "%1 zdrceně piští.");
|
||||
S("%The1 squeaks in despair.", "%1 zoufale piští.");
|
||||
S("%The1 squeaks sadly.", "%1 smutně piští.");
|
||||
S("%The1 squeaks with hope!", "%1 nadějně piští!");
|
||||
S("%The1 squeaks happily!", "%1 šťastně piští!");
|
||||
S("%The1 squeaks excitedly!", "%1 vzrušeně piští!");
|
||||
S("%The1 squeaks gratefully!", "%1 vděčně piští!")
|
||||
S("%The1 squeaks hopelessly.", "%1 zdrceně piští.")
|
||||
S("%The1 squeaks in despair.", "%1 zoufale piští.")
|
||||
S("%The1 squeaks sadly.", "%1 smutně piští.")
|
||||
S("%The1 squeaks with hope!", "%1 nadějně piští!")
|
||||
S("%The1 squeaks happily!", "%1 šťastně piští!")
|
||||
S("%The1 squeaks excitedly!", "%1 vzrušeně piští!")
|
||||
|
||||
N("giant rug", GEN_O, "obří koberec", "obří koberce", "obří koberec", "obřím kobercem")
|
||||
|
||||
@ -2462,7 +2462,7 @@ S("Save %the1 first to unlock this challenge!", "Pro aktivaci této mise musíš
|
||||
S("Welcome to %the1 Challenge!", "Vítej v Misi: %1!")
|
||||
S("The more Hypersian Rugs you collect, the harder it is.", "Čím víc Hyperských koberců sebereš, tím obtížnější bude.")
|
||||
S("Follow the Mouse and escape with %the1!", "Následuj Myšku a uteč s %abl1!")
|
||||
S("Hardness frozen at %1.", "Obtížnost nastavená na: %1.");
|
||||
S("Hardness frozen at %1.", "Obtížnost nastavená na: %1.")
|
||||
S("Congratulations! Your score is %1.", "Gratulujeme! Tvé skóre je %1.")
|
||||
|
||||
S("u = undo", "u = zpět")
|
||||
@ -3120,7 +3120,7 @@ S("Trees in this forest can be chopped down. Big trees take two turns to chop do
|
||||
|
||||
S("Your power is drained by %the1!", "%1 vysává tvou sílu!")
|
||||
|
||||
S("Wow! That was close.", "Uf! To bylo o chlup!");
|
||||
S("Wow! That was close.", "Uf! To bylo o chlup!")
|
||||
|
||||
S("Collect four different Elemental Shards!", "Získej čtyři různé Elementální úlomky!")
|
||||
S("Unbalanced shards in your inventory are dangerous.",
|
||||
@ -3469,7 +3469,7 @@ S(
|
||||
|
||||
"Tento kraj je plný krásných, ale nebezpečných tvorů a rostlin.")
|
||||
|
||||
S("%The1 is killed by thorns!", "%1 se nabod%l na trny!");
|
||||
S("%The1 is killed by thorns!", "%1 se nabod%l na trny!")
|
||||
|
||||
// Warped Sea/Coast
|
||||
// ----------------
|
||||
@ -4504,7 +4504,7 @@ S("Vampire Bats drain your magical powers!",
|
||||
|
||||
S("Hint: use arrow keys to scroll.", "Nápověda: šipkami můžeš scrollovat.")
|
||||
S("Hint: press 1 2 3 4 to change the projection.", "Nápověda: Klávesy 1 2 3 4 mění projekci.")
|
||||
S("You gain a protective Shell!", "Získa%l0 jsi ochranný Krunýř!");
|
||||
S("You gain a protective Shell!", "Získa%l0 jsi ochranný Krunýř!")
|
||||
S("Hint: magical powers from Treats expire after a number of uses.",
|
||||
"Nápověda: magické schopnosti získané z Pochoutek zmizí po určitém počtu použití.")
|
||||
S("A magical energy sword. Don't waste its power!",
|
||||
@ -5571,7 +5571,7 @@ S(
|
||||
"co tam získáš 25 Èertových kvítek. Po získání 50 Èertových kvítek se "
|
||||
"zaènou objevovat na Køižovatce a v Oceánu, a po získání 100 Èertových "
|
||||
"kvítek všude."
|
||||
);
|
||||
)
|
||||
|
||||
S(
|
||||
"\n\nIn the Orb Strategy Mode, dead orbs are available once you collect "
|
||||
@ -5648,7 +5648,7 @@ S("line width", "šíøka èar")
|
||||
S("configure panning and general keys", "konfigurace pøejíždìní a obecných kláves")
|
||||
|
||||
S("\n\nHint: use 'm' to toggle cells quickly",
|
||||
"\n\nTip: políèka lze rychle pøepínat klávesou 'm'");
|
||||
"\n\nTip: políèka lze rychle pøepínat klávesou 'm'")
|
||||
|
||||
// cell pattern names
|
||||
S("football", "fotbal")
|
||||
@ -5684,7 +5684,7 @@ S(
|
||||
"If you collect too many treasures in a given land, it will become "
|
||||
"extremely dangerous. Try other lands once you have enough!",
|
||||
"Pokud získáš pøíliš mnoho pokladù v jednom kraji, zaène být velmi "
|
||||
"nebezpeèný. Až budeš mít dost, zkus jiné kraje!");
|
||||
"nebezpeèný. Až budeš mít dost, zkus jiné kraje!")
|
||||
|
||||
S(
|
||||
"Remember that you can right click almost anything for more information.",
|
||||
@ -5692,7 +5692,7 @@ S(
|
||||
"o tom více informací.")
|
||||
|
||||
S("Want to understand the geometry in HyperRogue? Try the Tutorial!",
|
||||
"Chceš porozumìt geometrii v HyperRogue? Zkus Tutoriál!");
|
||||
"Chceš porozumìt geometrii v HyperRogue? Zkus Tutoriál!")
|
||||
|
||||
S(
|
||||
"Collecting 25 treasures in a given land may be dangerous, "
|
||||
@ -5780,9 +5780,9 @@ N("Reflection", GEN_O, "Odraz", "Odrazy", "Odraz", "v Odraze")
|
||||
N("mirror wall", GEN_F, "zrcadlová stìna", "zrcadlové stìny", "zrcadlovou stìnu", "zrcadlovou stìnou")
|
||||
|
||||
S("This would only move you deeper into the trap!",
|
||||
"Tím by ses jen dostal dál do pasti!");
|
||||
"Tím by ses jen dostal dál do pasti!")
|
||||
|
||||
S("You swing your sword at the mirror.", "Udeøil jsi meèem do zrcadla.");
|
||||
S("You swing your sword at the mirror.", "Udeøil jsi meèem do zrcadla.")
|
||||
N("Mimic", GEN_M, "Mimik", "Mimikové", "Mimika", "Mimikem")
|
||||
N("Narcissist", GEN_M, "Narcis", "Narcisové", "Narcisa", "Narcisem")
|
||||
N("Mirror Spirit", GEN_M, "Zrcadlový duch", "Zrcadloví duchové", "Zrcadlového ducha", "Zrcadlovým duchem")
|
||||
@ -5950,7 +5950,7 @@ S("Extras:", "Extra:") // extra Orbs gained in OSM
|
||||
// ------
|
||||
|
||||
S("unlock Orbs of Yendor", "odemkni Yendorské Sféry")
|
||||
S("Collected the keys!", "Získal jsi klíče!");
|
||||
S("Collected the keys!", "Získal jsi klíče!")
|
||||
S("Saved the Princess!", "Zachránil jsi Princeznu!")
|
||||
S("save a Princess", "zachraň Princeznu")
|
||||
|
||||
@ -6020,7 +6020,7 @@ S(
|
||||
|
||||
N("Kraken", GEN_M, "Kraken", "Krakeni", "Krakena", "Krakenem")
|
||||
N("Kraken Tentacle", GEN_N, "Krakení chapadlo", "Krakení chapadla", "Krakení chapadlo", "Krakením chapadlem")
|
||||
S(" (killing increases treasure spawn)", " (zabití zlepšuje výskyt pokladů)");
|
||||
S(" (killing increases treasure spawn)", " (zabití zlepšuje výskyt pokladů)")
|
||||
|
||||
N("stepping stones", GEN_O, "Brod", "Brody", "Brod", "Brodem")
|
||||
|
||||
@ -6275,7 +6275,7 @@ S("You are ambushed!", "Přepadení!")
|
||||
S("teleport", "teleport")
|
||||
S("ambush:", "přepadení:")
|
||||
|
||||
S("The Hunting Dogs give up.", "Lovečtí psi vzdali pronásledování.");
|
||||
S("The Hunting Dogs give up.", "Lovečtí psi vzdali pronásledování.")
|
||||
|
||||
/*
|
||||
"NEW_ACHIEVEMENT_8_20_NAME" "Kořist"
|
||||
@ -6338,7 +6338,7 @@ S("Yes, this is definitely a crystal. A very regular crystalline structure.\n\n"
|
||||
"Ano, tohle je rozhodně krystal. A navíc má velice pravidelnou krystalickou strukturu.\n\n"
|
||||
"Tento kraj byl navržený jako nástroj pro hraní s různými geometriemi a v normální hře se neobjevuje.")
|
||||
|
||||
S("You cannot move there!", "Tam se nemůžeš pohnout!");
|
||||
S("You cannot move there!", "Tam se nemůžeš pohnout!")
|
||||
|
||||
// geometry stuff
|
||||
|
||||
@ -6425,7 +6425,7 @@ S("stereographic/orthogonal", "stereografická/ortogonální projekce")
|
||||
S("Poincaré/Klein", "Poincaré/Klein")
|
||||
|
||||
// Paper Model Creator
|
||||
S("Useless in Euclidean geometry.", "V eukleidovské geometrii k ničemu.");
|
||||
S("Useless in Euclidean geometry.", "V eukleidovské geometrii k ničemu.")
|
||||
S("Not implemented for spherical geometry. Please tell me if you really want this.",
|
||||
"Není implementováno ve sférické geometrii. Pokud byste to opravdu chtěli, dejte mi vědět.")
|
||||
|
||||
@ -7162,8 +7162,8 @@ S("Static mode enabled.", "Statický mód zapnut.")
|
||||
S("Static mode disabled.", "Statický mód vypnut.")
|
||||
|
||||
S("Returned to your game.", "Návrat do tvé hry.")
|
||||
S("Spherical version of %the1. ", "%1 ve sférické verzi. ");
|
||||
S("Euclidean version of %the1. ", "%1 v eukleidovské verzi. ");
|
||||
S("Spherical version of %the1. ", "%1 ve sférické verzi. ")
|
||||
S("Euclidean version of %the1. ", "%1 v eukleidovské verzi. ")
|
||||
S("Click again to go back to your game.", "Dalším kliknutím se vrátíš do své hry.")
|
||||
S("Press %1 again to go back to your game.", "Dalším stisknutím %1 se vrátíš do své hry.")
