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getHeptagonCdata_legacy to keep Racing working

This commit is contained in:
Zeno Rogue 2019-08-02 17:32:18 +02:00
parent 158030c5de
commit 908bd13660

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@ -633,7 +633,78 @@ void setHeptagonRval(heptagon *h) {
bool dmeq(int a, int b) { return (a&3) == (b&3); } bool dmeq(int a, int b) { return (a&3) == (b&3); }
/* kept for compatibility: Racing etc. */
cdata *getHeptagonCdata_legacy(heptagon *h) {
if(h->cdata) return h->cdata;
if(sphere || quotient) h = currentmap->gamestart()->master;
if(h == currentmap->gamestart()->master) {
h->cdata = new cdata(orig_cdata);
for(int& v: h->cdata->val) v = 0;
h->cdata->bits = reptilecheat ? (1 << 21) - 1 : 0;
if(yendor::on && specialland == laVariant) h->cdata->bits |= (1 << 8) | (1 << 9) | (1 << 12);
return h->cdata;
}
cdata mydata = *getHeptagonCdata_legacy(h->move(0));
for(int di=3; di<5; di++) {
heptspin hs(h, di, false);
int signum = +1;
while(true) {
heptspin hstab[15];
hstab[7] = hs;
for(int i=8; i<12; i++) {
hstab[i] = hstab[i-1];
hstab[i] += ((i&1) ? 4 : 3);
hstab[i] += wstep;
hstab[i] += ((i&1) ? 3 : 4);
}
for(int i=6; i>=3; i--) {
hstab[i] = hstab[i+1];
hstab[i] += ((i&1) ? 3 : 4);
hstab[i] += wstep;
hstab[i] += ((i&1) ? 4 : 3);
}
if(hstab[3].at->distance < hstab[7].at->distance) {
hs = hstab[3]; continue;
}
if(hstab[11].at->distance < hstab[7].at->distance) {
hs = hstab[11]; continue;
}
int jj = 7;
for(int k=3; k<12; k++) if(hstab[k].at->distance < hstab[jj].at->distance) jj = k;
int ties = 0, tiespos = 0;
for(int k=3; k<12; k++) if(hstab[k].at->distance == hstab[jj].at->distance)
ties++, tiespos += (k-jj);
// printf("ties=%d tiespos=%d jj=%d\n", ties, tiespos, jj);
if(ties == 2) jj += tiespos/2;
if(jj&1) signum = -1;
hs = hstab[jj];
break;
}
hs = hs + 3 + wstep;
setHeptagonRval(hs.at);
affect(mydata, hs.spin ? hs.at->rval0 : hs.at->rval1, signum);
}
return h->cdata = new cdata(mydata);
}
cdata *getHeptagonCdata(heptagon *h) { cdata *getHeptagonCdata(heptagon *h) {
if(geometry == gNormal && BITRUNCATED) return getHeptagonCdata_legacy(h);
if(h->cdata) return h->cdata; if(h->cdata) return h->cdata;
if(sphere || quotient) h = currentmap->gamestart()->master; if(sphere || quotient) h = currentmap->gamestart()->master;