shmup save data not only in shmup
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@ -2910,7 +2910,7 @@ EX void clearMemory() {
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}
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}
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void gamedata(hr::gamedata* gd) {
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void gamedata(hr::gamedata* gd) {
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if(shmup::on) {
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if(true) {
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gd->store(pc[0]); // assuming 1 player!
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gd->store(pc[0]); // assuming 1 player!
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gd->store(nextmove);
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gd->store(nextmove);
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gd->store(curtime);
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gd->store(curtime);
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