|
||||
S("return to your game", "návrat do hry")
|
||||
@ -7182,7 +7182,7 @@ S("You give %the1 a grim look.", "Vrhl jsi pochmurný pohled na %a1.")
|
||||
// Strange Challenge
|
||||
|
||||
S("Strange Challenge", "Podivná mise")
|
||||
S("compete with other players on random lands in random geometries", "soupeř s jinými hráči v náhodných krajích a náhodných geometriích");
|
||||
S("compete with other players on random lands in random geometries", "soupeř s jinými hráči v náhodných krajích a náhodných geometriích")
|
||||
|
||||
S("Strange Challenge #%1", "Podivná mise #%1")
|
||||
S("next challenge in %1", "do další mise: %1")
|
||||
|
@ -918,8 +918,8 @@ S("Euclidean mode", "Euklidischer Modus")
|
||||
S("Return to the hyperbolic world", "Zur hyperbolischen Welt zurückkehren")
|
||||
S("go back", "zurück")
|
||||
S("Choose from the lands visited this game.", "Wähle aus den Ländern, die diese Sitzung besucht wurden.")
|
||||
S("Scores and achievements are not", "Im euklidischem Modus werden");
|
||||
S("saved in the Euclidean mode!", "Punkte und Errungenschaften nicht gespeichert!");
|
||||
S("Scores and achievements are not", "Im euklidischem Modus werden")
|
||||
S("saved in the Euclidean mode!", "Punkte und Errungenschaften nicht gespeichert!")
|
||||
|
||||
// Android buttons (some are not translated because there are no good short words in Polish)
|
||||
S("MOVE", "VOR")
|
||||
@ -1381,8 +1381,8 @@ S("A castle in the Crossroads...", "Ein Schloss in den Kreuzungen...")
|
||||
"Du kannst Tempel des Cthulhu in R'Lyeh finden, sobald du fünf seiner Statuen besitzt.")
|
||||
*/
|
||||
|
||||
S("You have to escape first!", "Du musst zuerst entkommen!");
|
||||
S("There is not enough space!", "Zu wenig Platz!");
|
||||
S("You have to escape first!", "Du musst zuerst entkommen!")
|
||||
S("There is not enough space!", "Zu wenig Platz!")
|
||||
|
||||
S("Customize character", "Character anpassen")
|
||||
S("gender", "Geschlecht")
|
||||
@ -1437,7 +1437,7 @@ S("Cannot throw fire there!", "Du kannst dort kein Feuer hinwerfen!")
|
||||
|
||||
S("or ESC to see how it ended", "oder ESC um zu sehen, wie alles endete")
|
||||
S("high contrast", "Hoher Kontrast")
|
||||
S("draw the heptagons darker", "Heptagone verdunkeln");
|
||||
S("draw the heptagons darker", "Heptagone verdunkeln")
|
||||
S("targetting ranged Orbs Shift+click only", "Zielen mit Distanzorbs per Shift-Klick")
|
||||
S("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.",
|
||||
"Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.")
|
||||
@ -1600,8 +1600,8 @@ S("This Orb is able to bring faraway items to your location, even if there are "
|
||||
|
||||
// missing sentences
|
||||
|
||||
S("%The1 drowns!", "%Der1 %1 ertrinkt!");
|
||||
S("%The1 falls!", "%Der1 %1 fällt!");
|
||||
S("%The1 drowns!", "%Der1 %1 ertrinkt!")
|
||||
S("%The1 falls!", "%Der1 %1 fällt!")
|
||||
|
||||
// these were missing from the translation for some reason
|
||||
|
||||
@ -1611,17 +1611,17 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
|
||||
// Hardcore Mode
|
||||
// -------------
|
||||
|
||||
S("hardcore mode", "Hardcore Modus");
|
||||
S("hardcore mode", "Hardcore Modus")
|
||||
|
||||
S("One wrong move and it is game over!", "Eine falsche Bewegung kostet dich den Kopf!");
|
||||
S("Not so hardcore?", "Doch nicht so hardcore?");
|
||||
S("One wrong move and it is game over!", "Eine falsche Bewegung kostet dich den Kopf!")
|
||||
S("Not so hardcore?", "Doch nicht so hardcore?")
|
||||
|
||||
// Shoot'em up Mode
|
||||
// ----------------
|
||||
|
||||
S("shoot'em up mode", "Ballermodus");
|
||||
S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!");
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/[;]/[LEER]/[ENTER]/[Numpad 5] = schießen, WASD/IJKL/[Numpad] = bewegen");
|
||||
S("shoot'em up mode", "Ballermodus")
|
||||
S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!")
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/[;]/[LEER]/[ENTER]/[Numpad 5] = schießen, WASD/IJKL/[Numpad] = bewegen")
|
||||
|
||||
N("Rogue", GEN_M, "Schurke", "Schurken", "Schurken")
|
||||
N("Knife", GEN_N, "Messer", "Messer", "Messer")
|
||||
@ -1655,16 +1655,16 @@ S(", m - mode: shoot'em up", "m - Modus: Ballern")
|
||||
S("You would get hurt!", "Du würdest dir wehtun!")
|
||||
S("PARTIAL", "TEILWEISE")
|
||||
|
||||
S("Cannot drop %the1 here!", "Du kannst %den1 %a1 hier nicht ablegen!");
|
||||
S("Cannot drop %the1 here!", "Du kannst %den1 %a1 hier nicht ablegen!")
|
||||
|
||||
// Euclidean scores
|
||||
// ----------------
|
||||
|
||||
S(" (E:%1)", " (E:%1)");
|
||||
S(" (E:%1)", " (E:%1)")
|
||||
|
||||
S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!");
|
||||
S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!")
|
||||
|
||||
S("\"I am lost...\"", "\"Ich bin verloren...\"");
|
||||
S("\"I am lost...\"", "\"Ich bin verloren...\"")
|
||||
|
||||
S("You are killed by %the1!", "%Der1 %1 hat dich getötet!")
|
||||
|
||||
@ -2124,7 +2124,7 @@ S("You destroy %the1 with a mental blast!", "Du zerstörst %den1 %a1 mit einem m
|
||||
S("The ivy kills %the1!", "Der Efeu tötet %den1 %a1!")
|
||||
S("You destroy %the1.", "Du zerstörst %den1 %a1.")
|
||||
S("%The1 kills %the2!", "%Der1 %1 tötet %den2 %a2!")
|
||||
S("%The1 sinks!", "%Der1 %1 sinkt!");
|
||||
S("%The1 sinks!", "%Der1 %1 sinkt!")
|
||||
|
||||
S("Cannot jump on %the1!", "Du kannst nicht auf %den1 %a1 springen!")
|
||||
|
||||
@ -2257,13 +2257,13 @@ N("Mouse", GEN_F, "Maus", "Mäuse", "Maus")
|
||||
|
||||
S("You hear a distant squeak!", "Du hörst ein Piepsen in der Ferne!")
|
||||
S("%The1 squeaks in a confused way.", "%Die1 %1 piepst verwirrt.")
|
||||
S("%The1 squeaks gratefully!", "%Die1 %1 piepst dankbar!");
|
||||
S("%The1 squeaks hopelessly.", "%Die1 %1 piepst hoffnungslos.");
|
||||
S("%The1 squeaks in despair.", "%Die1 %1 piepst voll Verzweiflung.");
|
||||
S("%The1 squeaks sadly.", "%Die1 %1 piepst traurig.");
|
||||
S("%The1 squeaks with hope!", "%Die1 %1 piepst hoffnungsvoll!");
|
||||
S("%The1 squeaks happily!", "%Die1 %1 piepst fröhlich!");
|
||||
S("%The1 squeaks excitedly!", "%Die1 %1 piepst aufgeregt!");
|
||||
S("%The1 squeaks gratefully!", "%Die1 %1 piepst dankbar!")
|
||||
S("%The1 squeaks hopelessly.", "%Die1 %1 piepst hoffnungslos.")
|
||||
S("%The1 squeaks in despair.", "%Die1 %1 piepst voll Verzweiflung.")
|
||||
S("%The1 squeaks sadly.", "%Die1 %1 piepst traurig.")
|
||||
S("%The1 squeaks with hope!", "%Die1 %1 piepst hoffnungsvoll!")
|
||||
S("%The1 squeaks happily!", "%Die1 %1 piepst fröhlich!")
|
||||
S("%The1 squeaks excitedly!", "%Die1 %1 piepst aufgeregt!")
|
||||
|
||||
N("giant rug", GEN_O, "Riesiger Teppich", "Riesige Teppiche", "Riesigen Teppich")
|
||||
|
||||
@ -2319,7 +2319,7 @@ S("Save %the1 first to unlock this challenge!", "Rette zuerst %den1 %a1 um diese
|
||||
S("Welcome to %the1 Challenge!", "Willkommen zu der %a1-Herausforderung!")
|
||||
S("The more Hypersian Rugs you collect, the harder it is.", "Je mehr Hypersische Teppiche du sammelst desto schwieriger wird es.")
|
||||
S("Follow the Mouse and escape with %the1!", "Folge der Maus und entkomme mit %dem1!")
|
||||
S("Hardness frozen at %1.", "Festgefroren: %1.");
|
||||
S("Hardness frozen at %1.", "Festgefroren: %1.")
|
||||
S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.")
|
||||
|
||||
S("u = undo", "u = rückgängig")
|
||||
@ -2649,11 +2649,11 @@ N("Crossroads III", GEN_F, "Kreuzungen III", "Kreuzungen III", "auf den Kreuzung
|
||||
S("An alternate layout of the Crossroads. Great Walls cross here at right angles.",
|
||||
"Ein alternatives Layout der Kreuzungen. Große Mauern kreuzen sich hier in rechten Winkeln.")
|
||||
|
||||
S("Cannot create temporary matter on a monster!", "Temporäre Materie kann nicht auf einem Monster erzeugt werden!");
|
||||
S("Cannot create temporary matter on an item!", "Temporäre Materie kann nicht auf einem Item erzeugt werden!");
|
||||
S("Cannot create temporary matter here!", "Hier kann keine temporäre Materie erzeugt werden!");
|
||||
S("Cannot summon on a monster!", "Kann nicht auf einem Monster beschworen werden!");
|
||||
S("No summoning possible here!", "Beschwören hier nicht möglich!");
|
||||
S("Cannot create temporary matter on a monster!", "Temporäre Materie kann nicht auf einem Monster erzeugt werden!")
|
||||
S("Cannot create temporary matter on an item!", "Temporäre Materie kann nicht auf einem Item erzeugt werden!")
|
||||
S("Cannot create temporary matter here!", "Hier kann keine temporäre Materie erzeugt werden!")
|
||||
S("Cannot summon on a monster!", "Kann nicht auf einem Monster beschworen werden!")
|
||||
S("No summoning possible here!", "Beschwören hier nicht möglich!")
|
||||
S("You summon %the1!", "Du beschwörst %den1 %a1!")
