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product:: fixed randomly disappearing things

This commit is contained in:
Zeno Rogue 2019-08-18 20:56:23 +02:00
parent a2919f5a9c
commit 8e943486d9

View File

@ -477,8 +477,21 @@ void drawTexturedTriangle(SDL_Surface *s, int *px, int *py, glvertex *tv, color_
void glapplymatrix(const transmatrix& V) {
GLfloat mat[16];
int id = 0;
if(prod && pmodel == mdPerspective) {
for(int y=0; y<3; y++) {
for(int x=0; x<3; x++) mat[id++] = V[x][y];
mat[id++] = 0;
}
mat[12] = 0;
mat[13] = 0;
mat[14] = 0;
mat[15] = 1;
glhr::set_modelview(glhr::as_glmatrix(mat));
return;
}
if(in_perspective() && GDIM == 3) {
if(in_perspective() && MDIM == 4) {
if(spherephase & 4) {
for(int y=0; y<4; y++) {
for(int x=0; x<4; x++) mat[id++] = -V[x][y];