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ads-game:: refactored switch_pause
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@ -138,20 +138,7 @@ bool ads_turn(int idelta) {
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auto& la = multi::lactionpressed;
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if(a[16+4] && !la[16+4] && !paused) fire();
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if(a[16+5] && !la[16+5]) {
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paused = !paused;
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if(paused) {
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current_ship = current;
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vctr_ship = vctr;
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vctrV_ship = vctrV;
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view_pt = 0;
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}
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else {
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current = current_ship;
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vctr = new_vctr = vctr_ship;
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vctrV = new_vctrV = vctrV_ship;
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}
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}
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if(a[16+5] && !la[16+5]) switch_pause();
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if(a[16+6] && !la[16+6]) view_proper_times = !view_proper_times;
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if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate;
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if(a[16+8] && !la[16+8]) pushScreen(game_menu);
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@ -334,17 +334,7 @@ bool ds_turn(int idelta) {
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auto& la = multi::lactionpressed;
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if(a[16+4] && !la[16+4] && !paused) ds_fire();
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if(a[16+5] && !la[16+5]) {
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paused = !paused;
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if(paused) {
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current_ship = current;
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view_pt = 0;
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}
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else {
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current = current_ship;
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}
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}
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if(a[16+5] && !la[16+5]) switch_pause();
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if(a[16+6] && !la[16+6]) view_proper_times = !view_proper_times;
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if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate;
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if(a[16+8] && !la[16+8]) pushScreen(game_menu);
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@ -128,6 +128,7 @@ void run_ds_game();
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/** in the replay mode */
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bool in_replay;
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void switch_replay();
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void switch_pause();
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void replay_animation();
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void switch_underlying();
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@ -6,6 +6,21 @@ namespace ads_game {
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hrmap *map_hyp;
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void switch_pause() {
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paused = !paused;
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if(paused) {
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current_ship = current;
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vctr_ship = vctr;
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vctrV_ship = vctrV;
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view_pt = 0;
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}
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else {
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current = current_ship;
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vctr = new_vctr = vctr_ship;
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vctrV = new_vctrV = vctrV_ship;
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}
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}
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bool hv_klein = false;
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transmatrix Duality;
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