|
||||
|
||||
S("F4 = file", "F4 = Datei")
|
||||
@ -2929,7 +2929,7 @@ S("Trees in this forest can be chopped down. Big trees take two turns to chop do
|
||||
"Bäume in diesem Wald können gefällt werden. Große Bäume zu fällen dauert zwei Züge.")
|
||||
|
||||
S("Your power is drained by %the1!", "Deine Kraft wird von %dem1 %d1 ausgesaugt!")
|
||||
S("Wow! That was close.", "Wow! Das war knapp.");
|
||||
S("Wow! That was close.", "Wow! Das war knapp.")
|
||||
S("Collect four different Elemental Shards!", "Sammle vier verschiedene Elementscherben!")
|
||||
S("Unbalanced shards in your inventory are dangerous.",
|
||||
"Unbalancierte Scherben in deinem Inventar sind gefährlich.")
|
||||
|
@ -946,8 +946,8 @@ S("Shift=random, Ctrl=mix", "Shift=losowo, Ctrl=miks")
|
||||
S("Euclidean mode", "tryb euklidesowy")
|
||||
S("Return to the hyperbolic world", "powrót na hiperboloidę")
|
||||
S("Choose from the lands visited this game.", "Wybierz spośród odwiedzonych krain.")
|
||||
S("Scores and achievements are not", "Wyniki i osiągnięcia nie są");
|
||||
S("saved in the Euclidean mode!", "zapamiętywane w tym trybie!");
|
||||
S("Scores and achievements are not", "Wyniki i osiągnięcia nie są")
|
||||
S("saved in the Euclidean mode!", "zapamiętywane w tym trybie!")
|
||||
|
||||
// Android buttons (some are not translated because there are no good short words in Polish)
|
||||
S("MOVE", "RUCH")
|
||||
@ -1442,8 +1442,8 @@ S("You can find Temples of Cthulhu in R'Lyeh once you collect five Statues of Ct
|
||||
"Po znalezieniu 5 Statuetek Cthulhu możesz w R'Lyeh trafić na Świątynie Cthulhu.")
|
||||
*/
|
||||
|
||||
S("You have to escape first!", "Musisz najpierw uciec!");
|
||||
S("There is not enough space!", "Nie ma miejsca!");
|
||||
S("You have to escape first!", "Musisz najpierw uciec!")
|
||||
S("There is not enough space!", "Nie ma miejsca!")
|
||||
|
||||
S("Customize character", "pokoloruj postać")
|
||||
S("gender", "płeć")
|
||||
@ -1503,7 +1503,7 @@ S("Cannot throw fire there!", "Nie możesz tego podpalić!")
|
||||
|
||||
S("or ESC to see how it ended", "lub ESC by zobaczyć, jak się skończyło")
|
||||
S("high contrast", "wysoki kontrast")
|
||||
S("draw the heptagons darker", "siedmiokąty ciemniejsze");
|
||||
S("draw the heptagons darker", "siedmiokąty ciemniejsze")
|
||||
S("targetting ranged Orbs Shift+click only",
|
||||
"celowanie sfer na odgległość wymaga Shift+klik")
|
||||
S("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.",
|
||||
@ -1680,8 +1680,8 @@ S(
|
||||
|
||||
// missing sentences
|
||||
|
||||
S("%The1 drowns!", "%1 się utopi%ł1!");
|
||||
S("%The1 falls!", "%1 spad%ł1!");
|
||||
S("%The1 drowns!", "%1 się utopi%ł1!")
|
||||
S("%The1 falls!", "%1 spad%ł1!")
|
||||
|
||||
// these were missing from the translation for some reason
|
||||
|
||||
@ -1691,17 +1691,17 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
|
||||
// Hardcore Mode
|
||||
// -------------
|
||||
|
||||
S("hardcore mode", "tryb hardcore");
|
||||
S("hardcore mode", "tryb hardcore")
|
||||
|
||||
S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!");
|
||||
S("Not so hardcore?", "Hardkor to nie to?");
|
||||
S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!")
|
||||
S("Not so hardcore?", "Hardkor to nie to?")
|
||||
|
||||
// Shoot'em up Mode
|
||||
// ----------------
|
||||
|
||||
S("shoot'em up mode", "tryb strzelanki");
|
||||
S("Welcome to the Shoot'em Up mode!", "Witaj w trybie strzelanki!");
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = strzał, WASD/IJKL/Numpad = ruch");
|
||||
S("shoot'em up mode", "tryb strzelanki")
|
||||
S("Welcome to the Shoot'em Up mode!", "Witaj w trybie strzelanki!")
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = strzał, WASD/IJKL/Numpad = ruch")
|
||||
|
||||
N("Rogue", GEN_M, "Cwaniak", "Cwaniaki", "Cwaniaka", "Cwaniakiem")
|
||||
N("Knife", GEN_O, "Nóż", "Noże", "Nóż", "Nożem")
|
||||
@ -1735,16 +1735,16 @@ S(", m - mode: shoot'em up", "m - tryb strzelanki")
|
||||
S("You would get hurt!", "To by bolało!")
|
||||
S("PARTIAL", "CZĘŚCIOWO")
|
||||
|
||||
S("Cannot drop %the1 here!", "Nie możesz tu położyć %a1!");
|
||||
S("Cannot drop %the1 here!", "Nie możesz tu położyć %a1!")
|
||||
|
||||
// Euclidean scores
|
||||
// ----------------
|
||||
|
||||
S(" (E:%1)", " (E:%1)");
|
||||
S(" (E:%1)", " (E:%1)")
|
||||
|
||||
S("You cannot attack Rock Snakes directly!", "Nie możesz atakować Skalnych Węży bezpośrednio!");
|
||||
S("You cannot attack Rock Snakes directly!", "Nie możesz atakować Skalnych Węży bezpośrednio!")
|
||||
|
||||
S("\"I am lost...\"", "\"Zgubiłem się...\"");
|
||||
S("\"I am lost...\"", "\"Zgubiłem się...\"")
|
||||
|
||||
S("You are killed by %the1!", "Zabi%ł1 Cię %1!")
|
||||
|
||||
@ -2230,7 +2230,7 @@ S("You destroy %the1 with a mental blast!", "Zniszczy%łeś0 %a1 mocą psychiczn
|
||||
S("The ivy kills %the1!", "Bluszcz zabił %a1!")
|
||||
S("You destroy %the1.", "Zniszczy%łeś0 %a1.")
|
||||
S("%The1 kills %the2!", "%1 zabi%ł1 %a2!")
|
||||
S("%The1 sinks!", "%1 uton%ął1!");
|
||||
S("%The1 sinks!", "%1 uton%ął1!")
|
||||
|
||||
S("Cannot jump on %the1!", "Nie możesz skoczyć na %1!")
|
||||
|
||||
@ -2369,13 +2369,13 @@ N("Mouse", GEN_F, "Myszka", "Myszki", "Myszkę", "Myszką")
|
||||
|
||||
S("You hear a distant squeak!", "Słyszysz odległy pisk!")
|
||||
S("%The1 squeaks in a confused way.", "Zmieszan%ya1 %1 pisn%ął1.")
|
||||
S("%The1 squeaks gratefully!", "%1 pisn%ął1 w podziękowaniu!");
|
||||
S("%The1 squeaks hopelessly.", "%1 pisn%ął1 bez nadziei.");
|
||||
S("%The1 squeaks in despair.", "%1 pisn%ął1 rozpaczliwie.");
|
||||
S("%The1 squeaks sadly.", "%1 pisn%ął1 smutno.");
|
||||
S("%The1 squeaks with hope!", "%1 pisn%ął1 z nadzieją!");
|
||||
S("%The1 squeaks happily!", "%1 pisn%ął1 szczęśliwie!");
|
||||
S("%The1 squeaks excitedly!", "%1 się ekscytuje!");
|
||||
S("%The1 squeaks gratefully!", "%1 pisn%ął1 w podziękowaniu!")
|
||||
S("%The1 squeaks hopelessly.", "%1 pisn%ął1 bez nadziei.")
|
||||
S("%The1 squeaks in despair.", "%1 pisn%ął1 rozpaczliwie.")
|
||||
S("%The1 squeaks sadly.", "%1 pisn%ął1 smutno.")
|
||||
S("%The1 squeaks with hope!", "%1 pisn%ął1 z nadzieją!")
|
||||
S("%The1 squeaks happily!", "%1 pisn%ął1 szczęśliwie!")
|
||||
S("%The1 squeaks excitedly!", "%1 się ekscytuje!")
|
||||
|
||||
N("giant rug", GEN_O, "wielki dywan", "wielkie dywany", "wielki dywan", "wielkim dywanem")
|
||||
|
||||
@ -2432,7 +2432,7 @@ S("Save %the1 first to unlock this challenge!", "Uratuj %a1, by mieć dostęp do
|
||||
S("Welcome to %the1 Challenge!", "Uratuj %a1!")
|
||||
S("The more Hypersian Rugs you collect, the harder it is.", "Im więcej zbierzesz Hiperskich Dywanów, tym misja trudniejsza.")
|
||||
S("Follow the Mouse and escape with %the1!", "Idź za Myszką i ucieknij z %abl1!")
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.");
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
|
||||
S("Congratulations! Your score is %1.", "Gratulacje! Twój wynik to %1.")
|
||||
|
||||
S("u = undo", "u = cofnij")
|
||||
@ -2772,11 +2772,11 @@ N("Crossroads III", GEN_N, "Skrzyżowanie III", "Skrzyżowania III", "Skrzyżowa
|
||||
S("An alternate layout of the Crossroads. Great Walls cross here at right angles.",
|
||||
"Alternatywny układ Skrzyżowania. Wielkie Ściany przecinają się tu pod kątami prostymi.")
|
||||
|
||||
S("Cannot create temporary matter on a monster!", "Nie można tworzyć tymczasowej materii na potworze!");
|
||||
S("Cannot create temporary matter on an item!", "Nie można tworzyć tymczasowej materii na przedmiocie!");
|
||||
S("Cannot create temporary matter here!", "Nie można tu stworzyć tymczasowej materii!");
|
||||
S("Cannot summon on a monster!", "Nie można przywołać na potworze!");
|
||||
S("No summoning possible here!", "Przywołanie niemożliwe!");
|
||||
S("Cannot create temporary matter on a monster!", "Nie można tworzyć tymczasowej materii na potworze!")
|
||||
S("Cannot create temporary matter on an item!", "Nie można tworzyć tymczasowej materii na przedmiocie!")
|
||||
S("Cannot create temporary matter here!", "Nie można tu stworzyć tymczasowej materii!")
|
||||
S("Cannot summon on a monster!", "Nie można przywołać na potworze!")
|
||||
S("No summoning possible here!", "Przywołanie niemożliwe!")
|
||||
S("You summon %the1!", "Przywoła%łeś0 %a1!")
