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v12.0n
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@ -4621,3 +4621,38 @@ Rendering fixes:
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Gameplay fixes:
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- fixed the Orb of Safety not disappearing upon use in shmup+OSM
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- fixed the displayed unlock rule for Crossroads III in Casual
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2022-04-26 16:19 Update 12.0n:
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Gameplay:
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- Viziers were immune to some attacks in illogical circumstances -- this is no longer the case
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- mirrors and non-orientable spaces now flip Alchemist Lab colors
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- slime spills should now have deterministic effect when a cell is hit with slimes of both color simultaneously
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- fixed Zebra-patterned lands in Zebra quotient space
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- fixed Prairie in field quotient space
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Graphical/writing bugfixes:
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- the hyperboloid model of S2 (as an anolog of the hemisphere model of H2)
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- fixed hadoken missiles not displaying correctly in shmup 3D
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- fixed some floors scaled incorrectly when 'creature scale' is changed
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- floating bubbles now should work correctly for Mirror Shards, Elemental Gems and Ancient Jewelry
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- fixed the dice layering issue
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- paper model designer and spiral renderer could crash because they were implemented without OpenGL -- should be fixed now
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- "run away from the lava"
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- Hell is no longer "the Hell"
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Tes file format:
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- repeat can now be declared before conway or c
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- (unit)tile now accepts the last argument written as "*x", which copies the list x times and also automatically sets repeat (see regular.tes)
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- as a special case, "*inf" produces apeirogonal or pseudogonal tiles with hidden splitting edges (regular.tes, pseudogons.tes, fake-inf-polygon.tes)
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- arcmedge accepts "x:^q" which means that x can be repeated q times. Both x and q can be real, and x can be infinite (see regular.tes)
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- new geometry definition "c2(v)" which automatically selects geometry based on the sign of v -- also arcmcurv command which produces appropriate v (see regular.tes)
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- ideal vertices can now be with the bracket format (see inf.tes or ultratriangle.tes)
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- min, max, ifz (if zero) functions and inf, MAX_EDGE, MAX_VALENCE constants in the parser
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- integer sliders: change the integer values of sliders in the 'experiment with geometry' menu (contrary to real-value sliders, this resets the map) (see e.g. regular.tes)
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CLI options:
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- -animformula [formula] to change the timing of an animation
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- -canvasfloor [f] sets the canvas floor type
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- -keys [key list] simulates a list of keypresses
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