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operators in hyper.h are inline
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10
hyper.h
10
hyper.h
@ -538,8 +538,8 @@ typedef walker<heptagon> heptspin;
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typedef walker<cell> cellwalker;
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static const struct cth_t { cth_t() {}} cth;
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heptspin operator+ (cellwalker cw, cth_t) { return heptspin(cw.at->master, cw.spin * DUALMUL, cw.mirrored); }
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cellwalker operator+ (heptspin hs, cth_t) { return cellwalker(hs.at->c7, hs.spin / DUALMUL, hs.mirrored); }
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inline heptspin operator+ (cellwalker cw, cth_t) { return heptspin(cw.at->master, cw.spin * DUALMUL, cw.mirrored); }
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inline cellwalker operator+ (heptspin hs, cth_t) { return cellwalker(hs.at->c7, hs.spin / DUALMUL, hs.mirrored); }
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#define BUGCOLORS 3
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@ -1862,9 +1862,9 @@ enum class PPR {
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DEFAULT = -1
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};
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PPR operator + (PPR x, int y) { return PPR(int(x) + y); }
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PPR operator - (PPR x, int y) { return PPR(int(x) - y); }
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int operator - (PPR x, PPR y) { return int(x) - int(y); }
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inline PPR operator + (PPR x, int y) { return PPR(int(x) + y); }
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inline PPR operator - (PPR x, int y) { return PPR(int(x) - y); }
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inline int operator - (PPR x, PPR y) { return int(x) - int(y); }
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namespace mapeditor {
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bool drawUserShape(const transmatrix& V, eShapegroup group, int id, int color, cell *c, PPR prio = PPR::DEFAULT);
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