|
||||
|
||||
S("F4 = file", "F4 = plik")
|
||||
@ -3061,7 +3061,7 @@ S("Trees in this forest can be chopped down. Big trees take two turns to chop do
|
||||
|
||||
S("Your power is drained by %the1!", "Twoja moc jest wyssana przez %a1!")
|
||||
|
||||
S("Wow! That was close.", "Uff! Było blisko.");
|
||||
S("Wow! That was close.", "Uff! Było blisko.")
|
||||
|
||||
S("Collect four different Elemental Shards!", "Znajdź Okruch każdego żywiołu!")
|
||||
S("Unbalanced shards in your inventory are dangerous.",
|
||||
@ -3400,7 +3400,7 @@ S(
|
||||
|
||||
"Ta kraina pełna jest pięknych, lecz niebezpiecznych, stworzeń i roślin.")
|
||||
|
||||
S("%The1 is killed by thorns!", "%1 wpad%ł1 na kolce i się zabi%ł1!");
|
||||
S("%The1 is killed by thorns!", "%1 wpad%ł1 na kolce i się zabi%ł1!")
|
||||
|
||||
S("You just cannot stand in place, those roses smell too nicely.", "Nie możesz stać w miejscu, róże zbyt ładnie pachną.")
|
||||
S("Those roses smell too nicely. You have to come towards them.", "Te róże tak ładnie pachną. Musisz iść w ich kierunku.")
|
||||
@ -4418,7 +4418,7 @@ S("Vampire Bats drain your magical powers!",
|
||||
|
||||
S("Hint: use arrow keys to scroll.", "Wskazówka: przewijasz strzałkami.")
|
||||
S("Hint: press 1 2 3 4 to change the projection.", "Wskazówka: 1 2 3 4 zmienia rzut.")
|
||||
S("You gain a protective Shell!", "Zdoby%łeś0 ochronną Skorupę!");
|
||||
S("You gain a protective Shell!", "Zdoby%łeś0 ochronną Skorupę!")
|
||||
S("Hint: magical powers from Treats expire after a number of uses.",
|
||||
"Wskazówka: magiczne moce Cukierków wyczerpują się po kilku użyciach.")
|
||||
S("A magical energy sword. Don't waste its power!",
|
||||
@ -5510,7 +5510,7 @@ S(
|
||||
"\n\nW trybie strategii sfer Sfery Yendoru pojawiają się w Piekle "
|
||||
"po zebraniu 25 Czarcich Ziel, na Skrzyżowaniu/Oceanie po zebraniu 50, "
|
||||
"wszędzie po zebraniu 100."
|
||||
);
|
||||
)
|
||||
|
||||
S(
|
||||
"\n\nIn the Orb Strategy Mode, dead orbs are available once you collect "
|
||||
@ -5590,7 +5590,7 @@ S("line width", "szerokość linii")
|
||||
S("configure panning and general keys", "skonfiguruj klawisze ogólne")
|
||||
|
||||
S("\n\nHint: use 'm' to toggle cells quickly",
|
||||
"\n\nWsk: użyj 'm' by szybko przestawiać pola");
|
||||
"\n\nWsk: użyj 'm' by szybko przestawiać pola")
|
||||
|
||||
// cell pattern names
|
||||
S("football", "piłka nożna")
|
||||
@ -5625,7 +5625,7 @@ S(
|
||||
"If you collect too many treasures in a given land, it will become "
|
||||
"extremely dangerous. Try other lands once you have enough!",
|
||||
"Jeśli zbierzesz za dużo skarbów w jednej krainie, stanie się ona "
|
||||
"bardzo niebezpieczna. Spróbuj pójść do innych krain, gdy masz dość!");
|
||||
"bardzo niebezpieczna. Spróbuj pójść do innych krain, gdy masz dość!")
|
||||
|
||||
S(
|
||||
"Remember that you can right click almost anything for more information.",
|
||||
@ -5633,7 +5633,7 @@ S(
|
||||
"by dowiedzieć się czegoś na dany temat.")
|
||||
|
||||
S("Want to understand the geometry in HyperRogue? Try the Tutorial!",
|
||||
"Chcesz zrozumieć geometrię w HyperRogue? Obejrzyj Podręcznik!");
|
||||
"Chcesz zrozumieć geometrię w HyperRogue? Obejrzyj Podręcznik!")
|
||||
|
||||
S(
|
||||
"Collecting 25 treasures in a given land may be dangerous, "
|
||||
@ -5719,9 +5719,9 @@ N("Reflection", GEN_N, "Odbicie", "Odbicia", "Odbicie", "w Odbiciu")
|
||||
N("mirror wall", GEN_F, "lustrzana ściana", "lustrzane ściany", "lustrzaną ścianę", "lustrzaną ścianą")
|
||||
|
||||
S("This would only move you deeper into the trap!",
|
||||
"To tylko przeniesie Cię w głąb pułapki!");
|
||||
"To tylko przeniesie Cię w głąb pułapki!")
|
||||
|
||||
S("You swing your sword at the mirror.", "Wywijasz mieczem w kierunku lustra.");
|
||||
S("You swing your sword at the mirror.", "Wywijasz mieczem w kierunku lustra.")
|
||||
N("Mimic", GEN_M, "Mimik", "Mimiki", "Mimika", "Mimikiem")
|
||||
N("Narcissist", GEN_M, "Narcyz", "Narcyzy", "Narcyza", "Narcyzem")
|
||||
N("Mirror Spirit", GEN_M, "Duch Lustra", "Duchy Lustra", "Ducha Lustra", "Duchem Lustra")
|
||||
@ -5850,7 +5850,7 @@ S("Extras:", "Dodatkowe:") // extra Orbs gained in OSM
|
||||
// ------
|
||||
|
||||
S("unlock Orbs of Yendor", "otwórz Sfery Yendoru")
|
||||
S("Collected the keys!", "Zebrano klucze!");
|
||||
S("Collected the keys!", "Zebrano klucze!")
|
||||
S("Saved the Princess!", "Uratowano Księżniczkę!")
|
||||
S("save a Princess", "uratuj Księżniczkę")
|
||||
|
||||
@ -5922,7 +5922,7 @@ S(
|
||||
|
||||
N("Kraken", GEN_M, "Kraken", "Krakeny", "Krakena", "Krakenem")
|
||||
N("Kraken Tentacle", GEN_F, "Macka Krakena", "Macki Krakena", "Mackę Krakena", "Macką Krakena")
|
||||
S(" (killing increases treasure spawn)", " (pokonywanie zwiększa częstość skarbów)");
|
||||
S(" (killing increases treasure spawn)", " (pokonywanie zwiększa częstość skarbów)")
|
||||
|
||||
N("stepping stones", GEN_O, "Bród", "Brody", "Bród", "Brodem")
|
||||
|
||||
@ -6163,7 +6163,7 @@ S("When your plan has clearly failed, it is better to abandon it and go to a saf
|
||||
"Kiedy jest jasne, że Twój plan się nie powiódł, lepiej jest go porzucić i odejść w bezpieczne miejsce, by mieć szansę na sukces przy kolejnej próbie. "
|
||||
"Ten pies zdecydowanie to wie.")
|
||||
|
||||
S("The Hunting Dogs give up.", "Myśliwskie psy się poddały.");
|
||||
S("The Hunting Dogs give up.", "Myśliwskie psy się poddały.")
|
||||
|
||||
// missing from previous versions:
|
||||
|
||||
@ -6191,7 +6191,7 @@ S("Yes, this is definitely a crystal. A very regular crystalline structure.\n\n"
|
||||
"Tak, to na pewno kryształ. Bardzo regularna struktura krystaliczna.\n\n"
|
||||
"Ta kraina została zaprojektowana do zabawy różnymi geometriami, i nie pojawia się podczas normalnej gry.")
|
||||
|
||||
S("You cannot move there!", "Nie możesz tam iść!");
|
||||
S("You cannot move there!", "Nie możesz tam iść!")
|
||||
|
||||
// geometry stuff
|
||||
|
||||
@ -6276,7 +6276,7 @@ S("stereographic/orthogonal", "rzut stereo/orto")
|
||||
S("Poincaré/Klein", "Poincaré/Klein")
|
||||
|
||||
// Paper Model Creator
|
||||
S("Useless in Euclidean geometry.", "Bezużyteczne w geometrii euklidesowej.");
|
||||
S("Useless in Euclidean geometry.", "Bezużyteczne w geometrii euklidesowej.")
|
||||
S("Not implemented for spherical geometry. Please tell me if you really want this.",
|
||||
"Nie zaimplementowane dla geometrii sferycznej. Jeśli bardzo tego chcesz, powiedz.")
|
||||
|
||||
@ -6840,7 +6840,7 @@ S(
|
||||
"krainy ze szczególnym kierunkiem. Jeśli znalezienie "
|
||||
"tego szczególnego kierunku jest częścią zadania gracza, "
|
||||
"opcja ta działa tylko w trybie oszusta."
|
||||
);
|
||||
)
|
||||
S("NEVER", "NIGDY")
|
||||
|
||||
S("Mercator", "odwzorowanie Merkatora")
|
||||
@ -6865,8 +6865,8 @@ S("Static mode enabled.", "Tryb statyczny włączony.")
|
||||
S("Static mode disabled.", "Tryb statyczny wyłączony.")
|
||||
|
||||
S("Returned to your game.", "Wracasz do swojej gry.")
|
||||
S("Spherical version of %the1. ", "%1 w wersji sferycznej. ");
|
||||
S("Euclidean version of %the1. ", "%1 w wersji euklidesowej. ");
|
||||
S("Spherical version of %the1. ", "%1 w wersji sferycznej. ")
|
||||
S("Euclidean version of %the1. ", "%1 w wersji euklidesowej. ")
|
||||
S("Click again to go back to your game.", "Kliknij ponownie by wrócić do swojej gry.")
|
||||
S("Press %1 again to go back to your game.", "Wciśnij %1 ponownie by wrócić do swojej gry.")
|
||||
S("return to your game", "Wróć do gry")
|
||||
@ -6886,7 +6886,7 @@ S("You juggle the Dead Orbs.", "Żonglujesz Martwymi Sferami.")
|
||||
S("You give %the1 a grim look.", "Spoglądasz ponuro na %a1.")
|
||||
|
||||
S("Strange Challenge", "Dziwna Misja")
|
||||
S("compete with other players on random lands in random geometries", "konkuruj z innymi na losowych krainach w losowych geometriach");
|
||||
S("compete with other players on random lands in random geometries", "konkuruj z innymi na losowych krainach w losowych geometriach")
|
||||
|
||||
S("Strange Challenge #%1", "Dziwna Misja #%1")
|
||||
S("next challenge in %1", "do następna misji: %1")
|
||||
|
@ -1032,8 +1032,8 @@ S("Shift=random, Ctrl=mix", "Shift=losowo, Ctrl=miks")
|
||||
S("Euclidean mode", "tryb euklidesowy")
|
||||
S("Return to the hyperbolic world", "powrót na hiperboloidę")
|
||||
S("Choose from the lands visited this game.", "Wybierz spośród odwiedzonych krain.")
