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updated land incompatibility rules
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@ -561,6 +561,8 @@ bool incompatible1(eLand l1, eLand l2) {
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if(l1 == laMirrorOld && l2 == laMotion) return true;
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if(l1 == laMirrorOld && l2 == laMotion) return true;
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if(l1 == laPower && l2 == laWineyard) return true;
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if(l1 == laPower && l2 == laWineyard) return true;
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if(l1 == laPower && l2 == laDryForest) return true;
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if(l1 == laPower && l2 == laDryForest) return true;
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if(l1 == laVolcano && l2 == laDryForest) return true;
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if(l1 == laVolcano && l2 == laWineyard) return true;
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if(l1 == laDragon && l2 == laDryForest) return true;
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if(l1 == laDragon && l2 == laDryForest) return true;
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if(l1 == laEFire && l2 == laWineyard) return true;
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if(l1 == laEFire && l2 == laWineyard) return true;
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if(l1 == laEFire && l2 == laDryForest) return true;
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if(l1 == laEFire && l2 == laDryForest) return true;
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