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	Shallow water coloring
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		| @@ -128,6 +128,9 @@ void celldrawer::setcolors() { | |||||||
|       fcol = wcol; |       fcol = wcol; | ||||||
|     } |     } | ||||||
|    |    | ||||||
|  |   else if(c->wall == waShallow)  | ||||||
|  |     fcol = 0x40C0C0; | ||||||
|  |  | ||||||
|   // floor colors for all the lands |   // floor colors for all the lands | ||||||
|   else switch(c->land) { |   else switch(c->land) { | ||||||
|     case laBurial: case laTrollheim: case laBarrier: case laOceanWall: |     case laBurial: case laTrollheim: case laBarrier: case laOceanWall: | ||||||
| @@ -141,7 +144,7 @@ void celldrawer::setcolors() { | |||||||
|       fcol = floorcolors[c->land]; break; |       fcol = floorcolors[c->land]; break; | ||||||
|      |      | ||||||
|     case laWet: |     case laWet: | ||||||
|       fcol = c->wall == waShallow ? 0x40C0C0 : 0x40FF40; break; |       fcol = 0x40FF40; break; | ||||||
|      |      | ||||||
|     #if CAP_COMPLEX2 |     #if CAP_COMPLEX2 | ||||||
|     case laVariant: { |     case laVariant: { | ||||||
|   | |||||||
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