|
||||
S("Scores and achievements are not", "Wyniki i osiągnięcia nie są");
|
||||
S("saved in the Euclidean mode!", "zapamiętywane w tym trybie!");
|
||||
S("Scores and achievements are not", "Wyniki i osiągnięcia nie są")
|
||||
S("saved in the Euclidean mode!", "zapamiętywane w tym trybie!")
|
||||
|
||||
// Android buttons (some are not translated because there are no good short words in Polish)
|
||||
S("MOVE", "RUCH")
|
||||
@ -1533,8 +1533,8 @@ S("You can find Temples of Cthulhu in R'Lyeh once you collect five Statues of Ct
|
||||
"Po znalezieniu 5 Statuetek Cthulhu możesz w R'Lyeh trafić na Świątynie Cthulhu.")
|
||||
*/
|
||||
|
||||
S("You have to escape first!", "Musisz najpierw uciec!");
|
||||
S("There is not enough space!", "Nie ma miejsca!");
|
||||
S("You have to escape first!", "Musisz najpierw uciec!")
|
||||
S("There is not enough space!", "Nie ma miejsca!")
|
||||
|
||||
S("Customize character", "pokoloruj postać")
|
||||
S("gender", "płeć")
|
||||
@ -1594,7 +1594,7 @@ S("Cannot throw fire there!", "Nie możesz tego podpalić!")
|
||||
|
||||
S("or ESC to see how it ended", "lub ESC by zobaczyć, jak się skończyło")
|
||||
S("high contrast", "wysoki kontrast")
|
||||
S("draw the heptagons darker", "siedmiokąty ciemniejsze");
|
||||
S("draw the heptagons darker", "siedmiokąty ciemniejsze")
|
||||
S("targetting ranged Orbs Shift+click only",
|
||||
"celowanie sfer na odgległość wymaga Shift+klik")
|
||||
S("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.",
|
||||
@ -1771,8 +1771,8 @@ S(
|
||||
|
||||
// missing sentences
|
||||
|
||||
S("%The1 drowns!", "%1 się utopi%ł1!");
|
||||
S("%The1 falls!", "%1 spad%ł1!");
|
||||
S("%The1 drowns!", "%1 się utopi%ł1!")
|
||||
S("%The1 falls!", "%1 spad%ł1!")
|
||||
|
||||
// these were missing from the translation for some reason
|
||||
|
||||
@ -1782,17 +1782,17 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
|
||||
// Hardcore Mode
|
||||
// -------------
|
||||
|
||||
S("hardcore mode", "tryb hardcore");
|
||||
S("hardcore mode", "tryb hardcore")
|
||||
|
||||
S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!");
|
||||
S("Not so hardcore?", "Hardkor to nie to?");
|
||||
S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!")
|
||||
S("Not so hardcore?", "Hardkor to nie to?")
|
||||
|
||||
// Shoot'em up Mode
|
||||
// ----------------
|
||||
|
||||
S("shoot'em up mode", "tryb strzelanki");
|
||||
S("Welcome to the Shoot'em Up mode!", "Witaj w trybie strzelanki!");
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = strzał, WASD/IJKL/Numpad = ruch");
|
||||
S("shoot'em up mode", "tryb strzelanki")
|
||||
S("Welcome to the Shoot'em Up mode!", "Witaj w trybie strzelanki!")
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = strzał, WASD/IJKL/Numpad = ruch")
|
||||
|
||||
N("Rogue", GEN_M, "Cwaniak", "Cwaniaki", "Cwaniaka", "Cwaniakiem")
|
||||
N("Knife", GEN_O, "Nóż", "Noże", "Nóż", "Nożem")
|
||||
@ -1826,16 +1826,16 @@ S(", m - mode: shoot'em up", "m - tryb strzelanki")
|
||||
S("You would get hurt!", "To by bolało!")
|
||||
S("PARTIAL", "CZĘŚCIOWO")
|
||||
|
||||
S("Cannot drop %the1 here!", "Nie możesz tu położyć %a1!");
|
||||
S("Cannot drop %the1 here!", "Nie możesz tu położyć %a1!")
|
||||
|
||||
// Euclidean scores
|
||||
// ----------------
|
||||
|
||||
S(" (E:%1)", " (E:%1)");
|
||||
S(" (E:%1)", " (E:%1)")
|
||||
|
||||
S("You cannot attack Rock Snakes directly!", "Nie możesz atakować Skalnych Węży bezpośrednio!");
|
||||
S("You cannot attack Rock Snakes directly!", "Nie możesz atakować Skalnych Węży bezpośrednio!")
|
||||
|
||||
S("\"I am lost...\"", "\"Zgubiłem się...\"");
|
||||
S("\"I am lost...\"", "\"Zgubiłem się...\"")
|
||||
|
||||
S("You are killed by %the1!", "Zabi%ł1 Cię %1!")
|
||||
|
||||
@ -2321,7 +2321,7 @@ S("You destroy %the1 with a mental blast!", "Zniszczy%łeś0 %a1 mocą psychiczn
|
||||
S("The ivy kills %the1!", "Bluszcz zabił %a1!")
|
||||
S("You destroy %the1.", "Zniszczy%łeś0 %a1.")
|
||||
S("%The1 kills %the2!", "%1 zabi%ł1 %a2!")
|
||||
S("%The1 sinks!", "%1 uton%ął1!");
|
||||
S("%The1 sinks!", "%1 uton%ął1!")
|
||||
|
||||
S("Cannot jump on %the1!", "Nie możesz skoczyć na %1!")
|
||||
|
||||
@ -2460,13 +2460,13 @@ N("Mouse", GEN_F, "Myszka", "Myszki", "Myszkę", "Myszką")
|
||||
|
||||
S("You hear a distant squeak!", "Słyszysz odległy pisk!")
|
||||
S("%The1 squeaks in a confused way.", "Zmieszan%ya1 %1 pisn%ął1.")
|
||||
S("%The1 squeaks gratefully!", "%1 pisn%ął1 w podziękowaniu!");
|
||||
S("%The1 squeaks hopelessly.", "%1 pisn%ął1 bez nadziei.");
|
||||
S("%The1 squeaks in despair.", "%1 pisn%ął1 rozpaczliwie.");
|
||||
S("%The1 squeaks sadly.", "%1 pisn%ął1 smutno.");
|
||||
S("%The1 squeaks with hope!", "%1 pisn%ął1 z nadzieją!");
|
||||
S("%The1 squeaks happily!", "%1 pisn%ął1 szczęśliwie!");
|
||||
S("%The1 squeaks excitedly!", "%1 się ekscytuje!");
|
||||
S("%The1 squeaks gratefully!", "%1 pisn%ął1 w podziękowaniu!")
|
||||
S("%The1 squeaks hopelessly.", "%1 pisn%ął1 bez nadziei.")
|
||||
S("%The1 squeaks in despair.", "%1 pisn%ął1 rozpaczliwie.")
|
||||
S("%The1 squeaks sadly.", "%1 pisn%ął1 smutno.")
|
||||
S("%The1 squeaks with hope!", "%1 pisn%ął1 z nadzieją!")
|
||||
S("%The1 squeaks happily!", "%1 pisn%ął1 szczęśliwie!")
|
||||
S("%The1 squeaks excitedly!", "%1 się ekscytuje!")
|
||||
|
||||
N("giant rug", GEN_O, "wielki dywan", "wielkie dywany", "wielki dywan", "wielkim dywanem")
|
||||
|
||||
@ -2523,7 +2523,7 @@ S("Save %the1 first to unlock this challenge!", "Uratuj %a1, by mieć dostęp do
|
||||
S("Welcome to %the1 Challenge!", "Uratuj %a1!")
|
||||
S("The more Hypersian Rugs you collect, the harder it is.", "Im więcej zbierzesz Hiperskich Dywanów, tym misja trudniejsza.")
|
||||
S("Follow the Mouse and escape with %the1!", "Idź za Myszką i ucieknij z %abl1!")
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.");
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
|
||||
S("Congratulations! Your score is %1.", "Gratulacje! Twój wynik to %1.")
|
||||
|
||||
S("u = undo", "u = cofnij")
|
||||
@ -2863,11 +2863,11 @@ N("Crossroads III", GEN_N, "Skrzyżowanie III", "Skrzyżowania III", "Skrzyżowa
|
||||
S("An alternate layout of the Crossroads. Great Walls cross here at right angles.",
|
||||
"Alternatywny układ Skrzyżowania. Wielkie Ściany przecinają się tu pod kątami prostymi.")
|
||||
|
||||
S("Cannot create temporary matter on a monster!", "Nie można tworzyć tymczasowej materii na potworze!");
|
||||
S("Cannot create temporary matter on an item!", "Nie można tworzyć tymczasowej materii na przedmiocie!");
|
||||
S("Cannot create temporary matter here!", "Nie można tu stworzyć tymczasowej materii!");
|
||||
S("Cannot summon on a monster!", "Nie można przywołać na potworze!");
|
||||
S("No summoning possible here!", "Przywołanie niemożliwe!");
|
||||
S("Cannot create temporary matter on a monster!", "Nie można tworzyć tymczasowej materii na potworze!")
|
||||
S("Cannot create temporary matter on an item!", "Nie można tworzyć tymczasowej materii na przedmiocie!")
|
||||
S("Cannot create temporary matter here!", "Nie można tu stworzyć tymczasowej materii!")
|
||||
S("Cannot summon on a monster!", "Nie można przywołać na potworze!")
|
||||
S("No summoning possible here!", "Przywołanie niemożliwe!")
|
||||
S("You summon %the1!", "Przywoła%łeś0 %a1!")
|
||||
|
||||
S("F4 = file", "F4 = plik")
|
||||
@ -3152,7 +3152,7 @@ S("Trees in this forest can be chopped down. Big trees take two turns to chop do
|
||||
|
||||
S("Your power is drained by %the1!", "Twoja moc jest wyssana przez %a1!")
|
||||
|
||||
S("Wow! That was close.", "Uff! Było blisko.");
|
||||
S("Wow! That was close.", "Uff! Było blisko.")
|
||||
|
||||
S("Collect four different Elemental Shards!", "Znajdź Okruch każdego żywiołu!")
|
||||
S("Unbalanced shards in your inventory are dangerous.",
|
||||
@ -3489,7 +3489,7 @@ S(
|
||||
|
||||
"Ta kraina pełna jest pięknych, lecz niebezpiecznych, stworzeń i roślin.")
|
||||
|
||||
S("%The1 is killed by thorns!", "%1 wpad%ł1 na kolce i się zabi%ł1!");
|
||||
S("%The1 is killed by thorns!", "%1 wpad%ł1 na kolce i się zabi%ł1!")
|
||||
|
||||
S("You just cannot stand in place, those roses smell too nicely.", "Nie możesz stać w miejscu, róże zbyt ładnie pachną.")
