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solv:: removed ILP for simplicity and better performance

This commit is contained in:
Zeno Rogue
2019-07-31 11:07:36 +02:00
parent 5c42c2f8e5
commit 90aa7b5c02
6 changed files with 9 additions and 11 deletions

View File

@@ -290,7 +290,6 @@ void display_data::set_projection(int ed) {
}
glUniformMatrix4fv(glhr::current->uILP, 1, 0, glhr::tmtogl_transpose(solv::ilocal_perspective).as_array());
glUniform1i(glhr::current->tInvExpTable, glhr::INVERSE_EXP_BINDING);
glActiveTexture(GL_TEXTURE0 + glhr::INVERSE_EXP_BINDING);
glBindTexture(GL_TEXTURE_3D, invexpid);