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fixed invalid error messages on Animated Dice validity tests
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parent
03c41443c4
commit
8f28497f26
@ -1119,6 +1119,10 @@ EX namespace dice {
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return dd;
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}
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EX bool on(cell *c) {
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return among(c->wall, waRichDie, waHappyDie) || among(c->monst, moAnimatedDie, moAngryDie);
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}
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EX void roll(movei mi) {
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auto &cto = mi.t;
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auto &th = mi.s;
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2
game.cpp
2
game.cpp
@ -413,7 +413,7 @@ EX void pushThumper(const movei& mi) {
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EX bool canPushThumperOn(movei mi, cell *player) {
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cell *thumper = mi.s;
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cell *tgt = mi.t;
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if(among(thumper->wall, waRichDie, waHappyDie) && !dice::can_roll(mi))
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if(dice::on(thumper) && !dice::can_roll(mi))
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return false;
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if(tgt->wall == waBoat || tgt->wall == waStrandedBoat) return false;
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if(isReptile(tgt->wall)) return false;
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2
orbs.cpp
2
orbs.cpp
@ -1157,7 +1157,7 @@ EX movei blowoff_destination(cell *c, int& di) {
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if(d<c->type) for(int e=d; e<d+c->type; e++) {
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int di = e % c->type;
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cell *c2 = c->move(di);
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if((c->monst == moAnimatedDie || c->monst == moAngryDie || c->wall == waHappyDie || c->wall == waRichDie) && !dice::can_roll(movei(c, di)))
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if(dice::on(c) && !dice::can_roll(movei(c, di)))
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continue;
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if(c2 && c2->cpdist > c->cpdist && passable(c2, c, P_BLOW)) return movei(c, c2, di);
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}
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