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inHighQual does not draw pixels for some reason

This commit is contained in:
Zeno Rogue 2020-03-16 21:10:45 +01:00
parent fedcd95708
commit 90393f8c99

View File

@ -687,6 +687,18 @@ void draw_ncee() {
#endif
(fmap[y][x] == '1' && show_mgrid && show_mapping) ? 0x404040FF : typecols[fmap[y][x] - '0'], PPR::LINE);
}
if(inhighQual) for(int x=0; x<X; x++) for(int y=0; y<Y; y++) {
curvepoint(h(x,y));
curvepoint(h(x,y+1));
curvepoint(h(x+1,y+1));
curvepoint(h(x+1,y));
queuecurve(0,
typecols[fmap[y][x] - '0'], PPR::LINE);
}
quickqueue();
initquickqueue();
nctinf.texture_id = rug::glbuf->renderedTexture;
nctinf.tvertices.clear();