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2D3D:: skies and ceilings
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@@ -1070,6 +1070,8 @@ void make_3d_models() {
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make_ball(shDisk, orbsize*.2, 2);
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make_ball(shHeptaMarker, zhexf*.2, 1);
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make_ball(shSnowball, zhexf*.1, 0);
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make_ball(shSun, 3, 5);
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make_ball(shNightStar, 0.75, 2);
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if(WDIM == 2) {
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for(int i=0; i<3; i++)
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