|
||||
S("Those roses smell too nicely. You have to come towards them.", "Te róże tak ładnie pachną. Musisz iść w ich kierunku.")
|
||||
@ -4502,7 +4502,7 @@ S("Vampire Bats drain your magical powers!",
|
||||
|
||||
S("Hint: use arrow keys to scroll.", "Wskazówka: przewijasz strzałkami.")
|
||||
S("Hint: press 1 2 3 4 to change the projection.", "Wskazówka: 1 2 3 4 zmienia rzut.")
|
||||
S("You gain a protective Shell!", "Zdobył%eś0 ochronną Skorupę!");
|
||||
S("You gain a protective Shell!", "Zdobył%eś0 ochronną Skorupę!")
|
||||
S("Hint: magical powers from Treats expire after a number of uses.",
|
||||
"Wskazówka: magiczne moce Cukierków wyczerpują się po kilku użyciach.")
|
||||
S("A magical energy sword. Don't waste its power!",
|
||||
@ -5591,7 +5591,7 @@ S(
|
||||
"\n\nW trybie strategii sfer Sfery Yendoru się pojawiają w Piekle "
|
||||
"po zebraniu 25 Czarcich Ziel, na Skrzyżowaniu/Oceanie po zebraniu 50, "
|
||||
"wszędzie po zebraniu 100."
|
||||
);
|
||||
)
|
||||
|
||||
S(
|
||||
"\n\nIn the Orb Strategy Mode, dead orbs are available once you collect "
|
||||
@ -5673,7 +5673,7 @@ S("line width", "szerokość linii")
|
||||
S("configure panning and general keys", "skonfiguruj klawisze ogólne")
|
||||
|
||||
S("\n\nHint: use 'm' to toggle cells quickly",
|
||||
"\n\nWsk: użyj 'm' by szybko przestawiać pola");
|
||||
"\n\nWsk: użyj 'm' by szybko przestawiać pola")
|
||||
|
||||
// cell pattern names
|
||||
// ------------------
|
||||
@ -5711,7 +5711,7 @@ S(
|
||||
"If you collect too many treasures in a given land, it will become "
|
||||
"extremely dangerous. Try other lands once you have enough!",
|
||||
"Jeśli zbierzesz za dużo skarbów w jednej krainie, stanie się ona "
|
||||
"bardzo niebezpieczna. Spróbuj pójść do innych krain, gdy masz dość!");
|
||||
"bardzo niebezpieczna. Spróbuj pójść do innych krain, gdy masz dość!")
|
||||
|
||||
S(
|
||||
"Remember that you can right click almost anything for more information.",
|
||||
@ -5719,7 +5719,7 @@ S(
|
||||
"by dowiedzieć się czegoś na dany temat.")
|
||||
|
||||
S("Want to understand the geometry in HyperRogue? Try the Tutorial!",
|
||||
"Chcesz zrozumieć geometrię w HyperRogue? Obejrzyj Podręcznik!");
|
||||
"Chcesz zrozumieć geometrię w HyperRogue? Obejrzyj Podręcznik!")
|
||||
|
||||
S(
|
||||
"Collecting 25 treasures in a given land may be dangerous, "
|
||||
@ -5805,9 +5805,9 @@ N("Reflection", GEN_N, "Odbicie", "Odbicia", "Odbicie", "w Odbiciu")
|
||||
N("mirror wall", GEN_F, "lustrzana ściana", "lustrzane ściany", "lustrzaną ścianę", "lustrzaną ścianą")
|
||||
|
||||
S("This would only move you deeper into the trap!",
|
||||
"To tylko przeniesie Cię w głąb pułapki!");
|
||||
"To tylko przeniesie Cię w głąb pułapki!")
|
||||
|
||||
S("You swing your sword at the mirror.", "Wywijasz mieczem w kierunku lustra.");
|
||||
S("You swing your sword at the mirror.", "Wywijasz mieczem w kierunku lustra.")
|
||||
N("Mimic", GEN_M, "Mimik", "Mimiki", "Mimika", "Mimikiem")
|
||||
N("Narcissist", GEN_M, "Narcyz", "Narcyzy", "Narcyza", "Narcyzem")
|
||||
N("Mirror Spirit", GEN_M, "Duch Lustra", "Duchy Lustra", "Ducha Lustra", "Duchem Lustra")
|
||||
@ -5938,7 +5938,7 @@ S("Extras:", "Dodatkowe:") // extra Orbs gained in OSM
|
||||
// ------
|
||||
|
||||
S("unlock Orbs of Yendor", "otwórz Sfery Yendoru")
|
||||
S("Collected the keys!", "Zebrano klucze!");
|
||||
S("Collected the keys!", "Zebrano klucze!")
|
||||
S("Saved the Princess!", "Uratowano Księżniczkę!")
|
||||
S("save a Princess", "uratuj Księżniczkę")
|
||||
|
||||
|
@ -930,8 +930,8 @@ S("Shift=random, Ctrl=mix", "Shift=случайный, Ctrl=смешать")
|
||||
S("Euclidean mode", "режим евклидовой плоскости")
|
||||
S("Return to the hyperbolic world", "вернуться на гиперболоид")
|
||||
S("Choose from the lands visited this game.", "Выберите одну из уже посещённых земель.")
|
||||
S("Scores and achievements are not", "Очки и достижения не");
|
||||
S("saved in the Euclidean mode!", "сохраняются в евклидовом режиме!");
|
||||
S("Scores and achievements are not", "Очки и достижения не")
|
||||
S("saved in the Euclidean mode!", "сохраняются в евклидовом режиме!")
|
||||
|
||||
// Android buttons
|
||||
// ---------------
|
||||
@ -1410,8 +1410,8 @@ S("You can find Temples of Cthulhu in R'Lyeh once you collect five Statues of Ct
|
||||
"Вы можете найти храмы Ктулху в Р'Льехе, как только найдёте 5 статуй Ктулху.")
|
||||
*/
|
||||
|
||||
S("You have to escape first!", "Вы должны бежать первым!");
|
||||
S("There is not enough space!", "Нет места!");
|
||||
S("You have to escape first!", "Вы должны бежать первым!")
|
||||
S("There is not enough space!", "Нет места!")
|
||||
|
||||
S("Customize character", "Настройка персонажа")
|
||||
S("gender", "пол")
|
||||
@ -1477,7 +1477,7 @@ S("or ESC to see how it ended", "либо ESC, чтобы посмотреть,
|
||||
|
||||
S("high contrast", "высокий контраст")
|
||||
|
||||
S("draw the heptagons darker", "семиугольники темнее");
|
||||
S("draw the heptagons darker", "семиугольники темнее")
|
||||
|
||||
S("targetting ranged Orbs Shift+click only",
|
||||
"выбирать цель сфер только через Shift+клик")
|
||||
@ -1654,8 +1654,8 @@ S(
|
||||
|
||||
// missing sentences
|
||||
|
||||
S("%The1 drowns!", "%1 утонул%E1!");
|
||||
S("%The1 falls!", "%1 упал%E1!");
|
||||
S("%The1 drowns!", "%1 утонул%E1!")
|
||||
S("%The1 falls!", "%1 упал%E1!")
|
||||
|
||||
// these were missing from the translation for some reason
|
||||
|
||||
@ -1665,17 +1665,17 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
|
||||
// Hardcore Mode
|
||||
// -------------
|
||||
|
||||
S("hardcore mode", "режим hardcore");
|
||||
S("hardcore mode", "режим hardcore")
|
||||
|
||||
S("One wrong move and it is game over!", "Один неверный шаг, и игра закончится!");
|
||||
S("Not so hardcore?", "не так хардкорно?");
|
||||
S("One wrong move and it is game over!", "Один неверный шаг, и игра закончится!")
|
||||
S("Not so hardcore?", "не так хардкорно?")
|
||||
|
||||
// Shoot'em up Mode
|
||||
// ----------------
|
||||
|
||||
S("shoot'em up mode", "режим стрельбы");
|
||||
S("Welcome to the Shoot'em Up mode!", "Добро пожаловать в режим стрельбы!");
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = стрелять, WASD/IJKL/Numpad = ходить");
|
||||
S("shoot'em up mode", "режим стрельбы")
|
||||
S("Welcome to the Shoot'em Up mode!", "Добро пожаловать в режим стрельбы!")
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = стрелять, WASD/IJKL/Numpad = ходить")
|
||||
|
||||
N("Rogue", GEN_M, "Разбойник", "Разбойники", "Разбойника", "Разбойником")
|
||||
N("Knife", GEN_O, "Нож", "Ножи", "Нож", "Ножом")
|
||||
@ -1710,10 +1710,10 @@ S("You are killed by %the1!", "Вас убил %1!")
|
||||
S("You would get hurt!", "Это было больно!")
|
||||
S("PARTIAL", "ЧАСТИЧНО")
|
||||
S("Cannot drop %the1 here!", "Сюда нельзя положить мёртвую сферу!")
|
||||
S("You cannot attack Rock Snakes directly!", "Вы не можете атаковать Каменную змею!");
|
||||
S(" (E:%1)", " (E:%1)");
|
||||
S("You cannot attack Rock Snakes directly!", "Вы не можете атаковать Каменную змею!")
|
||||
S(" (E:%1)", " (E:%1)")
|
||||
|
||||
S("\"I am lost...\"", "\"Я потерялся...\"");
|
||||
S("\"I am lost...\"", "\"Я потерялся...\"")
|
||||
|
||||
// achievements from Version 7.0 which have not yet been translated
|
||||
|
||||
@ -2241,7 +2241,7 @@ S("You destroy %the1 with a mental blast!", "Вы уничтожили %a1 си
|
||||
S("The ivy kills %the1!", "Плющ убил %a1!")
|
||||
S("You destroy %the1.", "Вы уничтожили %a1.")
|
||||
S("%The1 kills %the2!", "%1 убил%E1 %a2!")
|
||||
S("%The1 sinks!", "%1 утонул%E1!");
|
||||
S("%The1 sinks!", "%1 утонул%E1!")
|
||||
|
||||
S("Cannot jump on %the1!", "Нельзя прыгнуть на %1!")
|
||||
|
||||
@ -2378,13 +2378,13 @@ N("Mouse", GEN_F, "Мышка", "Мышки", "Мышку", "Мышкой")
|
||||
|
||||
S("You hear a distant squeak!", "Вы слышите писк!")
|
||||
S("%The1 squeaks in a confused way.", "%1 пищит, запутавшись.")
|
||||
S("%The1 squeaks gratefully!", "%1 пищит с благодарностью!");
|
||||
S("%The1 squeaks hopelessly.", "%1 пищит без надежды.");
|
||||
S("%The1 squeaks in despair.", "%1 пищит в отчаянии.");
|
||||
S("%The1 squeaks sadly.", "%1 пищит грустно.");
|
||||
S("%The1 squeaks with hope!", "%1 пищит с надеждой!");
|
||||
S("%The1 squeaks happily!", "%1 пищит радостно!");
|
||||
S("%The1 squeaks excitedly!", "%1 пищит азартно!");
|
||||
S("%The1 squeaks gratefully!", "%1 пищит с благодарностью!")
