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manual-animation:: added [] to save animation (works in crystal)
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@ -186,6 +186,39 @@ bool trailer_handleKey(int sym, int uni) {
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tie(View, nisot::local_perspective, hybrid::current_view_level, viewctr) = saved.back();
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tie(View, nisot::local_perspective, hybrid::current_view_level, viewctr) = saved.back();
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return true;
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return true;
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}
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}
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if(sym == '[') {
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fhstream f("devmods/manan-record.mar", "w");
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f.write<int>(isize(saved));
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for(int i=0; i<isize(saved); i++) {
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auto& [a, b, c, d] = saved[i];
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hwrite_raw(f, a);
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hwrite_raw(f, b);
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hwrite_raw(f, c);
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auto at = crystal::get_coord(d.at);
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hwrite_raw(f, at);
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}
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println(hlog, "saved animation of ", isize(saved), " frames");
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}
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if(sym == ']') {
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fhstream f("devmods/manan-record.mar", "r");
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int siz;
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f.read<int>(siz);
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saved.resize(siz);
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for(int i=0; i<isize(saved); i++) {
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auto& [a, b, c, d] = saved[i];
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hread_raw(f, a);
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hread_raw(f, b);
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hread_raw(f, c);
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crystal::coord co;
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hread_raw(f, co);
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d.at = crystal::get_heptagon_at(co);
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d.spin = 0;
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d.mirrored = false;
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}
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println(hlog, "loaded animation of ", isize(saved), " frames");
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}
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if(sym == 'r') {
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if(sym == 'r') {
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recording = true;
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recording = true;
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