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shmup should work in euc_in_product
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@@ -2078,7 +2078,10 @@ EX void centerpc(ld aspd) {
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if(gproduct) NLP = ortho_inverse(pc->ori);
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if(WDIM == 2) {
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if(vid.wall_height < 0) rotate_view(cspin180(2, 1));
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rotate_view( cspin(2, 1, -90._deg - shmup::playerturny[id]) * default_spin());
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if(gproduct)
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rotate_view( cspin(2, 1, -90._deg - shmup::playerturny[id]) * cspin90(0, 1));
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else
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rotate_view( cspin(2, 1, -90._deg - shmup::playerturny[id]) * default_spin());
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}
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return;
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}
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