ray:: range configurable

This commit is contained in:
Zeno Rogue 2019-10-25 15:05:17 +02:00
parent bd7805e68d
commit 8e5cf373cf
1 changed files with 35 additions and 3 deletions

View File

@ -20,6 +20,8 @@ EX bool comparison_mode;
/** 0 - never use, 2 - always use, 1 = smart selection */
EX int want_use = 1;
EX ld exp_start = 1, exp_decay_exp = 4, exp_decay_poly = 10;
#define IN_ODS 0
/** is the raycaster available? */
@ -47,6 +49,7 @@ struct raycaster : glhr::GLprogram {
GLint uWallstart, uWallX, uWallY;
GLint tConnections, tWallcolor, tMatrixid;
GLint uBinaryWidth;
GLint uLinearSightRange, uExpStart, uExpDecay;
raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
println(hlog, "assigning");
@ -64,6 +67,10 @@ struct raycaster : glhr::GLprogram {
uWallY = glGetUniformLocation(_program, "uWallY");
uBinaryWidth = glGetUniformLocation(_program, "uBinaryWidth");
uLinearSightRange = glGetUniformLocation(_program, "uLinearSightRange");
uExpDecay = glGetUniformLocation(_program, "uExpDecay");
uExpStart = glGetUniformLocation(_program, "uExpStart");
tConnections = glGetUniformLocation(_program, "tConnections");
tWallcolor = glGetUniformLocation(_program, "tWallcolor");
@ -104,7 +111,8 @@ void enable_raycaster() {
"uniform sampler1D tMatrixid;\n"
"uniform vec4 uWallX[60];\n"
"uniform vec4 uWallY[60];\n"
"uniform int uWallstart[16];\n";
"uniform int uWallstart[16];\n"
"uniform float uLinearSightRange, uExpStart, uExpDecay;\n";
if(IN_ODS) fsh +=
@ -364,7 +372,8 @@ void enable_raycaster() {
" vec4 col = texture1D(tWallcolor, u);\n"
" if(col[3] > 0.0) {\n"
" vec2 inface = map_texture(position, which);\n"
" float bright = min(1., 10. * (1.-inface.x-inface.y));\n"; // texture2D(tWallTexture, (inface.yz + vec2(1.,1.))/2.).r;\n"
" float bright = min(1., 10. * (1.-inface.x-inface.y));\n" // texture2D(tWallTexture, (inface.yz + vec2(1.,1.))/2.).r;\n"
" bright *= max(1. - go / uLinearSightRange, uExpStart * exp(-go / uExpDecay));\n";
if(nil) fmain +=
" if(abs(abs(position.x)-abs(position.y)) < .005) bright /= 2.;\n";
@ -372,7 +381,7 @@ void enable_raycaster() {
fmain +=
// " float bright = min(1., 10. * (1.-inface.x-inface.y));\n" // texture2D(tWallTexture, (inface.yz + vec2(1.,1.))/2.).r;\n"
// " col.xyz = col.xyz * bright * max(1.-go/7., 0.5 * exp(-go/4.));\n" // exp(-go/4.);\n"
" col.xyz = col.xyz * bright * exp(- go / 4.);\n"
" col.xyz = col.xyz * bright;\n"
// " col.xyz = col.xyz * bright * max(1.-go/7., 0.5 * exp(-go/4.));\n" // exp(-go/4.);\n"
" col.w = 1.;\n"
// " if(purp == 1) { col.rgb = (col.rgb + vec3(1., 0., 1.)) / 2; }\n"
@ -431,6 +440,10 @@ void bind_array(vector<array<float, 4>>& v, GLint t, GLuint& tx, int id) {
GLERR("bind_array");
}
ld& exp_decay_current() {
return (sol || hyperbolic) ? exp_decay_exp : exp_decay_poly;
}
EX void cast() {
enable_raycaster();
@ -533,6 +546,11 @@ EX void cast() {
if(o->uBinaryWidth != -1)
glUniform1f(o->uBinaryWidth, vid.binary_width * log(2) / 2);
glUniform1f(o->uLinearSightRange, sightranges[geometry]);
glUniform1f(o->uExpDecay, exp_decay_current());
glUniform1f(o->uExpStart, exp_start);
vector<glhr::glmatrix> gms;
for(auto& m: ms) gms.push_back(glhr::tmtogl_transpose(m));
@ -568,6 +586,20 @@ EX void configure() {
dialog::addBoolItem_action(XLAT("comparison mode"), comparison_mode, 'c');
dialog::addSelItem(XLAT("exponential range"), fts(exp_decay_current()), 'r');
dialog::add_action([&] {
dialog::editNumber(exp_decay_current(), 0, 40, 0, 5, XLAT("exponential range"),
XLAT("brightness formula: max(1-d/sightrange, s*exp(-d/r))")
);
});
dialog::addSelItem(XLAT("exponential start"), fts(exp_start), 's');
dialog::add_action([&] {
dialog::editNumber(exp_start, 0, 1, 0.1, 1, XLAT("exponential start"),
XLAT("brightness formula: max(1-d/sightrange, s*exp(-d/r))\n")
);
});
dialog::addBack();
dialog::display();
}