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added missing XLAT in some places

This commit is contained in:
Zeno Rogue
2018-08-01 04:31:40 +02:00
parent 5e2a65a781
commit 8e1ee8f8d5
2 changed files with 7 additions and 7 deletions

View File

@@ -1207,7 +1207,7 @@ void show3D() {
else if(uni == 'w') {
dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
dialog::extra_options = [] () {
dialog::addBoolItem("auto-adjust in Goldberg grids", geom3::gp_autoscale_heights, 'o');
dialog::addBoolItem(XLAT("auto-adjust in Goldberg grids"), geom3::gp_autoscale_heights, 'o');
dialog::add_action([] () {
geom3::gp_autoscale_heights = !geom3::gp_autoscale_heights;
buildpolys();
@@ -1231,12 +1231,12 @@ void show3D() {
else if(uni == 'y')
dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"),
"Don't center on the player character."
XLAT("Don't center on the player character.")
);
else if(uni == 's')
dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"),
"Rotate the camera. Can be used to obtain a first person perspective, "
"or third person perspective when combined with Y shift."
XLAT("Rotate the camera. Can be used to obtain a first person perspective, "
"or third person perspective when combined with Y shift.")
);
else if(uni == 'b')
config_camera_rotation();