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fixed the index order for shpos

This commit is contained in:
Zeno Rogue
2021-05-22 23:01:32 +02:00
parent a9ec2be47e
commit 90c7d31483
2 changed files with 4 additions and 4 deletions

View File

@@ -1436,7 +1436,7 @@ EX void moveshadow() {
shpos.resize(SHSIZE);
for(int p: player_indices()) {
cell *c = shpos[p][cshpos];
cell *c = shpos[cshpos][p];
if(c && c->monst == moShadow) {
for(int j=0; j<c->type; j++)
if(c->move(j) && canAttack(c, moShadow, c->move(j), c->move(j)->monst, AF_ONLY_FBUG | AF_GETPLAYER))
@@ -1444,11 +1444,11 @@ EX void moveshadow() {
c->monst = moNone;
shfrom = c;
}
shpos[p][cshpos] = playerpos(p);
shpos[cshpos][p] = playerpos(p);
}
cshpos = (cshpos+1) % SHSIZE;
for(int p: player_indices()) {
cell* where = shpos[p][cshpos];
cell* where = shpos[cshpos][p];
if(where && where->monst == moNone && where->cpdist && among(where->land, laGraveyard, laCursed) &&
!sword::at(where)) {
if(shfrom) animateMovement(match(shfrom, where), LAYER_SMALL);