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fixed a bug with SHDIM==3
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910775a25d
commit
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9
glhr.cpp
9
glhr.cpp
@ -738,11 +738,14 @@ EX void vertices_texture_color(const vector<glvertex>& v, const vector<glvertex>
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#if CAP_VERTEXBUFFER
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int q = min(isize(v)-vshift, isize(t)-tshift);
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vector<ct_vertex> tv(q);
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for(int i=0; i<q; i++)
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for(int i=0; i<q; i++) {
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tv[i].coords = v[vshift+i],
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tv[i].texture[0] = t[tshift+i][0],
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tv[i].texture[1] = t[tshift+i][1],
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tv[i].color = c[tshift+i];
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tv[i].texture[1] = t[tshift+i][1];
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for(int i=0; i<SHDIM; i++)
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tv[i].color[i] = c[tshift+i][i];
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if(SHDIM == 3) tv[i].color[3] = 1;
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}
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prepare(tv);
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#else
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vertices(v, vshift);
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