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	Shallow water coloring
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		@@ -128,6 +128,9 @@ void celldrawer::setcolors() {
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      fcol = wcol;
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					      fcol = wcol;
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    }
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					    }
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					  else if(c->wall == waShallow) 
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					    fcol = 0x40C0C0;
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  // floor colors for all the lands
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					  // floor colors for all the lands
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  else switch(c->land) {
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					  else switch(c->land) {
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    case laBurial: case laTrollheim: case laBarrier: case laOceanWall:
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					    case laBurial: case laTrollheim: case laBarrier: case laOceanWall:
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@@ -141,7 +144,7 @@ void celldrawer::setcolors() {
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      fcol = floorcolors[c->land]; break;
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					      fcol = floorcolors[c->land]; break;
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    case laWet:
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					    case laWet:
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      fcol = c->wall == waShallow ? 0x40C0C0 : 0x40FF40; break;
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					      fcol = 0x40FF40; break;
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    #if CAP_COMPLEX2
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					    #if CAP_COMPLEX2
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    case laVariant: {
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					    case laVariant: {
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