This commit is contained in:
Zeno Rogue 2022-04-26 23:15:59 +02:00
parent 711fdf6c0d
commit 8e8de810fe
2 changed files with 37 additions and 2 deletions

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@ -4621,3 +4621,38 @@ Rendering fixes:
Gameplay fixes:
- fixed the Orb of Safety not disappearing upon use in shmup+OSM
- fixed the displayed unlock rule for Crossroads III in Casual
2022-04-26 16:19 Update 12.0n:
Gameplay:
- Viziers were immune to some attacks in illogical circumstances -- this is no longer the case
- mirrors and non-orientable spaces now flip Alchemist Lab colors
- slime spills should now have deterministic effect when a cell is hit with slimes of both color simultaneously
- fixed Zebra-patterned lands in Zebra quotient space
- fixed Prairie in field quotient space
Graphical/writing bugfixes:
- the hyperboloid model of S2 (as an anolog of the hemisphere model of H2)
- fixed hadoken missiles not displaying correctly in shmup 3D
- fixed some floors scaled incorrectly when 'creature scale' is changed
- floating bubbles now should work correctly for Mirror Shards, Elemental Gems and Ancient Jewelry
- fixed the dice layering issue
- paper model designer and spiral renderer could crash because they were implemented without OpenGL -- should be fixed now
- "run away from the lava"
- Hell is no longer "the Hell"
Tes file format:
- repeat can now be declared before conway or c
- (unit)tile now accepts the last argument written as "*x", which copies the list x times and also automatically sets repeat (see regular.tes)
- as a special case, "*inf" produces apeirogonal or pseudogonal tiles with hidden splitting edges (regular.tes, pseudogons.tes, fake-inf-polygon.tes)
- arcmedge accepts "x:^q" which means that x can be repeated q times. Both x and q can be real, and x can be infinite (see regular.tes)
- new geometry definition "c2(v)" which automatically selects geometry based on the sign of v -- also arcmcurv command which produces appropriate v (see regular.tes)
- ideal vertices can now be with the bracket format (see inf.tes or ultratriangle.tes)
- min, max, ifz (if zero) functions and inf, MAX_EDGE, MAX_VALENCE constants in the parser
- integer sliders: change the integer values of sliders in the 'experiment with geometry' menu (contrary to real-value sliders, this resets the map) (see e.g. regular.tes)
CLI options:
- -animformula [formula] to change the timing of an animation
- -canvasfloor [f] sets the canvas floor type
- -keys [key list] simulates a list of keypresses

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "12.0m"
#define VERNUM_HEX 0xA90D
#define VER "12.0n"
#define VERNUM_HEX 0xA90E
#include "sysconfig.h"