|
||||
S("%The1 squeaks hopelessly.", "%1 пищит без надежды.")
|
||||
S("%The1 squeaks in despair.", "%1 пищит в отчаянии.")
|
||||
S("%The1 squeaks sadly.", "%1 пищит грустно.")
|
||||
S("%The1 squeaks with hope!", "%1 пищит с надеждой!")
|
||||
S("%The1 squeaks happily!", "%1 пищит радостно!")
|
||||
S("%The1 squeaks excitedly!", "%1 пищит азартно!")
|
||||
|
||||
N("giant rug", GEN_O, "огромный ковёр", "огромные ковры", "огромный ковёр", "огромным ковром")
|
||||
|
||||
@ -2441,7 +2441,7 @@ S("Save %the1 first to unlock this challenge!", "Спаси %a1, прежде ч
|
||||
S("Welcome to %the1 Challenge!", "Спаси %a1!")
|
||||
S("The more Hypersian Rugs you collect, the harder it is.", "Чем больше Вы нашли гиперсидских ковров, тем это сложнее.")
|
||||
S("Follow the Mouse and escape with %the1!", "Следуq за Мышкой и выйди с %abl1!")
|
||||
S("Hardness frozen at %1.", "Сложность заморожена на %1.");
|
||||
S("Hardness frozen at %1.", "Сложность заморожена на %1.")
|
||||
S("Congratulations! Your score is %1.", "Поздравляем! Ваш результат: %1.")
|
||||
|
||||
S("u = undo", "u = отмена")
|
||||
@ -3120,7 +3120,7 @@ S("Alternatively: kill a %1 in %the2.\n", "Альтернатива: убить
|
||||
|
||||
S("Your power is drained by %the1!", "%1 уменьшил Вашу мощь!")
|
||||
|
||||
S("Wow! That was close.", "Ох! Это было близко.");
|
||||
S("Wow! That was close.", "Ох! Это было близко.")
|
||||
|
||||
S("Collect four different Elemental Shards!", "Собери Осколки всех стихий!")
|
||||
S("Unbalanced shards in your inventory are dangerous.",
|
||||
@ -3488,7 +3488,7 @@ S(
|
||||
|
||||
"Эта земля полна прекрасными, но опасными существами и растениями.")
|
||||
|
||||
S("%The1 is killed by thorns!", "%1 убит%E1 шипами!");
|
||||
S("%The1 is killed by thorns!", "%1 убит%E1 шипами!")
|
||||
|
||||
S("You just cannot stand in place, those roses smell too nicely.", "Вы не можете устоять на месте, эти розы пахнут слишком прекрасно.")
|
||||
S("Those roses smell too nicely. You have to come towards them.", "Эти розы пахнут слишком прекрасно. Вы можете пойти лишь в сторону них.")
|
||||
@ -4571,7 +4571,7 @@ S("Vampire Bats drain your magical powers!",
|
||||
|
||||
S("Hint: use arrow keys to scroll.", "Подсказка: листайте экран стрелками.")
|
||||
S("Hint: press 1 2 3 4 to change the projection.", "Подсказка: 1 2 3 4 -- сменить проекцию.")
|
||||
S("You gain a protective Shell!", "Вы получили защитную раковину!");
|
||||
S("You gain a protective Shell!", "Вы получили защитную раковину!")
|
||||
S("Hint: magical powers from Treats expire after a number of uses.",
|
||||
"Подсказка: магические силы конфет пропадают после некоторого числа использований.")
|
||||
S("A magical energy sword. Don't waste its power!",
|
||||
@ -5656,7 +5656,7 @@ S(
|
||||
"\n\nВ режим стратегии сфер Сфера Йендора появляется в Аду, "
|
||||
"когда ты соберёшь 25 Адских Ромашек, на Перекрёстке и а Океана, когда ты соберёшь 50, "
|
||||
"и везде, когда ты соберёшь 100."
|
||||
);
|
||||
)
|
||||
|
||||
S(
|
||||
"\n\nIn the Orb Strategy Mode, dead orbs are available once you collect "
|
||||
@ -5738,7 +5738,7 @@ S("line width", "широта линии")
|
||||
S("configure panning and general keys", "настроить панораму и общие клавиши")
|
||||
|
||||
S("\n\nHint: use 'm' to toggle cells quickly",
|
||||
"\n\nПодсказка: используй 'm', чтобы быстро переключать клетки");
|
||||
"\n\nПодсказка: используй 'm', чтобы быстро переключать клетки")
|
||||
|
||||
// cell pattern names
|
||||
// ------------------
|
||||
@ -5776,14 +5776,14 @@ S(
|
||||
"If you collect too many treasures in a given land, it will become "
|
||||
"extremely dangerous. Try other lands once you have enough!",
|
||||
"Если ты соберёшь слишком много сокровищ в одной земле, она станет "
|
||||
"весьма опасной. Попробуй другую землю, когда наберёшь достаточно сокровищ здесь!");
|
||||
"весьма опасной. Попробуй другую землю, когда наберёшь достаточно сокровищ здесь!")
|
||||
|
||||
S(
|
||||
"Remember that you can right click almost anything for more information.",
|
||||
"Помни, что правая кнопка мыши даст информацию практически обо всём.")
|
||||
|
||||
S("Want to understand the geometry in HyperRogue? Try the Tutorial!",
|
||||
"Хочешь понять геометрию в HyperRogue? Воспользуйся Руководством!");
|
||||
"Хочешь понять геометрию в HyperRogue? Воспользуйся Руководством!")
|
||||
|
||||
S(
|
||||
"Collecting 25 treasures in a given land may be dangerous, "
|
||||
@ -5869,9 +5869,9 @@ N("Reflection", GEN_N, "Отражение", "Отражения", "Отраже
|
||||
N("mirror wall", GEN_F, "зеркальная стена", "зеркальные стены", "зеркальную стену", "зеркальной стеной")
|
||||
|
||||
S("This would only move you deeper into the trap!",
|
||||
"Это только уведёт тебя глубже в ловушку!");
|
||||
"Это только уведёт тебя глубже в ловушку!")
|
||||
|
||||
S("You swing your sword at the mirror.", "Ты размахиваешь мечом в сторону зеркала.");
|
||||
S("You swing your sword at the mirror.", "Ты размахиваешь мечом в сторону зеркала.")
|
||||
N("Mimic", GEN_M, "Мимик", "Мимики", "Мимика", "Мимиком")
|
||||
N("Narcissist", GEN_M, "Нарциссист", "Нарциссисты", "Нарциссиста", "Нарциссистом")
|
||||
N("Mirror Spirit", GEN_M, "Зеркальный дух", "Зеркальные духи", "Зеркального духа", "Зеркальным духом")
|
||||
@ -5986,7 +5986,7 @@ S(
|
||||
"соответствующую маленькой черепашке), Камелот (найди центр большого "
|
||||
"гиперболического круга) и Дворец (следуй за мышкой). "
|
||||
"Остальные места перечислены для изучения."
|
||||
);
|
||||
)
|
||||
|
||||
S("puzzles and exploration", "головоломки и изучение")
|
||||
|
||||
@ -6035,7 +6035,7 @@ S("Extras:", "Дополнительно:") // extra Orbs gained in OSM
|
||||
// ------
|
||||
|
||||
S("unlock Orbs of Yendor", "открыть Сферы Йендора")
|
||||
S("Collected the keys!", "Ключи собраны!");
|
||||
S("Collected the keys!", "Ключи собраны!")
|
||||
S("Saved the Princess!", "Принцесса спасена!")
|
||||
S("save a Princess", "спасти Принцессу")
|
||||
|
||||
@ -6108,7 +6108,7 @@ S(
|
||||
|
||||
N("Kraken", GEN_M, "Кракен", "Кракены", "Кракена", "Кракеном")
|
||||
N("Kraken Tentacle", GEN_N, "Щупальце кракена", "Щупальца кракена", "Щупальце кракена", "Щупальцем кракена")
|
||||
S(" (killing increases treasure spawn)", " (убийство увеличивает генерацию сокровищ)");
|
||||
S(" (killing increases treasure spawn)", " (убийство увеличивает генерацию сокровищ)")
|
||||
|
||||
N("stepping stones", GEN_F, "Ступенька", "Ступеньки", "Ступеньку", "Ступенькой")
|
||||
|
||||
@ -6416,7 +6416,7 @@ S("Yes, this is definitely a crystal. A very regular crystalline structure.\n\n"
|
||||
"Да, это определенно кристалл. Регулярная кристаллическая структура.\n\n"
|
||||
"Эта земля была сделана, чтобы поиграть с различными геометриями, и она не влияет на обычную игру.")
|
||||
|
||||
S("You cannot move there!", "Ты не можешь ходить сюда!");
|
||||
S("You cannot move there!", "Ты не можешь ходить сюда!")
|
||||
|
||||
// geometry stuff
|
||||
|
||||
@ -6499,7 +6499,7 @@ S("stereographic/orthogonal", "стереографическая/ортогон
|
||||
S("Poincaré/Klein", "Пуанкаре/Клейн")
|
||||
|
||||
// Paper Model Creator
|
||||
S("Useless in Euclidean geometry.", "Бесполезно в Евклидовой геометрии.");
|
||||
S("Useless in Euclidean geometry.", "Бесполезно в Евклидовой геометрии.")
|
||||
S("Not implemented for spherical geometry. Please tell me if you really want this.",
|
||||
"Не реализовано для сферической геометрии. Напиши мне, если очень хочешь.")
|
||||
|
||||
@ -7159,7 +7159,7 @@ S(
|
||||
"с выделенным направлением. Если нахождение этого направления "
|
||||
"является частью игры, то это работает только в "
|
||||
"режиме обманщика."
|
||||
);
|
||||
)
|
||||
S("NEVER", "НИКОГДА")
|
||||
|
||||
|
||||
@ -7261,8 +7261,8 @@ S("Static mode enabled.", "Статический режим включен.")
|
||||
S("Static mode disabled.", "Статический режим выключен.")
|
||||
|
||||
S("Returned to your game.", "Вернуться в игру.")
|
||||
S("Spherical version of %the1. ", "%1 в сферической версии. ");
|
||||
S("Euclidean version of %the1. ", "%1 в евклидовой версии. ");
|
||||
S("Spherical version of %the1. ", "%1 в сферической версии. ")
|
||||
S("Euclidean version of %the1. ", "%1 в евклидовой версии. ")
|
||||
S("Click again to go back to your game.", "Нажмите еще раз, чтобы вернуться в игру.")
|
||||
S("Press %1 again to go back to your game.", "Нажмите %1 еще раз, чтобы вернуться в игру.")
