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racing forces standard_centering in quotient/nil/hybrid geometries
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@@ -27,7 +27,7 @@ EX bool in_perspective() {
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EX bool hide_player() {
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return GDIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5 && in_perspective() && (first_cell_to_draw || elliptic) && (WDIM == 3 || vid.camera == 0) && !inmirrorcount
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#if CAP_RACING
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&& !(racing::on && !racing::standard_centering && !racing::player_relative && !sol)
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&& !(racing::on && !racing::use_standard_centering() && !racing::player_relative)
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#endif
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;
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}
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