|
||||
S("return to your game", "вернуться в игру")
|
||||
@ -7281,7 +7281,7 @@ S("You give %the1 a grim look.", "Ты мрачно смотришь на %a1.")
|
||||
// Strange Challenge
|
||||
|
||||
S("Strange Challenge", "Странная миссия")
|
||||
S("compete with other players on random lands in random geometries", "соревнуйся с другими игроками в случайных землях в случайных геометриях");
|
||||
S("compete with other players on random lands in random geometries", "соревнуйся с другими игроками в случайных землях в случайных геометриях")
|
||||
|
||||
S("Strange Challenge #%1", "Странная миссия #%1")
|
||||
S("next challenge in %1", "до следующей миссии: %1")
|
||||
|
@ -876,8 +876,8 @@ S("message flash time", "mesaj gösterme süresi")
|
||||
S("Euclidean mode", "Öklid modu")
|
||||
S("Return to the hyperbolic world", "Hiperbolik Dünyaya geri dön")
|
||||
S("Choose from the lands visited this game.", "Oyunda eriştiğin diyarlardan birini seç.")
|
||||
S("Scores and achievements are not", "Başarımlar ve puanlar Öklid");
|
||||
S("saved in the Euclidean mode!", "modunda kaydedilmeyecek!");
|
||||
S("Scores and achievements are not", "Başarımlar ve puanlar Öklid")
|
||||
S("saved in the Euclidean mode!", "modunda kaydedilmeyecek!")
|
||||
|
||||
S("Your total treasure has been recorded in the Google Leaderboards.", "Toplam hazinen Google Listelerine kaydedildi.")
|
||||
S("You have improved your total high score on Google. Congratulations!", "Google'daki toplam yüksek puanını artırdın. Tebrikler!")
|
||||
@ -1324,8 +1324,8 @@ S("You overhear miners talking about a castle...",
|
||||
|
||||
S("A castle in the Crossroads...", "Arayollarda bir Kale...")
|
||||
|
||||
S("You have to escape first!", "Önce kaçman gerekiyor!");
|
||||
S("There is not enough space!", "Yeterince yer yok!");
|
||||
S("You have to escape first!", "Önce kaçman gerekiyor!")
|
||||
S("There is not enough space!", "Yeterince yer yok!")
|
||||
|
||||
S("Customize character", "Karakteri düzenle.")
|
||||
S("gender", "cinsiyet")
|
||||
@ -1379,7 +1379,7 @@ S("Illusions are targeted "
|
||||
|
||||
S("or ESC to see how it ended", "veya nasıl bittiğini görmek için ESC'ye bas")
|
||||
S("high contrast", "yüksek kontrast")
|
||||
S("draw the heptagons darker", "yedigenleri daha koyu çiz");
|
||||
S("draw the heptagons darker", "yedigenleri daha koyu çiz")
|
||||
S("targetting ranged Orbs Shift+click only",
|
||||
"menzilli küreler için sadece Shift+sol tık")
|
||||
S("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.",
|
||||
@ -1550,8 +1550,8 @@ S(
|
||||
|
||||
// missing sentences
|
||||
|
||||
S("%The1 drowns!", "%1 boğuldu!");
|
||||
S("%The1 falls!", "%1 düştü!");
|
||||
S("%The1 drowns!", "%1 boğuldu!")
|
||||
S("%The1 falls!", "%1 düştü!")
|
||||
|
||||
// these were missing from the translation for some reason
|
||||
|
||||
@ -1561,17 +1561,17 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
|
||||
// Hardcore Mode
|
||||
// -------------
|
||||
|
||||
S("hardcore mode", "Aşmış mod");
|
||||
S("hardcore mode", "Aşmış mod")
|
||||
|
||||
S("One wrong move and it is game over!", "Tek bir yanlış hamle ve oyun biter!");
|
||||
S("Not so hardcore?", "O kadar da aşmış değil?");
|
||||
S("One wrong move and it is game over!", "Tek bir yanlış hamle ve oyun biter!")
|
||||
S("Not so hardcore?", "O kadar da aşmış değil?")
|
||||
|
||||
// Shoot'em up Mode
|
||||
// ----------------
|
||||
|
||||
S("shoot'em up mode", "tryb strzelanki");
|
||||
S("Welcome to the Shoot'em Up mode!", "Witaj w trybie strzelanki!");
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = strzał, WASD/IJKL/Numpad = ruch");
|
||||
S("shoot'em up mode", "tryb strzelanki")
|
||||
S("Welcome to the Shoot'em Up mode!", "Witaj w trybie strzelanki!")
|
||||
S("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move", "F/;/Space/Enter/KP5 = strzał, WASD/IJKL/Numpad = ruch")
|
||||
|
||||
N("Rogue", GEN_M, "Seyyah", "Seyyahlar", "Seyyahı", "Seyyahla")
|
||||
N("Knife", GEN_M, "Bıçak", "Bıçaklar", "Bıçağı", "Bıçakla")
|
||||
@ -1604,16 +1604,16 @@ S(", m - mode: shoot'em up", "m - SHMUP modu")
|
||||
S("You would get hurt!", "Orada hasar alırsın!")
|
||||
S("PARTIAL", "KISMÎ")
|
||||
|
||||
S("Cannot drop %the1 here!", "Ölü Küreyi buraya bırakamazsın!");
|
||||
S("Cannot drop %the1 here!", "Ölü Küreyi buraya bırakamazsın!")
|
||||
|
||||
// Euclidean scores
|
||||
// ----------------
|
||||
|
||||
S(" (E:%1)", " (Ö:%1)");
|
||||
S(" (E:%1)", " (Ö:%1)")
|
||||
|
||||
S("You cannot attack Rock Snakes directly!", "Kaya Yılanlarına doğrudan saldıramazsın!");
|
||||
S("You cannot attack Rock Snakes directly!", "Kaya Yılanlarına doğrudan saldıramazsın!")
|
||||
|
||||
S("\"I am lost...\"", "Kayboldum...");
|
||||
S("\"I am lost...\"", "Kayboldum...")
|
||||
|
||||
S("You are killed by %the1!", "%1 tarafından öldürüldün!")
|
||||
|
||||
@ -2126,7 +2126,7 @@ S("You destroy %the1 with a mental blast!", "%a1 bir zihin patlamasıyla yok ett
|
||||
S("The ivy kills %the1!", "Sarmaşık %a1 öldürdü!")
|
||||
S("You destroy %the1.", "%a1 yok ettin.")
|
||||
S("%The1 kills %the2!", "%1 %a2 öldürdü!")
|
||||
S("%The1 sinks!", "%1 battı!");
|
||||
S("%The1 sinks!", "%1 battı!")
|
||||
|
||||
S("Cannot jump on %the1!", "%1 hücresine atlayamazsın!")
|
||||
|
||||
@ -2254,13 +2254,13 @@ N("Mouse", GEN_F, "Fare", "Fareler", "Fareyi", "Fareyle")
|
||||
|
||||
S("You hear a distant squeak!", "Uzaktan gelen bir ciyaklama duydun!")
|
||||
S("%The1 squeaks in a confused way.", "%1 şaşkın bir şekilde ciyaklıyor.")
|
||||
S("%The1 squeaks gratefully!", "%1 minnetle ciyaklıyor.");
|
||||
S("%The1 squeaks hopelessly.", "%1 umutsuzca ciyaklıyor.");
|
||||
S("%The1 squeaks in despair.", "%1 karamsarlıkla ciyaklıyor.");
|
||||
S("%The1 squeaks sadly.", "%1 üzüntüyle ciyaklıyor.");
|
||||
S("%The1 squeaks with hope!", "%1 umutla ciyaklıyor!");
|
||||
S("%The1 squeaks happily!", "%1 neşeyle ciyaklıyor!");
|
||||
S("%The1 squeaks excitedly!", "%1 heyecanla ciyaklıyor!");
|
||||
S("%The1 squeaks gratefully!", "%1 minnetle ciyaklıyor.")
|
||||
S("%The1 squeaks hopelessly.", "%1 umutsuzca ciyaklıyor.")
|
||||
S("%The1 squeaks in despair.", "%1 karamsarlıkla ciyaklıyor.")
|
||||
S("%The1 squeaks sadly.", "%1 üzüntüyle ciyaklıyor.")
|
||||
S("%The1 squeaks with hope!", "%1 umutla ciyaklıyor!")
|
||||
S("%The1 squeaks happily!", "%1 neşeyle ciyaklıyor!")
|
||||
S("%The1 squeaks excitedly!", "%1 heyecanla ciyaklıyor!")
|
||||
|
||||
N("giant rug", GEN_O, "devasa kilim", "devasa kilimler", "devasa kilimi", "devasa kilimle")
|
||||
|
||||
@ -2316,7 +2316,7 @@ S("Save %the1 first to unlock this challenge!", "Bu görevi açmak için önce %
|
||||
S("Welcome to %the1 Challenge!", "%1 görevine hoşgeldin!")
|
||||
S("The more Hypersian Rugs you collect, the harder it is.", "Ne kadar Aşkınlı Kilim toplarsan o kadar zor.")
|
||||
S("Follow the Mouse and escape with %the1!", "Fareyi takip et ve %abl1 kaç!")
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.");
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
|
||||
S("Congratulations! Your score is %1.", "Tebrikler! Puanın: %1.")
|
||||
|
||||
S("u = undo", "u = geri al")
|
||||
@ -2664,11 +2664,11 @@ S("An alternate layout of the Crossroads. Great Walls cross here at right angles
|
||||
"NEW_ACHIEVEMENT_5_23_DESC" "50 Unsurtaşı oluştur."
|
||||
*/
|
||||
|
||||
S("Cannot create temporary matter on a monster!", "Geçici maddenin üzerinde bir canavar çıkaramazsın!");
|
||||
S("Cannot create temporary matter on an item!", "Bir eşyanın üzerinde geçici madde oluşturamazsın!");
|
||||
S("Cannot create temporary matter here!", "Burada geçici madde oluşturamazsın!");
|
||||
S("Cannot summon on a monster!", "Bir canavarın üstüne çağıramazsın!");
|
||||
S("No summoning possible here!", "Çağırmak burada mümkün değil!");
|
||||
S("Cannot create temporary matter on a monster!", "Geçici maddenin üzerinde bir canavar çıkaramazsın!")
|
||||
S("Cannot create temporary matter on an item!", "Bir eşyanın üzerinde geçici madde oluşturamazsın!")
|
||||
S("Cannot create temporary matter here!", "Burada geçici madde oluşturamazsın!")
|
||||
S("Cannot summon on a monster!", "Bir canavarın üstüne çağıramazsın!")
|
||||
S("No summoning possible here!", "Çağırmak burada mümkün değil!")
|
||||
S("You summon %the1!", "%a1 çağırdın!")
|
||||
|
||||
S("F4 = file", "F4 = dosya")
|
||||
|
Loading…
Reference in New Issue
Block a user